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[Dev note] Future roadmap including the 4th Beta Test

Hi Survivors,

This is Director. K,

A while ago, we announced the 4th Beta Test news through a notice.
Today, we would like to introduce the future roadmap of Dysterra including the 4th Beta Test.

[h3]๐Ÿ“‹ Facility ๐ŸŸ[/h3]
Facilities are one of the most important contents in Dysterra.
It was designed and developed to allow survivors to use the facility to directly choose the fate of the planet.

It was planned for a long time, but there were various variables in the actual service process, and we were able to determine the direction of improvement through the game play pattern analysis.

In the future, we plan to raise the difficulty level of the facilities to prevent a small number of survivors from taking over the facility phase controller, and we will also adjust the phase controller balance. In particular, there will be many revisions to the Seismic Wave, which had a lot of opinions from survivors.

We will be improving the verdict for NPCs to make better use of the phase controller in PVE servers and singleplayer.



Also, when the upper right area of the map(Gamma) is opened in the future, a very unique facility different from the existing facilities will be prepared, so please look forward to it.



[h3]๐Ÿ“‹ Global ranking system ๐Ÿ†[/h3]
We're developing a Global ranking system to honor and reward the last survivors of fierce competition.



In particular, as the end of the world (server) through the terrafire eruption will have a significant impact on the Global ranking, we expect that the attack on facilities and phase control will become more intense.

In addition to the Global ranking leaderboard, the profile menu will provide more detailed information such as rankings, scores, achievements, terrasite transfer points, and PVP/PVE stats.



[h3]๐Ÿ“‹ Weapon ๐Ÿ”ซ[/h3]
We are planning to improve the battle by enabling more various types of battles by adding new types of weapons.

A representative example is considering the bullets with guidance function, sustained damage, etc., and we plan to increase usability by adjusting the balance of weapons that had low efficiency.


[h3]๐Ÿ“‹ Building(Housing) ๐Ÿก[/h3]
We are preparing a function to improve the defense and management convenience of the housing, and in particular, we will provide a function to repair damaged building parts more easily.

And the housing(Buildingcore) energy consumption system will continue to be balanced so that it cannot be built abnormally large in scale or to operate abnormally many installations.

[h3]๐Ÿ“‹ Vehicle ๐Ÿš—[/h3]
As much as the opinions of survivors, our dev team is greedy for implementing various vehicles.

In the short term, we are preparing the appearance change function of the existing DYNAMO vehicle, and a completely different type of vehicle with an attack function is currently under development.



[h3]๐Ÿ“‹ Recycler โ™ป[/h3]
Iโ€™m sure it was a pain in the neck to throw away the items that were difficult to obtain but no longer needed.

We are preparing a Recycler that allows you to obtain some of the resources used in crafting at a certain rate.

And the Recycler can be conveniently used by installing it in the housing.



[h3]๐Ÿ“‹ Anti-Cheat ๐Ÿ‘ฎ[/h3]
During the service period, various cheat methods were identified, so we have strengthened security through continuous updates, and various functions were added to enable quicker response to the cheaters.

Through this, it is expected that more Hacktools will be blocked fundamentally and a faster response to new cheats will be possible.

And, of course, we will continue to monitor and take action on reports of survivors!

[h3]๐Ÿ“‹ Release Date ๐Ÿ“†[/h3]
As previously announced, Dysterra 4th Beta Test will be held for 1 week from August 30th,
and most of the contents introduced above are expected to be showcased during the 4th Beta Test period.

And Dysterra is preparing for an Early Access release in the 4th quarter of 2022, and will continue to provide new content and features after the Early Access.

All Dysterra officials are always listening to the various opinions of survivors, and we will do our best to include more opinions in the game.

See you next time with more information! Thank you.

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

Dysterra 4th Beta Test Schedule Guide

Hi Survivors.

The 4th Beta Test of Dysterra will start on Tuesday, August 30th, 2022!
This test will be conducted for a total of 1 week through the "Dysterra Playtest" App.

๐Ÿ“Œ4th Beta Test schedule
- Tuesday, August 30th, 2022 ~ Monday, September 5th, 2022
โ€ป The detailed time will be announced through a separate notice
โ€ป During the test period, the game server will be operated 24 hours a day.

๐Ÿ“ŒHow to Join the Test
1. Visit the Dysterra Steam page: https://store.steampowered.com/app/1527890/Dysterra/
2. Join the Dysterra Playtest > click Dysterra Request Access
(Even if you participated in the previous beta tests, you must reapply to participate in the 4th Beta Test)
3. After applying for Dysterra Playtest, you can check the email sent from Steam when the 4th Beta Test starts,
or you can check the status of your application through the 'request access' button on the store page.
4. When the requested access for our Playtest is granted, you will be able to find the "Dysterra Playtest" App on your steam library.

When the test begins, select "Dysterra Playtest" in the library tab, install the game and run it.
Make sure you play through the "Dysterra Playtest" App instead of the "Dysterra", "Dysterra Demo" App.

We ask for your interest since the contents to be updated on the 4th Beta Test will be released through the weekly Dev notes.

Currently, Dysterra is in service of Steam Survival Fest Service.
For more details, please refer to our Steam Survival Fest Service Notice.

Thank you Survivors.

Dysterra STEAM SURVIVAL FEST Service Schedule Guide

[h2]Dysterra will be participating in the upcoming Steam Survival Fest![/h2]

During the Fest, we plan to open a Demo service so that more gamers can play Dysterra
and talk about the game.

And the 2nd Server Stability Test(Playtest), which has been in progress since June 22,
will end at 22:00 on Wednesday, July 27th(PDT).

โ€ป After the 2nd Server Stability Test(Playtest) ends, all servers will be initialized,
ใ€€and the nicknames will be maintained for this time being.

For a more detailed schedule, please refer to the following.

[h2]๐Ÿ“ŒSteam Survival Fest Service Schedule[/h2]
- (PDT) Mon, 1 August 2022. 01:00 ~ Mon, 8 August 2022. 22:00
- (CEST) Mon, 1 August 2022. 10:00 ~ Tue, 9 August 2022. 07:00
- (KST) Mon, 1 August 2022. 17:00 ~ Tue, 9 August 2022. 14:00

โ€ป Steam Survival Fest service will be provided through the Demo App,
ใ€€and you CAN NOT join the service through the Playtest App.
โ€ป After the Steam Survival Fest service, Dysterra 4th Beta Test will start on Tuesday, August 30th, 2022.
ใ€€For more information, please refer to our Dysterra 4th Beta Test Schedule Guide Notice.

[h2]๐Ÿ“ŒContents to be updated:[/h2]
- Automatically retrieving equipment(items)
- Improved color impression on Low-spec
- Security Enhancement

โ€ป More update details will be announced through a separate notice.

[h2]๐Ÿ“ŒHow to join Steam Survival Fest service[/h2]
- Steam Survival Fest service will be provided through the Demo App,
ใ€€and you CAN NOT join the service through the Playtest App.
- If you want to participate, please visit Dysterra Steam store page,
ใ€€and click โ€˜Request Accessโ€™ button to join the test.
ใ€€After installation, please run the game through the โ€œDysterra Demoโ€ app, not โ€œDysterraโ€ app.
- โ€œDysterraโ€, โ€œDysterra Playtestโ€ App will not be available.โŒโŒ


[h2]๐Ÿ“ŒAdditional Info[/h2]
- During Steam Survival Fest, one PVP server will be opened per region(ASIA, AMERICA),
ใ€€and new servers will be added depending on the number of server participants.
* We ask for your understanding as this is a decision to maintain the proper balance of people
ใ€€per server, and we will try to expand the regions and operate PVE servers in the next test.
- Single Player mode and Custom server service will be provided.
ใ€€(Custom server is currently being prepared)
- Network latency issues may occur depending on the access regions.
- In case of an issue with the Demo service, server restart and temporary maintenance
ใ€€may be performed without additional notice.
- After the service ends, all information about the game and nicknames will be initialized.
- You can check the main terms and policies of Dysterra through the ๐Ÿ‘‰Brand page.

We ask for your interest and participation in Steam Survival Fest service.

Thank you.

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

Please participate in our upcoming Global Test!!

[Dev note] Updates on stability test and upcoming schedules

Hi Survivors,

This is Director. K,
Itโ€™s been a while since Iโ€™ve said hello. ๐Ÿ‘‹

I hope you all enjoyed our CBT and the demo.
I would like to thank you all again for the valuable feedback as well.

For that, Dysterra was able to evolve in many ways. One of the big pillars of the feedback was the server stability and anti-cheat issues, so we still have the โ€˜playtestโ€™ feature up to make it work better.


Stability Test Progress?

We have identified and improved the following major performance bottlenecks:

[h3]๐Ÿ“‹NPC optimization๐Ÿค–[/h3]
Since many NPCs can emerge simultaneously within the game world, we have adjusted the number of active NPCs so that the total quantity is appropriate for server performance. AI for NPCs is also under tuning process, they might feel a little slow, but when the overall server issues become better, AI will become better along with it.

[h3]๐Ÿ“‹Object collision optimization๐Ÿšง[/h3]
Depending on user activities in game, crash handling was one of the big bottlenecks within the server. There have been several optimization related to this issue over the past month.

[h3]๐Ÿ“‹Buildings Optimization๐Ÿข[/h3]
We have found that complexity of the building built by the players put a lot of load within the server. This issue is under process of optimization.

[h3]๐Ÿ“‹Anti-cheat๐Ÿ‘ฎ[/h3]
Since we have first seen cheats being used, a lot of structural loopholes with unauthorized illegal programs have been constantly been filled. Consequently, we are seeing dramatic reduction in number of cheats being used.


It is difficult to disclose all details about the measures we will be taking. Even now, however, we are trying our best to block all unauthorized illegal programs and viewing user activities through various methods.

Aside from these measures being taken through anti-cheat solution and the client itself, our GMs are constantly viewing user activities through in-game monitoring as well. However, we ask for your understanding that it may take some time as the investigation on cheats needs to be carried out in a precise manner to prevent unnecessary banning on wrong players.

What are your future plans for Dysterra?

The stability test that is on-going right now will end soon, and the exact date will be announced 3 days before it ends.
Also, please note that the existing game information (nickname, etc.) will be wiped at the end of the test.

In addition, apart from the stability test, we are working on various new contents and improvements to the existing system. Let me give you a slight glimpse into what we are preparing. These updates include bigger map, female chracters, and new weapons as weโ€™ve announced earlier.

[h3]๐Ÿ“ŒGlobal ranking system๐Ÿ†[/h3]
Some of you may have already realized that we have been constantly strengthening our ranking system. Everything was a stepping stone for this upcoming global ranking system. Every actions that you take in-game will affect the overall ranking. Most importantly, it is crucial to survive till the last in each world. It is only natural to feel proud about being ranked high, but we are also preparing some rewards that can be obtained depending on the rankings. Additional details about the rewards will be released later on.

[h3]๐Ÿ“ŒReinforced item recovery in case of death๐Ÿง[/h3]
Safety slots in the inventory already exists, but to reduce the risk of dying in game. We are going to make the system even easier to re-collect your items.

[h3]๐Ÿ“ŒAdded functions to sleeping bagsโ›บ[/h3]
To reduce the burden of having a building (shelter) for yourself, and to encourage more field action, we will be adding new functions to the sleeping bag. Sleeping bags will now have a storage function as well, Items in the sleeping bag will not be lootable, but sleeping bags will still be vulnerbale to attacks and can be destructed by other players.

[h3]๐Ÿ“ŒTutorial improved๐Ÿ’ช[/h3]
We have simplified tutorials related to combat and survival.

We will be back with more interesting news soon!
See you guys then!๐Ÿ‘‹

Thanks : )

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—

[Dev note] Global ranking, Female character, New weapons

Hi Survivors,
we are here to drop news about the updates that are in process.

[h2]Global ranking[/h2]
We will now sum up the fame that youโ€™ve obtained from all servers and combine them all to provide you with a global ranking.

Other than the global ranking, now you will also be able to check rankings in each server.

Later on, players will be rewarded with outgame points and titles that match your fame ranking. With the acquired points, you will be able to purchase decorative items such as skins for characters and other items.

@These images are subject to change depending on the developing process

[h2]Female characters [/h2]
Female characters have been finally added.
We will try our best to provide as many face/hair presets as possible. Male character presets will also be added as well.
Please look forward to this update!

@These images are subject to change depending on the developing process

[h2]New weapons added[/h2]
We will be adding new weapons with special abilities attached to them. In order to use these weapons, you are required to upgrade your guns and grant these weapons with protocols to use these special abilities. Special abilities will look like the followings:
- Guided bullets: If the target has been clearly set, shot that you have fired will be guided to the target for a certain period of time.
- Piercing bullets: This will be useful when you have to pierce through armors and vehicles.

Later on, we will be adding various special abilities such as grenade launchers and chemical ammos to provide various experiences in gun battles.


Thanks,

[Dysterra official community channels]

๐Ÿ“Œ Steam community forum ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Discord ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitter ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Facebook ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Youtube ๐Ÿ‘‰LINK๐Ÿ”—
๐Ÿ“Œ Twitch ๐Ÿ‘‰LINK๐Ÿ”—