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Dysterra News

Season 5 coming soon!

Season 5 Starts Soon!!


Add a splash of color to your base!
Defend against waves of mobs!
Take on the Satellite Facility with its new dynamic difficulty!
This new update is all about independence, and we can’t wait for you all to jump on the servers and see what’s new.

[h2]Expected Maintenance Time[/h2]
PST: November 6, 21:00 - 24:00
CET: November 7, 06:00 - 09:00
KST: November 7, 14:00 - 17:00
Downtime: 3 hours
(Please note that the maintenance schedule may change based on progression.)

[h2]TerraFire Eruption Countdown Starts[/h2]
(You’ll have 24 hours to log in and get your player to the rocket.)
PST: November 5, 21:00
CET: November 6, 06:00
KST: November 6, 14:00

[h2]Server Reset Notice[/h2]
All servers, including Uncapped servers, single-player mode, and custom servers, will be reset.
(For single-player mode and custom servers, the materials and items from constructions you made during the past season will be recycled and sent to your mailbox, similarly to the previous season)


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What's in Season 5? (Preview)

Season 5 is getting closer! We’re working hard to make sure everything is polished and ready for you all by the beginning of November. We’re adding all sorts of new raiding mechanics including mobs raiding online PvE players’ bases and some big changes to how PvP players go about raiding each others’ bases.

[h2]And from 11/1 until the Season 5 update,
there will be a 2x resources event on the PvE servers!
[/h2]



Get Off Our Island!!

(PvE servers only… for now) The Hyena forces are tired of survivors stealing their resources! They’ve decided to strike back by sending out dropships to land near player bases and attack. You’ll get a notification that they’re on their way, giving you plenty of time to get back to your base. If you’re offline, they won’t initiate an attack on your base.

(However, if an attack has already started or is about to start, logging out will not stop the attack, so be cautious.)



Customize the look of your base!

Make yourself even more at home with the new colors we’ve added to base parts. You can now paint your base yellow, red, or blue! I’m sure you all will find some unique ways to express yourself with these new options. Our team is looking forward to seeing how you use the new palette in your bases.




Changes to PvP Raid Mechanics

Are you tired of logging in to find that your base was raided while you were away? We’ve changed the tempo of raids in Season 5 to allow for more strategy between players.

[h3]Things to know:[/h3]
Raid Protection for your base will automatically activate.
You need a special item or the EMP to deactivate your target’s base protection.

[h3]How to raid in Season 5[/h3]
In order to raid someone’s base, you’ll need to first deactivate their raid protection. You can do this by either using an EMP whenever you’d like, or by using a new item called a ‘siege jammer’ that will jam the raid protection system’s signals for a short time, allowing you to start your attack.

*Depending on how effective your attack was, your siege jammer will have a longer or shorter cooldown time.

You can now attack bases using any of the game’s siege hammers, or by using one of the 2 guns that uses ‘explosive ammo’: the DMR SW-1, or the AR TFT-K7. In order to do damage to a base, the weapon also needs to be the same tier as the base-part it’s being used on. Weaker weapons won’t be able to inflict damage on higher tier base-parts.



Faster PvP Gameplay!!

We’ve cut the length of PvP servers in half. No more will you get on a server only to realize everyone has full gear except you. With a shorter PvP server length, you can have more fun with your friends by hopping onto a fresh server with them.
New PvP Server Lengths
Minimum length: 7 days
Starting length: 10 days
Maximum length: 15 days



Dynamic Difficulty!

Facilities have been a rough challenge for our solo survivors. We recently added dynamic difficulty to the Meteochamber, and with this update we’re adding it to the Satellite Station. Solo survivors will now have an easier time while teams or groups of players tackling the facility together will have to take on significantly more mobs.







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Season 5 Announcement

Season 5 Coming Soon!!!!!

We’re getting ready to roll out season 5 with all new features including dynamic difficulty for the Satellite Station, extended base customization, and more!

[h2]When? Early November.[/h2]

With the upcoming new season, all official servers and rank scoreboards will be reset.

What to expect?

💥 Dynamic Satellite Station difficulty.
💥 Change the color of your base!
💥 Protect your base against mobs.
💥 Rebalanced raid & EMP mechanics.
💥 Faster overall gameplay loop.
💥 And more!

I’ll be sharing more in the upcoming weeks about what you can expect in the update, but I look forward to hearing your opinions on our Discord server!



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Server Maintenance (Hotfix) 📢

[h2]Improvements/Changes:[/h2]
This week's update will be replaced with a hotfix.
Next week's update will be skipped due to preparations for Season 5.

  • Removed the Regional Voice Chat Feature
    : We have removed the regional voice chat feature, which is rarely used, for optimization purposes. (Team voice chat functionality will be retained.)
  • Fixed a crash issue occurring in specific situations in single-player mode
  • Improved frame drop issues that occur right after starting single-player mode
  • Fixed an issue where the entrance door of the Launch Pad base was open
  • Fixed an issue where Orbis robots were attacking the Cyclops.

Patch Notes: v0.5.11

How’s everyone doing today?? What better way to enjoy the crisp Autumn air than to snuggle close to your computer while playing Dysterra. We have some more updates this week to make your life easier, starting with an improvement to grenade throwing. We look forward to seeing you all on the servers!



Better Grenade Accuracy!

Throw grenades exactly where you want them to land. Grenades now lose most of their velocity when hitting a wall or landing on the ground.




Get In the Action Faster

For all of you busy players out there, we’ve upgraded the equipment you start with on the Global Uncapped PvP & Global PvP Hardcore servers.

New players will start with the following equipment: Fine Reinf. Fiber Armor Set
= Helmet, upper suit, & lower suit (non-repairable)
SMG MMP-500X ECLAIR (non-repairable)
Light Ammo: x2000
Dash Protocol Healing Protocol Canned Meat Stew



Level Up

Getting your first skill level just got faster! We’ve reduced the xp points required to get to level one for new players to start strategizing their play that much sooner.

Pts required to reach level 1
Before: 1000
Now: 100

(Note: The amount of points from level 1 to level 2 remains the same.)



Six More New Perks

We’ve added 6 new perks to the game:
🎲 Weaponsmith - Blades
🎲 Weaponsmith - Blunts
🎲 Weaponsmith - Short Range Guns
🎲 Weaponsmith - Mid Range Guns
🎲 Weaponsmith - Long Range Guns
🎲 Weaponsmith - Rocket Launchers



Each of these will add an additional possible level for their corresponding skill, allowing up to 30% or 40% higher max durability when crafting the related weapon type. You’ll now be even more prepared to take on new areas and new enemies knowing you’ll be stronger than ever before with your handy perk!

To encourage their distribution, we’ll be doubling the drop rates of these 6 perks for the next 2 weeks until Wednesday, November 1st.



Base Repair Improvement

If you have a level 2 building core or higher, you’re able to remotely repair parts of your base. We’ve added a notification that will pop up when you’re unable to repair something. It’ll tell you why you can’t: insufficient resources, base part is in cooldown, etc. No more wondering why something isn’t letting you repair it!



Mob AI

Mobs will now continue to chase you even after you hide around corners or somewhere out of sight.



Bug Fixes & Optimizations

🦋 Frame drop issue when entering build mode with a large number of build parts in the world.
🦋 Optimization for low-end devices experiencing low frames in the lobby.
🐛 Pistol firing delay wasn’t correctly being applied when while running.
🐛 Issue where the firing animation is displayed when switching to automatic mode after a single shot in single-shot mode.
🐛 Issue where the timer on the incubator is displayed even when it drops below 0 seconds.
🐛 Incubator issue where the remaining time resets to the moment of reactivation every time the fuel slot is refreshed after stopping and then restarting the operating incubator.
🐛 Level 2 incubator localization issue.
🐛 Issue with item quantity getting cut off by commas when using the UI's Tooltip for Item Split.
🐛 Durability not functioning correctly when using the Item Split feature with stacks.
🐛 Fixed the issue of XeSS not being applied after restarting the game when activated from the graphics options.



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