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Dysterra News

📢 Maintenance at Dec 21st 02:00 - 04:00(PST) & Update Details

[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.
The maintenance period could be adjusted due to technical issues, if the issue occurs, we will be going to share the announcement immediately.

[h3]PST: Dec 21st 02:00 - 04:00 03:45
CET: Dec 21st 11:00 - 13:00 12:45
KST: Dec 21st 19:00 - 21:00 20:45[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that location when the maintenance starts.

[h2]📍Link to Update related Dev Note📍[/h2]

[h2]🚧Update Details🚧[/h2]
[h3]🔧World🔧[/h3]
1) Relocated NPC ‘Cyclops’ to Danger Level 3

[h3]🔧Convenience function🔧[/h3]
1) Changed the color of abnormal status effect icons based on body temperature of character
- Previous : Green when close to basal body temperature(36.5), red when it is far from it
- Fixed : Light blue when body temperature is low, pink when body temperature is high
2) Improved facility phase controller range display method
- Positive effects are marked in green, negative effects in red

[h3]🔧Balance🔧[/h3]
1) Added 2 new types of radiation-related armor
- Hazmat Helmet
 * Materials : Fine Fiber 1ea / Fine Metal 1ea / Fine Terrasite 1ea
 * Production time : 30s
 * Durability : 100
 * Radiation : 10%
 * Repair Recipe : Fine Metal 1ea / Fine Fiber 1ea
 * Recycle Recipe : Fine Metal 1ea / Fine Fiber 1ea
- Hazmat Pants
 * Materials: Fine Fiber 2ea / Fine Metal 2ea / Fine Terrasite 2ea
 * Production time: 30s
 * Durability: 200
 * Radiation: 30%
 * Repair Recipe : Fine Metal 1ea / Fine Fiber 1ea / Fine Terrasite 1ea
 * Recycle Recipe : Fine Metal 1ea / Fine Fiber 1ea / Fine Terrasite 1ea
2) Adjusted stats on grenades and mines
- Frag Grenade : Min. Damage: 50 > 30, Max. Damage: 80 > 100, Building Damage: 30% > 3%
- Cluster Grenade : Min. Damage: 60 > 50, Max. Damage: 100 > 120, Building Damage: 30% -> 3%,
- Land Mine : Building Damage: 30% > 0%
- Cluster Land Mine : Building Damage: 30% > 0%
※ Known Issues: The current Mine’s building damage rate: 3% will be polished with later update.
3) Adjusted stats on 2 types of Designated marksman rifles(DMR)
- Energy DMR
 * Damage: 26 > 27, DPS: 234 > 243, Magazine Capacity: 12 rounds > 15 rounds, Piercing: 10% > 4%
- DMR SW-1
 * Damage: 30 > 32, Rate of Fire: 0.210s -> 0.135s, DPS: 150 > 256
4) Adjusted stats on 2 types of Tier 4 Assault Rifles
- Assault Rifle DVG14
 * Rate of Fire: 0.108s > 0.098s, DPS: 260 > 286, Magazine Capacity: 30 rounds > 35 rounds
- Energy Assault Rifle EC MK-III
 * Rate of Fire: 0.128s > 0.120s, DPS: 224 > 252, Magazine Capacity: 35 rounds > 40 rounds
5) Fixed consumption according to the number of building parts of the Housing
- Previous: 1x up to 144 ea, 4x from 624 ea
- Fixed: 1x up to 144, then increases by 0.004 per building part. However, 4x from 894 ea
6) Modified the power consumption level of the building parts of the Housing
- LV.1 - 0.01/s > 0.005/s
- LV2. - 0.02/s > 0.01/s
- LV3 - 0.03/s > 0.015/s
7) Adjusted stats of Turrets
- Increased Turret attack speed
 * Turret-L Lv.1 : 0.28s > 0.25s / Lv.2 : 0.23s > 0.2s / Lv.3 : 0.2s > 0.15s
 * Turret-E Lv.1 : 0.27s > 0.23s / Lv.2 : 0.24s > 0.18s / Lv.3 : 0.18s > 0.13s
 * Turret-S Lv.1 : 0.4s > 0.3s / Lv.2 : 0.35s > 0.25s / Lv.3 : 0.3s > 0.2s
 * Precision Turret-E : 0.18s > 0.13s
 * Interceptor Turret : 3.00s > 1s
- Increased HP by 200 on all turrets
- Increased Precision Rate(bullet collection rate) 20% (Interceptor Turret: 60%, Precision Turret: excluded)
6) Changed Cyclops spot event NPC
- Cyclops > Cyclops Tracker
7) Adjusted power consumption of Forge
- Max. 100/m > Max. 250/m
8) Adjusted building parts HP of Housing
- Tier 1: 3,000 > 5,000 / Tier 2: 8,000 > 10,000 / Tier 3: 13,000> 15,000
- However, Garage Door is adjusted as Tier 1: 7,000 > 10,000, Tier 2: 13,000 > 15,000
9) Adjusted Secure Crate hacking success rate
10) Increased Christmas event resource Max. stack size (100 > 200)

[h3]🔧Buf fix and ETCs🔧[/h3]
1) Fixed: unusual accumulating issue at ranking point.
- The excess points caused by bugs will be retrieved.
2) Vulcan will now recognize the character behind the mountable Juggernaut.
3) Fixed an issue when selecting item journal icon in crafting UI moves the user to Lobby
4) Fixed the abnormal effect error on Integrated Facility Manager
5) Fixed the unusual messages displayed when being killed by Turrets installed at Housing
6) Fixed the issue the invitation tickets doesn’t show up while inviting via building core
7) Fixed issue that NPC is showing abnormal behavior at stairs.
8) Fixed the issue of the Vulcan’s narrow sight.
9) Fixed malfunctioning issue of the radiation immunity rate gets higher than 100%
10) Added save function and CMD command) for Custom server
- For details, please refer to the Dysterra Creating Custom Server Guide.
11) Hazmet Set’s name is now updated.
- Hazmet helmet → Hazmat Suit Helmet
- Hazmet shirt → Hazmat Upper Suit
- Hazmet Pants → Hazmat Lower Suit
12) Updated messages on turrets
- Previous : Can be installed on a foundation of a building or on the ground.
- Updated: Can be installed on a foundation or floor/ceiling.


We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!

📢 Notification of Known Issues for December 20th, 2022

Greetings, survivors!
This is Team Dysterra.

Many of the known issues have been resolved and improved through the last update on December 13th, and new issues to be resolved in the next update have been added.
For more detailed update information, be sure to check out the 🔗Update Details!🔗

[h2]📢Notification of Known Issues for December 20th, 2022[/h2]
Known issue notifications are to disclose the thoughts of the Dev team regarding errors that occur while installing or playing the game, in-game bugs, or status(progress).
They will be announced as often as possible according to the progress of reports from players.


[h3]📌 Recently resolved or reflected 📌[/h3]
✅ Anti-cheat and security enhancements are ongoing on a regular basis
✅ Added Comfort state around Buildingcore
✅ Increased stone gathering amount from all resources where stones can be obtained
✅ Balanced the increase/decrease of Terrafire eruption date when using the Facility Phase Controller
✅ Opened No Raid PVP servers
✅ Fixed an issue with NPCs falling to the ground during Hyena Swooping Attack event
✅ Modified the UI of nearby storage box use to be more intuitive

[h3]🚧 Issues to be fixed in the next update 🚧[/h3]
The time of application of these fixes may be delayed due to the priority of the update preparation process, but they will all be applied as soon as possible.

🔧 An issue where nicknames were missing from the system message when entering the server

🔧 Improved chance of hacking Secure crates additionally

🔧 An issue where Satellite Station boss NPC Grima being stuck in certain area

🔧 Minimized frame drop while playing game.

🔧 Problem of character creation notation error in lobby server list.

🔧 Planning to improve Gamepad support

🔧 Expansion of the area available for housing construction is in progress
  🎤Dev comments🎤
  💬Currently, major buildings (major bases and facilities) are restricted from being built to
  prevent monopolization and abuse by some users. However, since we are aware of the
  inconvenience caused to survivors, we are considering reducing the restricted area,
  and will reflect some in the next update.

[h3]🔍 Content being fixed or being prepared 🔍[/h3]
🧪 Fixed an issue where NPCs react even when a Silencer is attached to a gun

🧪 Planned to move location of Terrafire eruption countdown information box

🧪 Abnormal movement/behavior of some animal NPCs
  🎤Dev Comments🎤
  💬We are constantly checking movement/attack patterns for NPCs.
  We will quickly identify the cause of the issue and notify you.

🧪 Improving loading speed.
  🎤Dev Comments🎤
  💬We are continuously working on optimization and related issues to reduce the time
  necessary to load servers and run game.

🧪 Difficulty level problem for field boss juggernaut
  🎤Dev Comments🎤
  💬We are working on the problem that it was too easy to target by advantaging some terrain,
  and Juggernaut will be back to survivors with an improvement.

🧪 Considering providing a skill reset method
  🎤Dev Comments🎤
  💬We sympathize with the need for skill reset, and we are thinking about how we would
  apply it on Dysterra. For example, we are reviewing a way to reset skills by acquiring items
  through crafting or Facility raids.

🧪 Fixed an issue where the character could not aim below fully

🧪 Fixed an issue where the hotkey worked when using the search function on a workbench, etc.

🧪 Issues with installations being installed improperly
  🎤Dev comments🎤
  💬We are considering improvements for issues such as not being able to place items
  like a workbench very close to the walls or automatically aligning depending on the direction
  the character is standing.

🧪 Changing existing settings for Single Player mode
  🎤Dev comments🎤
  💬We are considering a modification function for survivors who must have been frustrated
  because it was impossible to change the settings in the middle of Single Player mode.
  You can change the Single Player mode settings by modifying the contents of the file located
  in the folder below.
  - Folder location: >\Dysterra\Dysterra\WorldSettings\SinglePlay.json

🧪 Planned improvements to the long crafting time of forges
  🎤Dev comments🎤
  💬The existing balance was set to encourage the forges to operate automatically while
  the player explores the world and loots major bases and facilities,
  but we are considering introducing the ‘Forge Upgrade System’ as quickly as possible
  to incorporate opinions from players.
  We will be back soon with better and hopefully more intuitive forges.

[h3]🚨 Issues that needs to be reported 🚨[/h3]
These are issues that are yet unknown with the exact type of occurrence, or something we need more reports on🙇‍♂️
 🔗Links to Customer Center


👁‍🗨 The issue of quickslot and protocol settings are initialized when reconnecting
- Please submit a detailed explanation of the above issue through the customer center.

👁‍🗨 The issue that a wall, door, etc. could be installed on the opposite side of a closed door or window
- If you have a specific implementation method or video for the above issue, please submit it through the customer center.

👁‍🗨 Misdiagnosis of some anti-virus/security solutions
- If you report the program name where the misdiagnosis occurs through the customer center, we will respond quickly.

[h3]📖 Resolved/Reflected history 📖[/h3]
✔ Increased the probability of collecting fine terrasite
✔ Increased maximum power reserves of all levels of building core and resource conversion rate
✔ Increased the maximum purchasable amount for base defense items in Terrasite Transmitter stores
✔ Increased the radiation resistance of syringes and armors
✔ Improved NPC AI
✔ Opened Hardcore PVP servers
✔ Fixed an issue where building parts connected to Repeaters or housings were not properly demolished
✔ Fixed an issue where the vehicle can move in water
✔ Fixed an issue where the order of items was changed when accessing nearby Storage Boxes from the Workbench
✔ Fixed regen time issue of some Superior Terrasite Deposit
✔ Fixed to prevent vehicles from entering the Facility

[h3]🗳️ Feature Upvote 🗳️[/h3]
In the Feature Upvote, voting is currently underway for the following ideas,
so please vote and/or leave us comments.
🖋️ The way ‘Building cores’ display its’ range
🖋️ Competition and conflict on PVE servers
🖋️ Decorate characters
🖋️ Adding a "Rack"
🖋️ Option to use Left-hand Mode
🖋️ Auto-snap function when installing Housing
🖋️ Terrafire eruption period(cap adjustment, etc.)

[Patch Note] Holiday Chests, Radiation Balancing, and more

Holiday greetings from Orbis!

We’ve got some more Christmas themed skins for you this week, as well as quite a few quality of life improvements. Keep on reading to learn more about how to use the Christmas chest skins, sorting options for the chest viewer, balancing changes to radiation (you’ll like these!), and bigger stack sizes to medical shots.

[h2]📒 More Christmas Cheer[/h2]

In addition to Christmas trees and holiday snacks, you now have the option to store your hard earned items in a holiday-themed chest. You can apply the christmas skin when crafting your chests, or you can right-click a chest when it’s in your inventory and use the “equip skins” option.

[h2]📒 Nearby Chest Viewer - Sorting[/h2]
Our nearby chest viewer has really helped alleviate the stress of rummaging through chest after chest to find(or not find!) what you’re looking for. We’re updating the viewer to allow users to sort their chests in alphabetical order(and reverse alphabetical order), as well as in order of chest tier (ascending or descending).

Don’t forget that you can click and drag items between chests!

[h2]📒 Radiation Balancing[/h2]
Constantly having to use anti-radiation shots breaks up the flow of the game, so we’re hoping this patch will make areas with radiation a bit more enjoyable.

We’ve lowered the amount of radiation exposure in many areas to reflect their difficulty. (For those that weren’t aware, different areas have different strengths of radiation.)

At the same time, we’ve added “radiation resistance.”
Before, your radiation level would go to zero after using an anti-radiation shot, and then immediately start going up again. Now, radiation resistance is basically a negative radiation value that allows you to not take any radiation damage for a short while.

If your radiation level is 25, and you use a level 1 anti-radiation shot(-100), you’ll have a “radiation resistance” value of 75.
Once it reaches zero, you’ll start taking damage again, so be careful.

[h2]📒 Larger Stack Sizes for Medical Shots[/h2]

Level 3 medical shots are so powerful that we originally thought it best to keep their max stack size low. But that ended up just making players use lower level medical shots that allowed larger stack sizes.

We’ve doubled the stack sizes for level 2 medical shots(from 10 to 20), and more than tripled the stacks for level 3 shots(from 3 to 10).

[h2]📒 A change to building rules[/h2]

From this patch, anything you build that is not inside your building core’s range will be accessible by anyone after 10 minutes. So remember to place a building core nearby if you don’t want other players demolishing whatever it is you’re making.


For all of you who’ve been asking for a roadmap, I’ll be posting it soon.

See you on the servers!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS] 🔗 Steam Community Forum 🔗 Discord 🔗 YouTube 🔗 Twitter 🔗 Facebook 🔗 Twitch

Dysterra Twitch Drops Event extension notice for Early Access Commermoration

Dysterra Twitch Drops event has been extended for Early Access commermoration!

Link your Dysterra Steam and Twitch accounts, and get special skins by watching Dysterra streams.

In addition, Dysterra Stream and Drops on Twitch are also scheduled by a veiled influencer,
so please be sure to participate!
※ Stream schedule for a veiled influencer : TBA 🤫

[h2]📌 Twitch Drops Event Schedule :[/h2]
- (PST) Mon, Nov 14, 2022. 18:00 - Tue, Jan 10, 2023
 Tue, Jan 10, 2023 - Tue, Jan 31, 2023. 18:00
- (CET) Tue, Nov 15, 2022. 03:00 - Wed, Jan 11, 2023
 Wed, Jan 11, 2023- Wed, Feb 1, 2023. 03:00
- (KST) Tue, Nov 15, 2022. 11:00 - Wed, Jan 11, 2023
 Wed, Jan 11, 2023 - Wed, Feb 1, 2023. 11:00
👉Twitch Drops Event Page
※ You can click here to check out live channels of Dysterra Partners!

[h2]📌Twitch Drops Rewards[/h2]
[Regular Twitch Drops]

- Watch 30 min: Fine Metal Upper Suit [Skull - Black] skin
- Watch 2 hour: Fine Metal lower Suit [Skull - Black] skin

[Drops from a Veiled Influencer 🤫]
- SUBMACHINE GUN [Skull - Black] skin
- ENERGY DMR [Skull - Black] skin
- Fine Metal Suit Helmet [Skull - Black] skin

[h2]📌 Event Precautions[/h2]
- Twitch Drops rewards can be confirmed when logging in after Early Access starts.
- If you have multiple accounts please check your link between Steam and Twitch accounts.
 You will not be able to get rewards if your Steam account and Twitch TV account are not linked.
- You can only earn progress towards a Drop on one participating channel at a time.
 You can only earn rewards on 1 Steam account that is linked to your Twitch account.
- Please claim Drops within the event period.
 Drops cannot be obtained if the event period is over.
- If the reward cannot be confirmed due to reasons such as omission of account linkage,
 you can receive the reward by clicking the 'Receive again' button on the event page after
 linking with Steam.

Thank you.

Notification of Maintenance at Dec 14th 01:00 - 03:00(PST) & Update Details

[h2]📢Maintenance Guide📢[/h2]
We will be proceeding with server maintenance soon. Maintenance will last for 2 hours.
The duration of the maintenance may be shortened or extended.

[h3]PST: Dec 14th 01:00 - 03:00 04:00
CET: Dec 14th 10:00 - 12:00 13:00
KST: Dec 14th 18:00 - 20:00 21:00[/h3]

Please make sure to move your character to a safer place before the maintenance.
Your character will fall asleep at that specific location when the maintenance starts.

[h2]📍Link to Update related Dev Note📍[/h2]

[h2]🚧Update Details🚧[/h2]
[h3]🔧Terrafire🔧[/h3]
※ Changed Terrafire eruption stand-by time
- In-game time: 3 days → 24days (24 hours based on real time)
- When there is only 24 days left on World Lifespan, Terrafire eruption countdown begins
 and the eruption becomes unstoppable


[h3]🔧World🔧[/h3]
1) Increased the number of Mutant Mushrooms in Danger Level 3
2) Facility
- Removed obstacles(covers) obstructing movement of NPCs in Meteo Center
- Removed and relocated some of the obstacles(covers) in Satellite Station
- Removed and relocated some of the obstacles(covers) in Geolab
- Removed and relocated some of the obstacles(covers) in Chemochamber
 & Placed 2 additional normal Mutant in the Chemochamber aisle
3) Placed Orbis Shield Robot in a large ruined buildings

[h3]🔧Balance🔧[/h3]
1) Implemented radiation immunity function
- can be accumulated up to 100 immunity through Anti-Radiation Shots(shows negative digits)
2) Changed permission of housings without Buildingcore installation
- Permissions are maintained for the survivor who installed housings for 10 minutes after installation, and other users can remove it after that if there is no Buildingcore
3) Adjusted radiation exposure at Launch Pad and some Facilities
- Launch Pad: 10 → 5
- Chemochamber, Meteo Center: 8 → 6
4) Adjusted recipe of Anti-Radiation Shot Lv.1 and Increased stacks of Medical Shot Lv.2, 3
- Anti-Radiation Shot Lv.1: Terrasite 5 → 10
- Medical Shot Lv.2: Max stack 10 → 20
- Medical Shot Lv.3: Max stack 3 → 10
5) Adjusted balance on housing(base) attack
- Increased Rocket repair cost by 60%
ㄴMaximum Repair cost: Superior Metal 5 → 8, Superior Cylinder 10 → 16, Superior Sensor 1(added)
- Adjusted recipe of Blast Mine: Fine Metal 10, Fine Chip 10, Fine Sensor 10 → 4
6) Changed reward for Helbine Secure Crate in Launch Pad(Round Building).
- Fixed: Frag Grenade x 10, Energy Ammo x 600, Anti-Radiation Shot Lv.2 x 10, Medical Shot Lv.2 x 10
- Random:
* Bounding Mine: 2 → 5, Chance 50% → 20%
* Blast Mine: 0 → 5, Chance 20%
* Shield Protocol Lv.4: 0 → 1, Chance 10%
* BF Machete: 1 ea, Chance 20%
* Medical Shot: 5 ea, Chance 10%
7) Chanced Buildingcore HP
- Lv.2: 20,000 → 30,000
- Lv.3: 30,000 → 50,000
8) Changed Triangle/square Foundation HP
- Lv.1: 15,000 → 20,000
- Lv.2: 30,000 → 40,000
- Lv3: 40,000 → 60,000
9) Changed gun firing count of Orbis, Hyena Scout / Gunshield Robot
10) Increased anti-radiation ability of equipment over Tier 2(2T)

[h3]🔧Content🔧[/h3]
1) Added Christmas event related items and tutorials
- Added 2 Christmas material items
- Christmas Cookie: Reduces machine arm overload time by 30 seconds
- Christmas Turkey: +60 hunger
- Christmas Pudding: heals radiation, bleeding, and fractures by 50
- Christmas Tree: Craftable on machine arm or Workbench
- Christmas Storage Box skin (Large, Medium, Small): Right-click in the inventory to apply the skin

[h3]🔧UI🔧[/h3]
1) Improved Chat box UI
- Improved chat box movement display and Added settings function on top-right corner(font size, transparency)
- Added function to move chat input box
- Changed chat category name and added shortcut function
- Applied color by chat property

[h3]🔧Etc🔧[/h3]
1) Added server search function on Official servers and Custom servers
2) Changed shield material of Orbis Shield Robot

[h3]🔧Fixed Bugs🔧[/h3]
1) Fixed an issue where weapon attachments were not visible in the Journal
2) Fixed an issue where an empty pop-up window appears when connecting to an erupted server
3) Blocked escape and suicide functions when boarding any type of vehicles
4) Fixed an issue where only material items were consumed when attempting to craft while the Workbench queue was full
5) Fixed an issue where Juggernaut does not recognize players


We'll come back with a more stabilized and better gameplay environment after the maintenance.

Thank you, survivors!