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Wartales News

Patch Notes v.1.0.45242

Major
  • [p]Fixed load game issue[/p]
  • [p]Fixed several crashes:[/p]
    • [p]crash when trying to load a save[/p]
    • [p]crash when lycanthropic mercenaries stepped into fog (ghost pack battle)[/p]
  • [p]Fixed Legendary Layer reward after beating Rigel boss[/p]
    • [p]players that already beat the boss should receive it in their inventory[/p]
  • [p]Fixed the Accusation feature at the end of the Rigel story (it should now cost the right amount of Influence)[/p]
Minor
  • [p]Fixed “Chartreuse” recipe that couldn't be learned[/p]
  • [p]Fixed NPC in reinforcement instead of being directly deployed in the battle[/p]
  • [p]Fixed Rigel new ruins’ fresco not displayed in The Fief[/p]
  • [p]Fixed “Lick wound” available for human mercenaries[/p]
  • [p]Fixed an issue with quest marker for the new Censer mastery being persistent[/p]

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Patch Notes v.1.0.45207

[h2]Balancing[/h2][h3]Thaumathurge[/h3]
  • [p]All Thaumaturge ranges reduced by 1m.[/p]
    • [p]Purge radius reduced: 6m > 5m.[/p]
    • [p]Passive Area of Effect radius reduced: 4m > 3m.[/p]
  • [p]Alfrid’s Censer healing bonus reduced: 20% > 10%.[/p]
[h3]Others[/h3]
  • [p]Mutation recipes have been updated:[/p]
    • [p]All mutations now cost 1 Pure Essence + 2 Mutagens.[/p]
[p][/p][h2]Bugfixes[/h2][h2]Major[/h2]
  • [p]Fixed several crashes, including:[/p]
    • [p]Barrels exploding[/p]
    • [p]Lycanthropic mercenaries assigned to a job[/p]
    • [p]Mercenaries transforming into lycanthropes[/p]
    • [p]Opening the Bounty Board in Alor Town[/p]
  • [p]Fixed pitons in several regions[/p]
  • [p]Fixed persistent fog of war in COOP[/p]
  • [p]Fixed legendaries weapons not being upgradable[/p]
  • [p]Fixed “The Beast” DLC intro battle[/p]
[h2]Minor[/h2]
  • [p]Fixed “Frankenstein” and “Lesser preys” achievements[/p]
  • [p]Fixed Rigel Hunt reward[/p]
  • [p]Fixed several UI issues[/p]
  • [p]Fixed "Blowback" skill[/p]
  • [p]Added missing recipes[/p]
    • [p]Lycanthropic remedy [/p]
    • [p]Chartreuse [/p]
  • [p]Polish and optimisations (animations, sounds, FX, UI etc.)[/p]

Patch Notes v1.0.45150

[h2]Major [/h2]
  • [p]fixed performance issues when on the worldmap[/p]
  • [p]fixed a crash caused by a unit being infected by the plague[/p]
  • [p]fixed wolves missing their "Licking Wounds" skill [/p]
  • [p]fixed a bug where you couldn't select a unit for job activites[/p]
  • [p]fixed pushable lycanthropes that shouldn't be pushable[/p]
  • [p]fixed a crash when loading a battle in coop[/p]
  • [p]fixed a bug when destroying a door with a unit[/p]
[h2]Minor[/h2]
  • [p]fixed delivering prisoners not reducing wanted level[/p]
  • [p]fixed Apple Crumble not being craftable[/p]
  • [p]fixed an issue with the sprain injury[/p]

Expansion: The Curse of Rigel - Out Now!

[p][dynamiclink][/dynamiclink][/p][h2]Gameplay Trailer[/h2][p][/p][previewyoutube][/previewyoutube][p][/p][h2]The Curse of Rigel[/h2][p]Explore the new county of Rigel, a region in the kingdom of Alazar where a mysterious curse has emerged. Your troop is hired by the king’s Prime Surgeon, accompanied by the Royal Knights, to investigate and attempt to cure the affliction.[/p][p][/p][p]Rigel is home to a dense, unsettling forest known as the Weald. The only way to enter and navigate it is with a Lantern, which consumes a new fuel resource. As your troop progresses through the twisted forest, they begin to experience strange visions that affect a new gauge called Sanity. If your troops' Sanity reaches zero, the troop is forced to flee the Weald.[/p][p][/p][p]Inside the Weald, exploration is limited. The fog of war does not clear, your position is hidden, and there is no visible compass or time indicator. It is within this forest that you’ll discover Grafts, key ingredients used in a new system: Scientific Research.[/p][p][/p][p]The Field Laboratory allows your Alchemist to conduct scientific research using the Grafts collected in the Weald. Each research session takes one rest and can unlock permanent bonuses such as world passives for the troop, new combat or crafting options, and upgrades for a new unit type: Lycanthropes.[/p][p][/p][p]Lycanthropes are people infected by the curse who lose their humanity and gain the ability to transform into wolf-like creatures. The less light there is in the Weald, the more dangerous they become. [/p][p][/p][p]You can capture Lycanthropes or have your companions become infected, voluntarily or not. Infected companions can transform into one of two unit types: the Lycanthrope or the Hypertrophied Lycanthrope, each with their own skill set and new finishers. These units can be further enhanced by crafting and applying mutations, which improve existing skills or unlock new ones.[/p][p][/p][carousel][/carousel][p][/p][h2]Content[/h2]
  • [p]1 new region: Rigel[/p]
  • [p]New faction: Royal Knights, featuring 7 units[/p]
  • [p]2 new units: Lycanthrope and Hypertrophied Lycanthrope[/p]
    • [p]1 unique finisher per new unit[/p]
  • [p]1 arena[/p]
  • [p]2 champions[/p]
  • [p]1 ruin[/p]
  • [p]16 new weapons[/p]
  • [p]3 armor sets and matching helmets[/p]
  • [p]3 armor layers, including 1 unique[/p]
  • [p]2 new plants to gather in the world[/p]
  • [p]4 grafts that also act as crafting components[/p]
  • [p]1 new camp tool[/p]
  • [p]6 belt accessories[/p]
  • [p]1 new bomb[/p]
  • [p]1 new oil[/p]
  • [p]4 injections for lycanthropes[/p]
  • [p]11 mutations for lycanthropes[/p]
  • [p]8 new food items, including 3 recipes and 1 feast[/p]
  • [p]3 recruitment traits and 5 hidden traits[/p]
  • [p]1 new tavern song[/p]
  • [p]New confessions[/p]
  • [p]New trinkets[/p]
  • [p]1 new start[/p]
    • [p]Exclusive extra start bonus available with the DLC[/p]
[p][/p][h2]Free update[/h2][h3]New class: Thaumaturge[/h3][p][/p][p]The Thaumaturge is now part of the available class pool. This new unit can appear in enemy factions and be recruited into your troop.[/p]
  • [p]The Thaumaturge wields a Censer, always paired with a Flask in the off-hand.[/p]
  • [p]The unit inhales smoke from the censer and can later purge it to activate different effects. The more smoke inhaled, the stronger the result.[/p]
  • [p]Each Thaumaturge subclass has access to a unique Concoction, a skill that scales based on how much smoke has been stored.[/p]
  • [p]This is a support-focused class, capable of:[/p]
    • [p]Buffing ally damage or resistances[/p]
    • [p]Applying damage over time to enemies[/p]
    • [p]Inflicting debuffs[/p]
    • [p]Healing allies[/p]
[p]Thaumaturges will appear in multiple factions, including:[/p][p]Bandits, Alazar Soldiers, Trackers, Inquisition, and the Brotherhood. Each version uses a unique Censer.[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p]