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Wartales News

The Tavern Opens: Release Date

Greetings Mercenaries!

We are excited to share with you that our second DLC The Tavern Opens! will be released on April 18th.



You will be able to manage and expand your own tavern in this management and simulation expansion for Wartales. Secure wealth and prestige for your troop during your adventures. Purchase your initial establishment, select the finest decor for your tavern, hire employees, and craft the optimal menu to satisfy your daily customers.

Stay tuned for more information on the upcoming content, in the meantime you can add The Tavern Opens! to your wishlist now.

https://store.steampowered.com/app/2903960/Wartales__The_Tavern_Opens/?utm_source=steam&utm_medium=community&utm_campaign=announcement&utm_content=post1

Don’t forget to let us know what you think of the upcoming content by joining our awesome (and passionate) Wartales community on our Discord server, Reddit page as well as Twitter.

- Shiro Games

Wartales Roadmap Update! [21/03/2024]

Attention mercenaries!

We are excited to share our plans for Q2 2024 in the form of an updated roadmap.

The Tavern Opens! our second DLC, will be released next month. The current roadmap provides a general overview of the theme; we will reveal more information about the depth of its content in the coming weeks.
In June, Community Update 3 will address some community feedback and requests as well as balancing and bug fixes. The Pugilist class will be available in a new starting backstory, new battle maps & traps are on the way to freshen up your combat experience and a new toggle will be added giving you the option to hide your companions’ backpacks if you wish to do so!



We’re aware that you’ve waited a while for some information about what’s to come this year, thank you for your patience and let us know what you think!

- Shiro Games

Patch Notes for 13/03/2024

wartales v1.0.32970

Base Game


[h2]Bug Fixes[/h2]

[h3]Battle[/h3]
  • Fixed issues with some skills
  • Fixed crash in Smot’s Arena

[h3]World[/h3]
  • Fixed ambient and combat music after using Bard song in taverns or tombs
  • Fixed issue when leaving caves
  • Fixed several issues with ropes and pitons
  • Fixed interactive barrel in Mermant's Fishery
  • Fixed crash after animal units were sent to prison

[h3]Quest[/h3]
  • Fixed Abbot Theocene staying in troop after his quest (only for affected saves), we're currently working on a permenant fix

[h3]Rouste[/h3]
  • Fixed several issues with Rouste

[h3]Tomb[/h3]
  • Fixed issue where it was possible to be stuck after running out of torches


Belerion


[h3]Battle[/h3]
  • Duels aren’t mandatory anymore:
    • Duels are triggered with a contextual skill named “Start a Duel”
    • The skill can be used by a unit in closed combat with a Captain without shield
    • A captain can be killed without using the Duel feature
  • Ship battle map improvement:
    • Less ropes on boats
    • Ropes don’t respawn after being used in combat
    • Ropes aren't used as often by AI
    • Units spawn closer to each other

[h2]Bug Fixes[/h2]

[h3]Battle[/h3]
  • Fixed COOP issue in Duel
  • Fixed Belerion Spear staying in the inventory after the Sea Serpent battle

[h3]World[/h3]
  • Fixed crash while docking
  • Fixed issue with Sea Lord that could attack players right after Sea Serpent battle

Patch Notes for 25/01/2024

Wartales 1.0.32279

[h2]Base Game[/h2]
[h3]Battle[/h3]
  • Fixed a crash that occured during the beast fight in Harag at the end of the first round.
  • The inventory cannot be opened between arena rounds.

[h3]World[/h3]
  • Fixed an issue where the pendulum could be used while the game was paused.
  • Fixed an issue where players could get stuck when saving during minigames in tombs of the ancients.
  • Fixed an issue where players could still give food to the praino village after quest completion.
  • Fixed an issue where bears couldn’t be used to follow scent trails.

Patch Notes for 24/01/2024

Wartale v1.0.32238

[h2]Base Game[/h2]
[h3]Battle[/h3]
  • Fixed an issue where enemies wouldn’t end their turn.
  • Fixed an issue where mud would disappear after reloading the save.
  • Fixed an issue where guard’s defenders were equipped with the wrong shields.
  • Fix an issue during Arena fights where crowd requirements would trigger on riposte and DoT damages.
  • The Skill "Harmed and Dangerous" now works as intended.
  • The upgraded Skill "Ovation" now works as intended.
  • Battles that can be escaped can also be won if there are no enemies left.
  • Battles involving merchants attacked by bandits, in which you come to the merchants' rescue, now scale to the region's level in Region Locked mode.
  • Capture can now be done regardless of armour value as long as the target’s health is below 50%.

[h3]World[/h3]
  • Fixed an issue where the Old Wilburt would change face after talking to him.
  • Fixed an issue where players could get stuck on destroyed bridges.
  • Items with a sell price greater than their discount price can't be discounted anymore.
  • Fixed the quest “There’s strength in numbers” rewards.

[h3]UI[/h3]
  • Guard stats are now displayed in the unit window.
  • Fixed an issue where tooltip windows would stay displayed during battle when playing with controllers.
  • Fixed an issue where the troop would forget their relations with a jailed unit.

[h3]Co-Op[/h3]
  • Trading routes can not be bought multiple times at once anymore.
  • Fixed an issue where you couldn’t transfer units between 3 or more players if a controller was being used.

[h2]Pirates of Belerion[/h2]
  • Fixed a crash that occured when animals would come to reinforce the enemy troop during sea battles.
  • Sea Lords won’t attack the player right after the final setting fight.
  • Fixed issues when pushing units into targeting zones.
  • Skill "Small Spikes" now works as intended when used while engaged.
  • The skill "Natural Born Hunter" doesn't work when resting at sea anymore.
  • Fixed an issue where the smuggler’s debris road wasn't always visible due to the camera angle.
  • Belerian meals can now be delicious.
  • Fixed tge weight of boat components.