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Wartales 1.0 Release Date



Attention Mercenaries!

We’re thrilled to announce that Wartales will release on the 12th of April 2023, marking the end of the Early Access period.

To celebrate this announcement we decided to make a brand new trailer, enjoy!

[previewyoutube][/previewyoutube]

To mark the occasion, here are a few words from Game Director Quentin:

“The community's contribution to building the game's identity has been crucial and as we come to the end of Early Access, we are convinced that the shared passion that drives our team and our amazing community are at the heart of the game's success.

For all your help, effort and feedback, thank you very much.

Of course, the end of Early Access is just the beginning of a new adventure in which we still have many tales to tell, many secrets to uncover and many throats to slit. So, friends, sharpen your blades and polish your shields because the high mountains of Alazar are coming in April and its inhabitants are rather... inhospitable.”


- Shiro Games

Community Update #5 Out Now!

Attention mercenaries!

The fifth Community Update is here! As usual, the update is based primarily on some of the most prevelant and popular community requests we've been receiving over the last few months, massively changing multiple aspects of the game.

You can watch our Community Update spotlight video to find out what some of the major changes are if you don't have the time to read through the full patchnotes!


[previewyoutube][/previewyoutube]



Until now, Paths were used as a narrative and gameplay backdrop. This system progressed passively on its own, without interacting with the player and lacked the incentives to invest time in it.
Originally, we wanted Paths to cater to the player's wishes and ideals by unlocking new features and themed bonuses based on their gameplay. Unfortunately, we do not believe that its previous form met this objective; the feature as a whole wasn’t prominent enough and its impact was negligible.
Changes had to be made and we are happy to introduce you to the revamped Paths system.

[h2]The 4 Paths are now based on a single system[/h2]

    Power and Glory
    Trade and Craftsmanship
    Crime and Chaos
    Mysteries and Wisdom


[h3]Challenges[/h3]
  • The progression of the 4 Paths is now fully based on challenges: there are 4 Tiers representing, more or less advanced, challenges that can be completed several times. The challenges, unlocked as you progress through the Path, can be completed, even if they haven’t been revealed yet (in which case they will be revealed upon completion).
  • Each challenge grants a certain amount of Path XP. The more challenging, the more XP you’ll earn!
  • Do not worry, players who have already completed previous Path challenges will automatically receive Path XP when this update launches.


[h3]Path Levels[/h3]
  • After earning a certain amount of Path XP, you reach the next Path level and gain 1 Path Point, which are to be spent on Path Bonuses.
  • Path Bonuses are unique to each Path.
  • Some Path levels also unlock special bonuses such as new Resolutions (more on this later on), Skill Upgrades, Black Market and more.
  • There are 8 bonuses per Path and more will come in the future!






The world of Wartales grows with each new update, and we received a lot of player feedback on the (extensive) time needed to return to regions previously visited. To counter this, we have implemented a themed Fast Travel system included in the troop management mechanics: the Travel Posts.

[h2]Construction[/h2]

Reaching level 4 of Trade and Craftsmanship unlocks Travel Posts. The construction cost, in Krowns, depends on the location: Stromkapp, Cortia, Marheim, Garussa Clan and Gosenberg City.



[h2]Features[/h2]

[h3]Fast Travel between 2 Travel Posts[/h3]
  • Fast travel costs a certain amount of Food, equal to the amount that would be consumed during a regular trip.
  • You will also have to pay a tax for each Trading good(s) you have in your Inventory.




[h3]Trading Post Chest[/h3]
  • We have added unlimited storage in Wartales! You can now store as many items as you want in your Travel post chest.
  • You can retrieve items stored in another Trading Post in exchange for krowns.


[h3]Retire[/h3]
  • You can now retire (leave) Companions in a Travel Post and you no longer need to feed or pay them
  • You can repatriate your Companions from one Trading Post to another in exchange for krowns.






[h2]Banner[/h2]

What would a troop of mercenaries be without its banner waving in the wind?

[h3]Customisation[/h3]
  • You can customise your troop’s banner: choose your colours, your shape, your icon!
  • You can also assign a lieutenant to the banner and they will proudly carry it on the world map
  • More options will come in the future!


[h3]Resolutions[/h3]
Since the beginning of Wartales, you have accumulated Influence, bargained in taverns and convinced people (sometimes by force :) ) to do what you want. Now, you will be able to take Resolutions for your troop by spending some Influence, giving strong, temporary, bonuses.
  • Once you get the Banner, you will have 4 starting Resolutions and more will be unlocked.
  • Several Resolutions can be enabled at the same time but the cost will increase.
  • Resolutions last until the next Rest, so think about when you use them, as they will make an incredible difference.






We wanted you to feel at home in your camp. While we are satisfied with the little housing flavor it adds to your journey, we wanted to push it further by adding a brand new upgrading system. By spending resources, you can increase or add new effects to your gear.



[h3]Workshop[/h3]
Level 2
  • Unlocks common and uncommon item dismantling: 1 raw material + 1 random ingredient

Level 3
  • Unlocks rare and legendary item dismantling: 2 raw materials + 1 random ingredient


[h3]Cooking Pot[/h3]
Level 1
  • Assigned Companion: -2 Food

Level 2
  • Assigned Companion: -4 Food
  • Recipes granting bonuses have a 15% chance to be “delicious” (better stats)

Level 3
  • Assigned Companion: -6 Food
  • Recipes that grant bonuses have a 30% chance to be “delicious” (better stats)


[h3]Campfire[/h3]
Level 1
  • Companions assigned grants +1 Happiness (4 max)
  • Happiness Thresholds:
  1. -5 Happiness: the Companion leaves the troop
  2. 15 Happiness: +15% XP gains in battle
  3. 7 Happiness: Maximum Valour Points increased by 1
  4. 15+ Happiness: +5 Influence for each extra Happiness point

Level 2
  • The first Companion assigned grants +2 Happiness, the next ones grant +1
  • Happiness-related Bonuses:
  1. -7 Happiness: the Companion leaves the troop (instead of -5)
  2. 15 Happiness: +20% XP gains in battle (instead of +15%)

Level 3
  • The first Companion assigned grants +3 Happiness, the next ones grant +1
  • Best Happiness Stats:
  1. -10 Happiness: the Companion leaves the troop (instead of -7)
  2. 7 Happiness: Maximum Valour Points increased by 2 (instead of +1)
  3. 15+ Happiness: +6 Influence for each extra Happiness point (instead of +5)


[h3]Tent[/h3]
Level 1
  • Assigned Companion: +1 Valour (4 max)
  • Maximum Valour Points increased by 1 (instead of 2)

Level 2
  • Assigned Companion: +1 Valour (4 max)
  • The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
  • Maximum Valour Points increased by 2

Level 3
  • Assigned Companion: +1 Valour (4 max)
  • The first Companion assigned grants +2 Valour Points (instead of +1), the next ones grant +1
  • After a Rest with at least one assigned Companion: you earn +1 Valour at the start of a fight until the next Rest
  • Maximum Valour Points increased by 3


[h3]Meat Drying Rack[/h3]
Level 2
  • Fish now also produce oil

Level 3
  • Animal carcasses also produce animal fat


[h3]Tanning Rack[/h3]
Level 1
  • Produces leather from animal carcasses

Level 2
  • Can produce white leather from “new” ghost animal carcasses (new Ghost Pack loot)

Level 3
  • +1 leather or white leather


[h3]Lectern[/h3]
Level 1
  • Can be used to restore Antiquities
  • Grants Knowledge

Level 2
  • -1 research day for medium and large Antiquities
  • +10% Knowledge during each Rest

Level 3
  • -2 research days for large Antiquities
  • +20% Knowledge during each Rest


[h3]Training Dummy[/h3]
Level 1
  • Assigned Companion: XP gain
  • +5% XP in battle

Level 2
  • You can assign up to 2 Companions who will train together and earn more XP
  • +6% XP in battle

Level 3
  • The cost to buy a second Aptitude Point through the “Career Plan” is divided by 2
  • +7% XP in battle


[h3]Impaling Stake[/h3]
Level 1
  • Assigned Companion: Influence doubled
  • 2 Influence per day

Level 2
  • Assigned Companion: Influence doubled
  • 3 Influence per day

Level 3
  • Assigned Companion: Influence doubled
  • 4 Influence per day


[h3]Stocks[/h3]
Level 1
  • Capacity = 1

Level 2
  • Capacity = 2

Level 3
  • Capacity = 4


[h3]Strategy Table[/h3]
Level 2
  • Unlocks level II strategies

Level 3
  • Unlocks level III strategies


[h3]Pony Hitching Post[/h3]
Level 1
  • +20 Carrying Capacity for each assigned pony
  • Can assign 2 ponies

Level 2
  • Can assign +1 pony (max 3)
  • Work ponies gain +5 Carrying Capacity
  • Battle ponies gain +10% XP

Level 3
  • Can assign +1 pony (max 4)
  • Work ponies gain +10 Carrying Capacity
  • Battle ponies gain +20% XP




[h3]Stretcher[/h3]
Level 1
  • Assigned Companion: 1 injury healed during Rest

Level 2
  • Assigned Companion: 1 injury healed during Rest
  • Can assign 2 Companions

Level 3
  • Assigned Companion: 1 injury healed during Rest
  • Can assign 2 Companions
  • A healthy Companion assigned to the stretcher gets the “Drugged Up” status.
  • Drugged Up: Ignores their first injury until the next Rest




  • Ponies have lost part of their Carrying Capacity (-5). The new camping gear “Pony Hitching Post” can be used to restore their Carrying Capacity.


Once again, we'd like to take a moment to thank you all for your feedback and suggestions, almost 4.000 of you took part in the player satisfaction survey!
Please do let us know your thoughts and feedback on this update, you can do so by joining our discord, reddit and following us on twitter.

We're closing in on the final stretch of Early Access mercenaries... so don't forget to check out the updated roadmap.

- Shiro Games

Wartales Roadmap Update! [24/01/2023]

Attention mercenaries!

It's January and as tradition dictates, the team wishes you a (belated) very happy and prosperous new year, full of bounty hunting, looting, exploring and other “fun” mercenary activities.

Following the addition of Co-op, we are excited to share our plans for the beginning of 2023 and up until release in the form of an updated roadmap!

With Community Update #5 just around the corner, we wanted to say a big thank you to you, our community, for all the feedback, thoughts and ideas that you’ve shared throughout Early Access. We hope that this update will be welcomed with open arms!

As always, let us know what you think of what's to come!



- Shiro Games

Major Update #3 | Co-op

Attention mercenaries!

The highly anticipated and much requested Wartales co-op update is available now!

Traverse the vast open world of Wartales with up to 4 players, lay out your tactics and devise a strategy before you face off with some of the many hostile inhabitants of this harsh world and defeat them side by side.

Work together to explore and unravel the mysteries of these strange, unwelcoming lands, while sharing your money, loot and resources before ending the day with a delicious meal sat around a roaring campfire alongside your loyal companions.

Read on to find out more about the Co-op Update…




Choose your characters, classes, roles in your troop, and most importantly, decide who should take care of the pony.

Customize the way your characters look to ensure that your in game counterparts are the most accurate representations of morally questionable, mercenary versions of you.





Wartales is a hostile world, so your troop will be sticking together throughout your adventure.

Each player is free to lead the whole troop without constraints, just make sure you discuss your plans with your teammates, as a well informed team is a happy and alive team.

As a team, you must decide together with who or what to interact with. Communication is key, and never more so than when deciding on decisions or actions that might impact the rest of your group…

If you wish to engage in some side jobs or activities, your companions will be there to offer some words of encouragement (or disparagement, in which case, find better friends)




Your camp is one of the few places where you’re free to let your hair down and relax in between being attacked by bandits and dodging plague ridden bloodthirsty locals, so of course, everyone is free to do whatever they wish with their spare time here.

Assign your companions to carry out different tasks or professions, but make sure you run this by your teammates as only one of you can use any of the available equipment at any one time…
And obviously, nothing gets a mercenary ready for a new day of doing mercenary stuff than rest, relaxation, a well fed troop and good night's sleep the night before. So put your feet up, fill your bellies and regale eachother with some funny stories of murder and kidnapping before turning in for a good night's sleep before your next adventure.




You work together, so you share the rewards. Therefore all of your money you accrue from your missions is split between your team.

So, if you want to keep morale high and avoid any mutinies or unfortunate sleep stabbings, it’s highly recommended you consult your teammates before spending or using any of your hard earned spoils.

You do have your own inventory to manage though, so if hypothetically, you found something precious or valuable and didn’t feel like sharing that day, well, what your teammates don’t know won’t hurt them, right…?






It goes without saying, but when potential death is staring you in the face, you’re going to need to be as in tune and communicative with your teammates as possible.

So plan accordingly, strategise, decide who strikes who, and when.



You have full control over your characters, so make sure your decisions are made with the best interests of your teammates in mind, as stepping on each other's toes could very well result in some mortal errors…


Also, a big thank you to everyone who took part in the Co-op Open Beta, your feedback was instrumental in helping us improve and refine the co-op experience and of course in making sure that the update was able to meet the expectations of our players upon release!

Enjoy the update and don’t hesitate to let us know if you experience any issues following its release.

Shiro Games