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Wartales News

Patch Notes v.1.0.39212

[h2]Base Game[/h2]
[h3]General[/h3]
  • Fixed specialization of captured pony from merchants
  • Fixed “Lit Up” status -> it was persistent in some context
  • Fixed some bounty names
  • Fixed Crossbowman start

[h3]Skill[/h3]
  • Fixed Pugilist stance

[h3]CoOp[/h3]
  • Fixed old coop saves that couldn’t be loaded since the last Community Update
  • Fixed “Mud Sling” skill causing crash in coop
  • Fixed UI issue in Rouste
  • Fixed FX that couldn’t be seen by players
  • Fixed a crash in ruins

[h2]The Skelmar Invasion[/h2]
[h3]General[/h3]
  • Fixed some bounty names
  • Fixed “I had to do it to 'em” achievement

[h3]Battle[/h3]
  • Fixed prison battle -> ally faction shouldn’t kill the Countess anymore

[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
  • Fixed a crash when loading/entering the DLC

Patch Notes v.1.0.39173

[h2]Base Game[/h2]
With the release of The Skelmar Invasion, we rebalanced the stats of your units and those of opposing units to smooth out the progression to level 15. This has had an impact on the calculation of transport capacity, which has turned out to be greater than initially anticipated. To remedy this, and thanks to your feedback, we have slightly increased the amount of transport capacity conferred by the constitution, which should correct any problems.
[h3]General[/h3]
  • Fixed Crossbowman class -> may now carry 2 weapons
  • Fixed Meadowsweet skill tree -> you may now upgrade its skills properly
  • Fixed food reduction bonus that wasn’t properly applied

[h3]CoOp[/h3]
  • Fixed items disappearing after clicking on them

[h3]Skill[/h3]
  • Berserk status can now be triggered on bear


[h2]The Skelmar Invasion[/h2]
[h3]General[/h3]
  • Fixed tutorials
  • Added an outline on the Siege banners
  • Fixed issue with NPCs that didn't have their proper clothing
  • Fixed ruin's codex
  • Fixed ruin battle between Skelmars and Creepers
  • Fixed some UI issues

[h3]Battle[/h3]
  • Fixed camera issue during execution

[h3]Skill[/h3]
  • Fixed “Bullseye” passif


[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
  • Fixed belerion’s guard recruitment, they can’t be recruited in prison anymore.
  • Fixed Ihrian Helm considered as “Common”. It’s now “Rare”.

[h3]Battle[/h3]
  • Fixed Belerion boss battle

Wartales: The Skelmar Invasion - Out Now!

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

Gameplay Trailer


[previewyoutube][/previewyoutube]

The Skelmar Invasion


[h2]Roam a war-torn land[/h2]
With this DLC, Wartales returns to its roots with an entirely new region to explore.

Ormance is under the control of the Skelmars, violent invaders from the Marches of the World. The new region is divided into sub-regions, called baronies, that have fallen into the hands of the Skelmars. Faced with such brutality, the Legion alone is no longer strong enough to hold back the barbarians… So who you gonna call? Mercenaries!

As you reclaim territory from the Skelmars, you’ll have the chance to repair buildings which have been destroyed by the invaders. This will allow you to gather resources to boost the war effort, request support from local factions with unique combat skills, and take back each stronghold one by one until Ormance is finally liberated!



To free the baronies, you’ll need to wrest these strongholds back from the Skelmars’ grasp. And since we’re all about being kind and gentle in Wartales, what better way to siege a fort than to ask nicely with battering rams and catapult fire?

Sieges introduce the first-ever version of multi-stage epic battles in Wartales. Begin at the fort’s outer defenses, take down archer towers and breach the gate to infiltrate the inner courtyard. Once inside, the fort’s defenders will try to stop your advance as you push toward assassinating the enemy leader and raising your banner. Hold your position for several rounds, reclaim the stronghold, and liberate the barony from the Skelmars’ control!



You won’t be alone in this assault; Ormance’s forces will support you with new command skills you can use during battles in the region. On top of that, you’ll be managing the war effort your way by rebuilding destroyed structures, unlocking unique bonuses and resources to aid in your reconquest.

[h2]Content[/h2]
  • An entire new barbarian faction with 7 new units
  • 9 new tailor-made armor sets
  • 9 new safety first helmets
  • 13 new weapons: stick ‘em with the pointy end
  • 5 new well-worn battlemaps
  • 2 new champions: none of them are Tottenham
  • 1 new arena: are you not entertained??
  • 1 new muddy rouste field
  • 1 new spooky ruin
  • 2 new fancy-chic layers
  • 3 new belt accessories for your companions… or cadavers
  • 3 new backpack accessories made by mum :)
  • 1 new stylish animal accessory
  • 1 new mysterious camp tool (devs won’t tell us what it is)
  • 3 new mouth-watering cooking recipes
  • 3 new essential oil recipes
  • 4 new shiny trinkets
  • 4 new hr-approved recruitments traits
  • 4 new VERY well hidden traits
  • 18 new achievable achievements


Free update


[h2]New Class[/h2]
The highly anticipated Crossbow class has been added, along with new crossbow units added to factions already present in the game. You can read the overview in this article.

[h2]Level cap increase[/h2]
You can now level up each character in your party to level 15. This brings several changes:
  • The experience points required to level up have been recalculated and reduced starting from level 8.
  • Character stats have been slightly lowered at level 13, so proceed with caution, as this could impact your party’s overall carrying capacity.


At level 15, you’ll unlock a new specialization for each class in the game, with abilities at levels 3, 5, and 8. These specializations revolve around the concepts of Initiative and Patience, featuring additional effects that trigger depending on whether the target has already acted or not. Experiment with new builds for your party!

[h2]New Customization Options[/h2]
Inspired by the Viking-like Skelmars, you’ll gain access to:
  • New facial tattoos
  • New hairstyles
  • New beard styles


https://store.steampowered.com/bundle/47182/Wartales_The_Skelmar_Edition/

Crossbowman: Class Overview

Greetings Mercenaries,

Your eyes do not deceive you: crossbows are coming to Wartales, for free!
As a bit of context for newcomers, crossbows have probably been the most requested (or at least way up there) feature since early access. We know a lot of you have waited a long time to see them added to the game, and we thank you for your patience!
We are happy with the current design and wanted to share a little introduction to the class ahead of their addition in a free update on December 10th, the same day as The Skelmar Invasion release.




Unlike traditional crossbow mechanics, which often alternate between firing and reloading every other turn, this class uses a unique "Loaded" and "Empty" system. When the crossbow is "Loaded" it can fire. After firing, it becomes "Empty" and needs to reload before it can fire again.

The dexterity-based class starts with a basic “Shoot” attack that can be replaced with a new attack at level three. For example, the Multi-Shot attack deals damage to the target and attacks one additional time for each “Reload” this unit has performed in the same turn.



A “Reload” can be triggered multiple times in the same turn thanks to passive skills that are unlocked as your Crossbowman levels up or that are tied to the crossbow itself, this is unlike any other weapon in Wartales as they all have attack skills tied to them.

At level five, these passive skills build upon the "Reload" mechanic by introducing effects or bonuses triggered by reloading, how often the unit reloads, or whether the unit is in a "Loaded" state at the end of its turn. At level eight, the skills introduce new ways to trigger reloading such as applying status effects, landing critical hits, or using different abilities. The right skills can lead to deadly combos.



Don’t be fooled into thinking that the Crossbowman must maintain its distance with enemies like its ranged cousin the archer. The class can equip medium (and light) armour, and if paired with the right passives and weapon, can get up close and personal to devastating effect.

The Crossbowman is a versatile and dynamic addition to the mercenary roster that can shift the momentum of an engagement.

Once again mercenaries, we thank you for your feedback and can’t wait to see what interesting builds and combinations you’ll be able to create with the new class!

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.


- Shiro Games

Vote for Wartales in the Steam Awards!

Greetings Mercenaries,

The 2024 Steam Awards are here, and we’d love your vote for Wartales in the ‘Labor of Love’ category!

Since launching in April 2023, Wartales has grown so much thanks to your incredible support. We've built on our early access success, expanded the world with DLC, and added new features through four major free updates. From helmets, to one (soon to be two) new classes, your feedback has truly shaped the game.

And we’re not stopping there! We’re committed to bringing even more adventures, features, and content to keep the world of Wartales alive and thriving.

Stay safe,

- Shiro Games