1. Wartales
  2. News

Wartales News

Player Satisfaction Survey

Attention Mercenaries,

To help us in our efforts to improve the player experience in Wartales, we're running a satisfaction survey and we would massively appreciate it if you could take a couple of minutes to fill it out!

Survey link

- Shiro Games

The Skelmar Invasion & Winter Sale

Greetings Mercenaries,

Our goal was to craft an authentic Wartales experience, and we’re proud to say that the feedback from both the Closed Beta and the wider community played a pivotal role in shaping the DLC. The Beta allowed us to gather invaluable insights from a diverse range of players, helping us fine-tune the new features and gameplay mechanics to ensure we provided you with the best possible experience.

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

As of now, The Skelmar Invasion boasts very positive reviews on Steam, a testament to the dedication of our team and your support. We couldn’t be happier to close out the year on such a high note!

As a thank you we're extending the sale that began a few weeks ago, carrying it into the Steam Winter Sale! You can pick up Wartales and its DLC for up to 50% off.

https://store.steampowered.com/app/1527950/Wartales/

Thank you for your continued support, and we can’t wait to share our plans for next year. In the meantime we wish you all happy holidays (unless you're a Skelmar)!

- Shiro Games

Patch Notes v.1.0.39291

[h2]Base Game[/h2]
[h3]General[/h3]
  • Fixed out of memory issue
  • Fixed Bernna’s arena
  • Fixed crash with oils + Lighter belt accessory
  • Fixed fishing points
  • Fixed some ponies that couldn’t be level up
  • Fixed Pedlar dialog
  • Fixed several UI, FX and animation issues

[h3]CoOp[/h3]
  • Fixed animations not properly replicated

[h2]The Skelmar Invasion[/h2]
[h3]General[/h3]
  • Fixed towers in siege battles that didn’t damage battering rams after being destroyed
  • Fixed several UI issues
  • Fixed bridges that couldn’t be restored after finishing the DLC
  • Fixed “Leader” status for Jarl Skeda

[h3]Skill[/h3]
  • Scatter shot rework: Deals damage to a unit and 20% of this damage to the other units in a cone behind the target.
  • Fixed Hunting Mechanism

[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
  • Fixed boats that disappeared for some players

Patch Notes v.1.0.39212

[h2]Base Game[/h2]
[h3]General[/h3]
  • Fixed specialization of captured pony from merchants
  • Fixed “Lit Up” status -> it was persistent in some context
  • Fixed some bounty names
  • Fixed Crossbowman start

[h3]Skill[/h3]
  • Fixed Pugilist stance

[h3]CoOp[/h3]
  • Fixed old coop saves that couldn’t be loaded since the last Community Update
  • Fixed “Mud Sling” skill causing crash in coop
  • Fixed UI issue in Rouste
  • Fixed FX that couldn’t be seen by players
  • Fixed a crash in ruins

[h2]The Skelmar Invasion[/h2]
[h3]General[/h3]
  • Fixed some bounty names
  • Fixed “I had to do it to 'em” achievement

[h3]Battle[/h3]
  • Fixed prison battle -> ally faction shouldn’t kill the Countess anymore

[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
  • Fixed a crash when loading/entering the DLC

Patch Notes v.1.0.39173

[h2]Base Game[/h2]
With the release of The Skelmar Invasion, we rebalanced the stats of your units and those of opposing units to smooth out the progression to level 15. This has had an impact on the calculation of transport capacity, which has turned out to be greater than initially anticipated. To remedy this, and thanks to your feedback, we have slightly increased the amount of transport capacity conferred by the constitution, which should correct any problems.
[h3]General[/h3]
  • Fixed Crossbowman class -> may now carry 2 weapons
  • Fixed Meadowsweet skill tree -> you may now upgrade its skills properly
  • Fixed food reduction bonus that wasn’t properly applied

[h3]CoOp[/h3]
  • Fixed items disappearing after clicking on them

[h3]Skill[/h3]
  • Berserk status can now be triggered on bear


[h2]The Skelmar Invasion[/h2]
[h3]General[/h3]
  • Fixed tutorials
  • Added an outline on the Siege banners
  • Fixed issue with NPCs that didn't have their proper clothing
  • Fixed ruin's codex
  • Fixed ruin battle between Skelmars and Creepers
  • Fixed some UI issues

[h3]Battle[/h3]
  • Fixed camera issue during execution

[h3]Skill[/h3]
  • Fixed “Bullseye” passif


[h2]Pirates of Belerion[/h2]
[h3]General[/h3]
  • Fixed belerion’s guard recruitment, they can’t be recruited in prison anymore.
  • Fixed Ihrian Helm considered as “Common”. It’s now “Rare”.

[h3]Battle[/h3]
  • Fixed Belerion boss battle