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Tactical open-world RPG Wartales celebrates a million sales with brutal new DLC

It's strange to think more than a year has passed since the Baldur's Gate 3 launch helped tactical RPGs become the hottest genre in town. If you're still feeling that itch for more, Wartales is a great option. The medieval fantasy game sees you leading a band of mercenaries on adventures across a vast open world in search of riches, bounties, and mysterious secrets. As it celebrates a massive milestone, developer Shiro Games reveals a brand-new and brutal DLC, arriving in just a few weeks alongside a free update for all.


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The Skelmar Invasion: Reveal and Release Date

Greetings Mercenaries,

We are delighted to reveal that our second major expansion for Wartales, The Skelmar Invasion, is set to release on December 10th.

[previewyoutube][/previewyoutube]

Ormance, an Edoran county, is a war-torn land designed to immerse you in a struggle for liberation, as you navigate a landscape occupied by the fearsome Skelmars. With its fortified villages, imposing strongholds, and treacherous countryside, Ormance offers a grand stage for you to shape the fate of Edoran itself!











We will showcase some of the new content and features, like the Skelmar faction, the Liberation mechanics and its siege battles! The new crossbowman class is also coming for free and for all Wartales players.
Stay tuned for our upcoming Steam blog posts for more details during the run up to the release day.

https://store.steampowered.com/app/3335020/Wartales_The_Skelmar_Invasion/

Don’t forget to join our Wartales community on Discord, Reddit, as well as follow us on BlueSky, Twitter and Facebook to stay up to date with the latest news.

- Shiro Games

Closed Beta Sign-Up Has Ended

Hello everyone,

Thank you for taking the time to answer our survey, which has proven to be quite insightful for the whole team here at Shiro Games. The survey is now closed.

We have been pleasantly surprised by the overwhelming interest from the community and are currently planning the next steps ahead of the beta.

To keep things manageable for all of us, we won’t be able to welcome everyone this time around. Our goal is to welcome around a hundred players to gather feedback on the upcoming DLC and to track-down remaining bugs with the help of our QA team.

Those of you that will be selected to take part in the beta will receive an email sometime next week confirming your participation along with instructions detailing the final steps. We can’t wait to kick off this beta and hope you will enjoy a sneak peek of the upcoming DLC!

We would like to thank everyone else that has applied to join the beta. This larger format is a first for us and we hope to organise more of them in the future. In the meantime, the DLC reveal will take place some time this month, and we cannot wait to show you what we have been working on.

Stay tuned!

Closed Beta Sign-Up

[h3]We will soon be launching a closed beta to help us test an upcoming DLC and we'd like you to get involved![/h3]

How can I sign up for the closed beta?
You can sign up for the closed beta by filling out the registration form, which will allow us to select participants and notify you if you are chosen.

When will the beta start?
The closed beta will start in mid-November.

How long will the closed beta last?
The beta will last for a couple of weeks.

What does a beta tester do?
A beta tester provides feedback and reports bugs from the current beta build, enabling our team of developers to make necessary adjustments and fix reported issues effectively.

How can I give feedback and report bugs?
Dedicated channels on Discord will be made available for closed beta participants. These channels will become visible once you have been granted access to the closed beta.

Community Update 4 Out Now!

Hello Mercenaries!

It is now time for the fourth Wartales Community Update.
On top of adding a new Champion and a new place of interest, we worked hard to bring you the option of joining and leaving a coop game.

We also spent quite some time rebalancing the classes as well as certain skills to ensure a more diverse array of options when starting a fight.
We will keep close attention to your feedback on those changes, so feel free to let us know what you think in the comments or on our Social Media channels.

Now let’s have a closer look at this update in details below:


[h2]New champion and place of interest[/h2]
Arthes has been expanded to the south. A new place of interest, a secret passage and a champion have been added in the new area.

It seems a monster has moved into the mountains in the south of the County. The farmers are offering a reward to anyone who can slay it.

[h2]Drop-in/Drop-out Coop[/h2]
You can now join a singleplayer game and convert it into multiplayer. You also have the option to start in multiplayer and continue in singleplayer, switching seamlessly between the two modes to suit your preferences.

To Join a Singleplayer Game in Multiplayer Mode
  1. Navigate to the Multiplayer menu and select "Load Singleplayer Game."
  2. In the lobby, add player slots and invite friends to join.
  3. Once everything is set up, launch the game. It will automatically convert your save into a multiplayer session on the next save.
To Continue a Multiplayer Game as Singleplayer
  1. Load your multiplayer game to open the lobby.
  2. Remove other players from the save.
  3. Launch the game to continue in singleplayer.

[h2]Balancing[/h2]
We've balanced numerous skills to make less popular options more appealing, while maintaining the core mechanics to preserve your established strategies. Certain elements, particularly the Pugilist, were slightly reduced in efficiency, with adjustments limited to minor tweaks in values.
[h3]General[/h3]
  • Opportunity attack - Base damage reduced from 100% to 75% of strongest attribute.
  • (status) Fever - Now can stack up to a maximum of 10 times.
  • (status) Rage - Now can stack up to a maximum of 10 times.
  • (status) Rivalry - Damage reduction decreased from +50% to +30%. Now also increase Damage by +30%
  • (strategy skill) Support - Supported damage reduction increased from +10% to +20%
  • (strategy skill) Flanking - Surrounded damage increase increased from +10% to +20%

[h3]Swordsman[/h3]
  • (base weapon skill) Slice - Damage increased from 80%-100% to 90%-100%
  • (base weapon skill) Cleave - Damage increased from 90% to 95%
  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Encouragement - Area of effect size increased from 10 to 12 meters
  • (specialized skill) Counter-Attack - The first time this unit engages during the turn, also gains Fury
  • (specialized skill) Last Stand - This unit gains Brutality while it has less than 50%(100% improved) armor instead of 0.
  • (specialized skill) Hand to Hand Combat - Now Apply Weakening to Champions

[h3]Brute[/h3]
  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Thunderous Blow - Damage improved from 20-40% to 40-60% and now engages the unit with its target.
  • (specialized skill) Headbash - Now deal increased damage when improved
  • (specialized skill) Opportunism - Area of effect increased from 6 to 8 meters
  • (specialized skill) Temperance - Attacks suffered required to gain Deflection reduced from 2 to 1
  • (Bravery skill) Deafening Roar - Now deals 30% damage to enemies and area of effect size increased from 4 to 6 meters

[h3]Warrior[/h3]
  • (specialized skill) Defensive Stance - Reworked: Now is a passive ability granting + 1 valor point any time this unit suffers damage from a skill. ( once per skill not once per attack. It doesn’t trigger on environmental damage, opportunity attacks nor statuses)
  • (specialized skill) Ovation - Now the unit using the skill also receives Riposte and neither this unit or its allies in the Area of Effect need to be engaged.
  • (specialized skill) Overbearing Strike - Damage increased from 40%-60% to 50%-70%
  • (specialized skill) Madness - Bonus damage triggered on enemies with less than 50% (75% when improved) Health instead of 35%.
  • (specialized skill) Fanaticism - Now the unit also loses 10% of their Maximum HP at the end of their turn even if the skill is improved.
  • (specialized skill) Battle Cry - Area of effect increased from 6 to 12 meters and the improved version now also grants +2 Rage to this unit and all its allies in the area.
  • (specialized skill) Challenging Shout - Area of effect increased from 3 to 4 meters. Applies Weakening instead of Fragility to enemies who were disengaged that way.
  • (specialized skill) Alacrity - Chance to dodge ranged and area of effect attacks decreased from 35% to 25%. The unit now has a 25% chance to dodge melee attacks too.

[h3]Spearman[/h3]
  • (specialized skill) Rallying Cry - Fury is now also applied to the unit using the skill, and the area of effect has been increased from 6 to 12 meters.
  • (status) Condemn - Now increase the damage the affected unit takes by 30%. When the affected unit dies, all allies gain galvanisation

[h3]Ranger[/h3]
  • (specialized skill) Poison Vial - Area of effect increased from 3 to 4 meters and range increased from 6 to 8 meters.
  • (specialized skill) Poisoned Weapon - When improved, the number of Poison applications when attacking from behind increased from 2 to 3.
  • (specialized skill) Deadly Contract - Reworked: Now applies Fragility to the nearest enemy at the start of the fight. The debuff is transferred to the nearest enemy when they die (improved: 2 enemies get the Fragility debuff).
  • (specialized skill) Explosive Gas - Now the base version of the skill leaves a zone of poison afterward. When improved, the area of effect is increased from 3 to 4 meters and the range from 6 to 8 meters.
  • (specialized skill) Low Blow - Area of effect increased from 2 to 4 meters (6 when improved).
  • (Bravery skill) Decisive Manoeuvre - The unit using this skill now doesn’t need to be the first unit to be activated this round.

[h3]Archer[/h3]
  • Archers lvl 2 - Valorous Audacity has been replaced by Valorous Chain
  • (specialized skill) Recoil Shot - Reworked: This skill is now a line area of effect (7meters), dealing 65% damage to all enemies hit and pushes them back 2 meters (3 when improved). Applies Slowdown to the first unit hit for 1 round (2 when improved).
  • (specialized skill) Aimed Shot - Damage increased from 70% to 90%. Range increased from 8 to 10 meters.
  • (specialized skill) Taming Arrow - Also applies 2 rage to the targeted animal. While improved, also grant Riposte.
  • (specialized skill) Easy Prey - Bonus Damage increased from +15% to +30%
  • (Bravery skill) Suppressive Fire - Damage increased from 30% to 40% and now only targets enemies.

[h3]Pugilist[/h3]
  • (base weapon skill) Double Punch - Damage decreased for each hit from 35% to 30%
  • (specialized skill) Skullbreaker - Damage of each hit reduced from 40%-50% to 30-40%
  • (specialized skill) Arterial Precision - Damage of each hit reduced from 40%-50% to 30-40%
  • (specialized skill) Quick Attacks - Damage of each hit reduced from 40%-50% to 30-40%
  • Stance Knowledge - Bonus damage reduced from 2% of MaxHP to 1% of MaxHP against bosses.
  • (specialized skill) Changeover! - In attack stance, now executes an attack of opportunity to the enemy its ally was engaged with instead of gaining Riposte.
  • (weapon skill) Opportunistic Burst - In defense stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  • (weapon skill) Brutal Bravado - In attack stance, there is now a maximum amount of 5 bonus attacks the unit can execute.
  • (weapon skill) Hysterical Pummelling - In attack stance, there is now a maximum amount of 6 bonus attacks the unit can execute.
  • (specialized skill) Adaptation - Each time the unit changes their stance, their first attack grants 1 Rage (2 when improved).
  • Wrestler class - Now has a dexterity gain of 5-33 instead of 4-23, to align it with other medium-armor specializations.

[h2]Bug Fixes[/h2]
[h3]Base Game[/h3]
  • Fixed Grinmeer main quest (Final trial can now be completed)
  • Fixed “Workers Union” quest
  • Fixed Well-Earned rest Fishery NPC, you may now talk with him
  • Fixed “Nyctalope” trait that was working in fog. It’s now only working in darkness as intended
  • Fixed NPC and animals that didn’t flee in some battles

[h3]Pirates of Belerion[/h3]
  • Fixed crash on ship battles after “Attack!” skill was used by foes
  • Fixed a crash in Belerion final battle

[h3]The Pits[/h3]
  • Fixed several crashes in Pits battles
    • Vertruse pit
    • Ludern pit
  • Fixed a crash after talking to Tiltren’s pit referee
Once again, we would like to thank all of you for your continued support in Wartales and we hope to have effectively addressed some of the most requested changes in this update. Now, feel free to let us know what you would like to see next!

We also wanted to let you know that the team has been working on the next content update and that we cannot wait to tell you more about it. We have taken good note of your recent feedback and are fairly confident that you should appreciate what is coming to Wartales.

Stay tuned on our social channels!

Shiro Games