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Dune: Spice Wars is available now in Early Access!






Attention mercenaries!

We are proud to announce that Dune: Spice Wars has entered into Early Access and is available to buy now on Steam!

(Note that this game is developed by a separate development team within Shiro, so will have no impact on the ongoing or long term development of Wartales)

After over 2 years of work, Dune: Spice Wars has finally launched into Early Access and we are unbelievably excited to have the opportunity to share our game with you all and work alongside you to develop and improve it over the coming months.

Originally posted by author
Note that this game is developed by a separate development team within Shiro, so will have no impact on the ongoing or long term development of Wartales.



[previewyoutube][/previewyoutube]




For the initial stages of the Early Access period we are going to focus on working alongside you all to identify which areas of the game need improvement, expansion or iteration and from this we plan to outline a developmental roadmap that will detail exactly what's is to come and when you can expect it. We'll keep you updated on this front!

While Spice Wars launches with more than enough content to sink hundreds of hours into, we have so much more in the pipeline and we can't wait to share it with you all.





All feedback and bug reports are absolutely invaluable at this time and will be paramount in our efforts to ensure that Dune: Spice Wars not only meets, but exceeds the lofty expectations of the community that has grown around this legendary franchise and will continue to grow alongside our game.

As such, please submit any bug reports to our dedicated bug reporting platform HERE

And provide your feedback either on the Steam Forums or via our Discord which can be found HERE.





https://store.steampowered.com/app/1605220/Dune_Spice_Wars/

Wartales roadmap confirms summer co-op, new region in "June"

The Wartales roadmap for 2022 is here, and it confirms an approximate co-op release date for the tactical RPG game's multiplayer update. There's also a new Wartales region on the way to follow this week's Harag's Marshlands, and PCGamesN can confirm this new area is planned for June.


Earlier this week, Wartales and Dune: Spice Wars developer Shiro Games posted the big new Harag's Marshlands update for its RPG/turn-based strategy game, which brought a swampy new region in for players to try out. PCGamesN spoke to Shiro's Adrien Briatta, who described the update as "really, really difficult" but features "at least 15 to 20 hours of gameplay".


Since then, Shiro has released the Wartales 2022 roadmap, which confirms that development has already shifted to all the game's new features. The next couple of months will see the release of a few community-requested features, such as the ability to upgrade legendary weapons.


Read the rest of the story...


RELATED LINKS:

Wartales gears up for Early Access as a more accessible version of Battle Brothers

Wartales promises an immersive, medieval turn-based strategy romp

Wartales Roadmap Update! [25/03/2022]

Following the release of Harag's Marshlands earlier this week, we have shifted our focus once again to what's to come.

So as production begins on the next few waves of content and updates, we have updated our roadmap to reflect what's planned for the next community update, content update and more, giving you all a glimpse into what to expect over the next few months (which includes one VERY popular community request).

Check out the updated roadmap below...

New Wartales update Harag's Marshlands adds a region, new enemies, and places to explore

What is a Wartale anyway? I always thought it was a story from a war, but it turns out it’s actually an open world RPG where you control mercenaries as they explore abandoned terrain. Wartales’ most recent update, Harag’s Marshlands, is one of the most substantial additions to the game so far, and it’s out now.


If the name of the update didn’t give it away, it’s about swamps. It includes a new region called Ludern that’s been “inspired by Scottish landscapes.” There are also patch notes for an update that'll expand crafting, add some new additions to the combat, and bring some more general balancing changes too. Here’s the trailer:


Read more

Major Update #1 | Harag's Marshlands




Hey there!

We’re super excited and proud to present the first major content update for Wartales, Harag’s Marshlands! This update adds hours of new content and gameplay but beware: the Marshlands are an unwelcoming and dangerous place, teeming with creatures, enemies and environments unlike anything you will have seen in Wartales to date….

Ludern is a particularly hostile land, even by Harag's standards. Its terrain is rugged and rocky, its forests thick and sinister, its swamps toxic and infested with nightmarish creatures. The War has destroyed its towns and villages, if not the Plague, which has taken hold. It is even said that if the Brotherhood of the Stalkers was born in these lands, it is because the Phantom Pack is more fearsome than elsewhere.

Discover a brand new scenario with new characters, quests and rewards! Harag’s architecture and local culture is very different from what you’ve become accustomed to in Wartales.





  • Discover this brand new region, its customs, beliefs and mysteries

  • The level cap has been increased to 9!

  • Explore a new Tomb of the Ancients

  • Discover countless new points of interest

  • Forsaken Villages are newly added places where the player has to choose some members in his group to explore and loot abandoned and plague infested villages:

    • The selected troop must be as silent as possible, heavy armored companions are not advised

    • If the group makes too much noise, things might become trickier…
  • The Marshlands are infected by plague riddens and Hordes frequently roam the land. Try to escape from the huge cohort chasing you!





  • Fight as yet unseen enemies such as Bears, Giant Mosquitoes or even the mighty Crocswines!

  • Each enemy faction has a new unit unlocked after reaching level 5 !

  • Each enemy faction has now a unique passive trait that will make them even stronger (after level 6)

  • Trackers now have their own faction units with new armor design !

  • Some animal groups are stronger than before, beware of those!

  • With the exception of pack leader and Phantom Swarm, it is now possible to tame every type of animal, and yes, even Giant Mosquitoes (though you’ll need a special item)!



  • WIth the level cap increase, we added a new step of specialization (at level 8). Each class will get access to brand new skills.

  • The animals you tame now have unique skill trees and yes, you can choose to specialize your ponies to fight alongside you!

  • The daily food consumption for animals has been updated.

  • You can customize your group appearance by buying a barber’s kit.



  • With the new regions come a TON of new items, equipment pieces, weapons, recipes…

  • Depending on the weapon rarity, the UI background will change.

  • We added new camping gear to be crafted with brand new interactions!



  • The Bard is a new profession and allows you to learn and play songs in taverns.

  • Missing crafting recipes have been added

  • Each profession now have new recipes

  • You can now find wood logs to be cut by your axemen in old and new points of interest

  • When you change a profession, you should now come back to the highest level you reached in this profession.





  • A new Survival battle mode has been added: hold a certain number of rounds

  • A new Escape battle mode has been added: Reach a specific area to flee the fight while being chased by swathes of enemies

  • New environmental effect can now affect the course of a battle:


    • Lightning strike have been added during storms

    • Rockfalls have been added in certain combat biomes


Misc
  • First Aid has been nerfed: still heals 10% HP but only removes poison, burning and bleeding without affecting other debuffs

  • Repair kit have been updated : you have more ways to upgrade the quantity of armor they can repair and it is now displayed

  • Fish is now considered as Meat for meals.

  • Some forge crafts have their recipe updated

  • All belt accessories crafted through alchemy require you to be lvl 3 alchemist

  • Units that were not part of a battle will now gain 80% xp

  • Crafting an item that unlocks a new recipe now also gives knowledge

  • Maximum Carrying capacity provided by Constitution is now 20

  • Leather straps (Belt accessory) give 10% Guard (was 5%)

  • Poisoned Knife throw price has been largely reduced

  • Animals should now give more fangs

  • Components caravans now sell alazar powder

  • Some Knowledges requirements have been updated



  • Alexa Grathan stats have been increased.

  • Slice and dice (skill Splitter) now deal 80% of Strength (was 100%)

  • Bloodshed (status Splitter) now is canceled at the end of turn (was round)

  • You can't stack infinitely Bloodshed status.



  • Willpower of animals globally reduced

  • Creeper damage reduced by 40%

  • Health reduced by 50%

  • Their number in combat increased by 30%



  • Knife Throw’s range has been reduced to 4m (was 8m).

  • Poisoned weapon (talent) now applies 2 poison instead of 1 when you backstab.

  • Poisoning (skill Hoodlum) now deals 70-90% of Dexterity (was 60-80%)



  • Beast master (upgraded talent) now only heals animals.

  • Recoil shot (talent) now deals 70-110% of Dexterity (was 40-80%).

  • Recoil shot (upgraded talent) now deals 80-120% of Dexterity (was 50-90%).

  • Recoil shot's range (talent) is now 9m (was 8m)

  • Barrage's range (talent) is now 9m (was 8m)

  • Shot's range (basic skill) is now 9m (was 8m)

  • Reinforced arrows (upgraded talent) now increases Critical damage by 35% (was 25%).

  • Vicious shot (skill Poacher) now deals 50-90% of Dexterity (was 40-80%)

  • Vicious shot's range (skillPoacher) is now 9m (was 8m)

  • Shoot order's range (skill Sapper) is now 9m (was 8m)

  • Volley of arrow (skill Captain) now deals 30-80% of Dexterity (was 30-70%)

  • Volley of arrow's range (skill Capitain) is now 9m (was 8m).



  • Counterattack (upgraded): fix the duration of Inspiration

  • Slashes (talent) now deals 75% of Strength by attack (was 100%)

  • Interception (skill) now deals 65% of Strength (was 40%)

  • Encouragement's area (talent) is now 6m (was 4m)

  • Encouragement's area (talent) is now 10m (was 6m)

  • Destabilizing strike (talent) now deals 90-110% of Strength (was 80-100%)



  • Sentinels stats have been updated

  • Cutting maelstrom (talent) now deals 35% of Strength (was 50%)

  • Recklessness (talent) damage bonus reduced from 150% to 100%

  • Recklessness (upgraded talent) damage bonus reduced from 200% to 150%.

  • Rampage (talent) now deals 30-45% of Strength (was 30-40%)

  • Fanaticism (talent axe) now deals 10% of max Health (was 5%) to gain Fury



  • Relentless charge (talent) now deals 65% of Strength to units (was 45%)

  • Armour breaker (talent) now increases damage dealt to armor by 35% (was 25%)



  • Spear throw's range (talent) is now 8m (was 10m).

  • Fervent support (talent) now deals 50% of Strength when an adjacent ally is attacked (was 40%)

  • Fervent support (upgraded talent) now deals 70% of Strength when an adjacent ally is attacked (was 60%)
  • Rallying shout (talent) now costs 1 Valor Point (was 2)



  • Fixing a major bug causing chances of capture to always be 100% : you should now be able to miss

  • Occupied point of interest should now be displayed in the questlog

  • Clearer UI display when fighting an animal group without a leader

  • Fixed a problem where we could kill all units in the camp

  • Fixing a bug with prisoners having attribute points to be spent

  • Training camp now refills their items.

  • Lighting adjustments in the Vertruse region

  • New places icons for the map (Fishery, stone circle, big tree, dead tree)

  • Major perf and memory leaks fixes

  • Strength now correctly increases Critical Damage, as originally designed.

  • Many other little things have been fixed/changed




[previewyoutube][/previewyoutube]


Originally posted by author
In addition, we have received a lot of enquiries from our Chinese players about when Chinese language support will be added to the game. We are currently working closely with a localisation team who are hard at work on getting Wartales translated to Chinese and we hope to have this implemented as soon as possible.

Once we are happy with the quality of the Chinese localisation, we plan to hold an open beta for our chinese users to help us ensure that the translations are correct and the chinese localisation is of the highest possible quality. We will have more news on this soon, but rest assured that it has not been forgotten or delayed, it is just a lengthy process and we need to get it right. Thank you for your patience here!