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Wartales Q&A #3: The Enemies of Wartales



Originally posted by author
Attention Mercenaries!

Welcome to the third of our weekly Q&A's with the wartales development team!

This week, Quentin, our Lead Game Designer/Producer returns to talk about the variety of enemies you will encounter, rumours of ghostly wolf packs, champions to be overcome and exactly what to expect of the different foes that will taste the steel of your sword in Wartales.

Read on to find out more...

[h3]What kind of enemies will I come across throughout my travels?[/h3]

"Wartales is set in a world directly inspired by medieval Europe. In this sense, the enemies you meet during your first steps will often be human beings with sometimes questionable morals. In Wartales, anything can be your closest ally or your worst enemy. If bandits attack caravans full of goods, you can defend these honest merchants for a little gold and recognition. Unless you want to join forces with the thieves to share the loot. You can also try to keep order by hunting down deserters alongside the Guard, but be careful not to carry stolen goods with you: they could turn against you and send your comrades to prison! Alternatively, if you're dreaming of glory and a cheering crowd screaming your name, you can always fight the highly-trained gladiators in arenas in an effort to take out the local Champion!



If you prefer adventure and exploration of ancient ruins with buried secrets, you can expect to fight cultists amidst mole-rats and crawlers, unkind troglodytes that have taken up residence in these tombs. But if you step into the forest, don't be surprised if you're attacked by a pack of hungry wolves or a herd of boars trying to protect their offspring.



While Wartales is quite realistic, some of the animals we know have grown up a bit. If you're walking through the marshes and you hear a deafening buzz, it's probably because the giant mosquitoes are on your tail. Luckily, there are rumours that there exists a fly swatter that is just the right size for these monsters. If you hear scratching under your feet, it's because the swarming plague rats are trying to make their way to the surface to spread the plague around the world and bring food back to their mother."




[h3]Are the enemies region specific?[/h3]

"Yes, of course. We try to create a coherent world with different microclimates and social settings. While some of the enemies are found all over the world, like the Guard for example (think of them as a kind of global police force), some of them are actually connected to particular regions. You won't find the same people in the high mountains of Alazar as in the Belerion archipelago. Firstly, because some animals have adapted to the environment in which they live (cold, darkness, etc.) and secondly, because the rules in force in the Kingdoms of Wartales allow for the emergence of factions and armed groups with distinct and specific values and fighting techniques. Explore the vast world of Wartales and discover the local fauna, flora, customs and folklore!"



[h3]Will there be any supernatural or mystical enemies that I may encounter?[/h3]

"If you dream of displaying an even greater trophy in your camp: it may be time to track down the legendary Ghost Pack, but few have actually crossed its path to say what it looks like. Rumours abound of a blanket of fog, screams, blood... but who knows how much merit these claims have?
And if you're still not satisfied, rumour has it that there are mysterious entities whose secrets are just waiting to be revealed... "


[h3]Speaking of which, what was that thing at the end of the trailer...?[/h3]

"Something you'd better not get too close to ;)"



Originally posted by author
Thanks for joining us and we'll see you next week for the another entry in our weekly series of dev Q&A's!

Don't hesitate to leave us a question on, Discord, Twitter, Facebook or on our Steam forums, we'll do what we can to get it answered in a future article!

And also, join us on Twitch at 18.45 tonight where we'll be answering some of you guys' questions about Wartales!

- Shiro Games


https://store.steampowered.com/app/1527950/Wartales

Wartales Q&A #2: Combat in Wartales



Attention Mercenaries!

Welcome to the second of our weekly Q&A's with the wartales development team!

This week, Quentin, our Lead Game Designer/Producer gives us an insight into the easy to learn but hard to master combat system of Wartales, providing more information about how best to approach every fight, how your choice of weapons and units will be pivotal in your fights and why you'll need to thoroughly prepare for every confrontation that awaits you in wartales.

Read on to find out more...

[h3]What makes the fighting system in Wartales stand out from other turn based strategy games?[/h3]



"We wanted to offer the player a combat system that is quick to learn but whose richness and depth unfold over the course of your playtime. Since the management component is one of the main aspects of the game, it was essential to link it to the combat system. In short, there are two layers of combat mastery; The first is simply winning the battle. The second is winning the battle efficiently, i.e., with as few wounds and armor repairs as possible.

Of course, winning a battle under catastrophic circumstances can be very resource intensive and can negatively impact the player's progress and economic expansion. Thus, the basis of a healthy economy is a good mastery of the combat system.

Wartales is not just a matter of fighting a skirmish to the death, we wanted to make a large variety of fights available to the player: you will be offered different combat objectives such as reaching a point in a given time, defending an area for a certain period of time, escorting a VIP, burning rats nests, fighting in arenas, attacking merchant caravans, assassinating a champion...



We designed a combat system that is malleable and adaptable to all of these requirements. The variety of objectives, encounters and game rules go hand in hand with the procedural generation of the battle area: this guarantees quality gameplay and replayability. The player must then deal with the battlefield, which is directly linked to the environment in which the fight was initiated (in the world) and procedurally generated according to the rules that govern these locations: is it a forest dotted with trees and tree trunks which archers can hide behind? A swamp in which the mud and mire make it difficult to get around? A mountain in the middle of a snowstorm that makes visibility almost impossible? The variety of combat environments and their procedural generation guarantees that the player will fight in a constantly renewed space and, by extension, always experience a different battle."


[h3]Why did we choose this particular combat style?[/h3]

"Wartales’ combat system was designed to meet two requirements: the first being to distinguish itself from traditional tactical games by offering a more organic and faster system to learn and play. To do this, we removed certain mechanics such as the chance to hit and replaced them with a system of engagement that is simple to understand but whose mastery will make the difference between a perfectly executed fight and a mass grave.



We wanted combat to be based on a turn-based system that valued the player's strategic and tactical intelligence rather than an explosion of varying percentages that affect chance according to dozens of criteria. The second requirement was more of a challenge: we had to create a combat system that was as interesting with six fighters as it is with more than twenty. While each enemy begins at a predefined location during a round, the player can activate any of their units when it is their turn to play. This system has the advantage of preserving the strategic composition of the player's band of mercenaries, rewarding adaptability and tactical intelligence, as well as limiting the negative impacts of too many units: it is possible to focus on the enemies that will have their turn first in order to nullify their impact.



The same goes for Bravery Points (resources to be spent in battle used to activate certain skills): rather than having to manage individual points for so many units, the player has an amount of Common Points to spend as they wish among all their units, which guarantees the implementation of a real group strategy."


[h3]Can you run us through the different weapon types you’ll find in the game?[/h3]



"Swords will make well-balanced allies for your mercenary contracts. If you want, you can also chop off heads with an axe. If you prefer to smash foreheads, go for the maces instead. Note that these weapons are available in one-handed and two-handed versions.

Bows allow you to distance yourself from your enemies. Although, polearms could also fill this role perfectly. Unless the dagger lodges in the back of their neck, it could be just as effective. Also, each weapon in the game has its own skill, which means that picking up a new weapon grants you a new skill that allows you to specialize your units as you wish. And you will be able to equip left-hand items like shields, nets, torches, grapples or little bombs which also grant you skills and abilities. This way, you can customise your team completely to your preference!"


[h3]Are there different combat styles to utilise?[/h3]

"Of course! The game is partially inspired by modern RPGs in which the player expresses themself with the skills they choose to use and which represent their in-game identity. In this sense, we have a huge variety of weapons, active skills, passive skills: in short, customization!

Whether you are defensive, aggressive or more of a control player, you will find something to suit you in Wartales. For example, you can build a team based on the use of poison, burning or bleeding, by playing around with the riposte and disengagement mechanics, if you prefer to have tanks blocking enemies while your archers rain hell, or managing a real zoo by taming wolves, boars and bears..."


Originally posted by author
Thank you once again for joining us and remember to keep an eye out for next weeks Q&A!

Don't hesitate to leave us a question on, Discord, Twitter, Facebook or on our Steam forums, we'll do what we can to get it answered in a future article!

- Shiro Games

Wartales Q&A: The lore of Wartales

Originally posted by author
Hey Mercenaries!

Welcome to the first in a weekly series of Q&A's with our development team that will give you an exclusive look into the world of Wartales, it's development history, the future of the game, some exclusive looks at concept art and upcoming content and more as we build towards our release into Early Access later this year!

In this first Q&A, Shiro Games COO Nicolas Cannasse delves into the lore of Wartales and answers some of the more prominent community questions about this strange and hostile universe that we've found ourselves fighting to survive in.

Read on to find out more...


[h3]What were the main inspirations for the world and setting of Wartales?[/h3]

"I’ve always been interested in medieval low fantasy settings, which are well illustrated in first seasons of Game of Thrones or several fantasy books. At first I wrote a more post-apocalyptic back-to-the-roots universe, but then we wanted it to feel more medieval while still being our own universe, so we got back to rewrite the medieval times including the old Roman Empire, the Plague, Christianism, etc. but by giving each of these topics a twist that makes it different from the history as we know it."





[h3]Can you provide some more information on the Edoran Empire (who they were, why they fell, etc…) [/h3]

"The Edoran empire has a long history. It was originally a Holy Kingdom created by the Lightbringer. But Edor, a genius general with a lot of charisma, took control of it and started a military campaign that turned the kingdom into a global empire. That didn’t go very well with all the neighboring countries, especially the Harag where a lot of resistance took place.

The Plague that emerged in these troubled times caused great casualties and saw the fall of the empire. But it’s still recent history so the world has not forgotten what happened during the war."






[h3]You’ve mentioned a plague in some interviews, can you elaborate on this? Does it still exist in the world?[/h3]

"The Plague propagates through Plague Rats, which are infected with a disease that can turn humans into Pestiferous. Once contaminated, the human can only eat meat, which is expensive in the world, and failing to do so will turn him or her into some kind of savage beast until it it is able to feed again. While an isolated case is not a problem, a whole village can turn into ashes if the number of infected grows quickly. A cure does exist but is very expensive and only available through the black market.

The reason why the Plague started during the war and its source is one of the many mysteries of the world."






[h3]What are some of the key events that led the world to the current situation?[/h3]

"The world at present times is composed of five kingdoms which have a long common history and various events in the past that led to the current situation.

The Edoran war of aggression was one of the most recent conflicts, but there were many others, such as the arrival of the Island People that landed on the Belerion shores after being chased from their freezing lands, or the Ancients' history that can be uncovered by discovering and exploring their tombs throughout the world."





Originally posted by author
Thanks for joining us and make sure you keep an eye out for next weeks Q&A!

Don't hesitate to leave us a question on any of our social channels, Discord, or on our Steam forums, and we'll see if we can get it answered in one of our future articles!

Thanks again for all of your support and feedback so far, you guys have been amazing and we can't wait to share the game with you all.

- Shiro Games

Wartales promises an immersive, medieval turn-based strategy romp

The Steam Next Fest is in full swing, and there are a bunch of demos available for a range of upcoming games. Wartales, recently announced during E3 2021, is one that caught our eye for two reasons. One: it's from Shiro Games, masterminds of the popular RTS game Northgard; and two: because it reminds us of Battle Brothers.


Battle Brothers sees you lead a band of mercenaries through a grim, perilous, fictional medieval setting. It's secretly the best Warhammer game, even though it's not technically a Warhammer game, and makes excellent use of limited development resources with an artistic 2D aesthetic and an emphasis on tough, RNG-heavy gameplay that will get your favourite characters killed a lot.


Wartales gives off the same energy, although Shiro could have perhaps tried harder with the name. Technically, it's an open-world RPG, but we're not going to quibble over definitions. You lead a group of soldiers struggling to survive in a harsh medieval setting. There's exploration, there's turn-based tactical combat. There are survival mechanics around food, pay, and equipment. There may even be cannibalism. It's Battle Brothers in 3D, and don't let anyone tell you otherwise.


Read the rest of the story...

Wartales - Taktik-Rollenspiel im mittelalterlichen Open-World-Setting vorgestellt



Das französische Entwicklerstudio Shiro Games, die euch u.a. durch die Evoland-Spiele und dem Wikinger-Strategiespiel Northgard bekannt sein dürften, haben zur diesjährigen E3 mit Wartales ihr mittlerweile fünftes Spiel enthüllt. In dem taktischen Open-World-Rollenspiel führt ihr eine Gruppe von Söldnern an, die "durch [...]

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