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Once More Unto The Breach

[h2]What's New?[/h2]
This past weekend we made a big push to reach the milestone of having 100 concurrent players in a single server, and while we didn't quite make it to that number, we're happy to report that we peaked at 78 players and server performance held strong! This was a major success in terms of large-scale multiplayer stability. There are still a few more hills to climb before we reach our goal of 150+, but our team is making great progress each month one step at a time.

In the last dev blog we addressed the cosmic energy-infused meteors that Mauroth continuously calls down from space to fortify himself and weaken surface dwellers. This month we're covering another one of his strategies - this time originating from underneath the surface.



[h3]Minor Breaches[/h3]
As Mauroth grows in strength from his underground prison-tomb, his influence on the isle's surface likewise becomes increasingly intense. Whenever he musters enough power, he sends forth his minions to breach the surface with a tainted obelisk. These create a new epicenter of corruption, defended by skeletal warriors that only come back stronger when they die, and are marked with a sky-high beacon of green light to embolden his followers and intimidate his enemies.

Breaches are a wave clear mini world event, and as such are completely optional. They spawn at fixed intervals in random locations across the map, and you'll know when they do because an alert message plays to all players on the server that a breach has spawned, and the beacon of green light is visible from a very far distance. They will persist until the last wave of enemies is cleared, but if players ignore them altogether, a maximum server limit can be reached and no more will spawn.



There are three waves of enemies with increasing difficulty, dropping one loot chest of increasing quality at the end of each wave. While they are optional, they're a great source of better than average gear that will likely be highly contested. So if your goal is to have the best weapons and armor as early as possible, taking on a breach might be your best bet.

The waves go like this:
  • Wave 1 = 1 basic melee infantry unit. This should be solo-able with low quality gear.
  • Wave 2 = 1 advanced melee unit and 1 ranged unit. You'll probably need a basic set of gear or help from another player.
  • Wave 3 = 1 advanced melee unit, 1 ranged unit, and 1 summoner unit. You'll definitely need decent gear and/or help from another player.

Here's a quick look at the 3rd wave of a breach where it spawned a rogue, archer, and summoner (I died).



Crafting and adding bandages to your action bar before going into combat is highly recommended. Melee attacks from skeletons cause bleeding, and bandages remove stacks of bleeding and heal for a small amount. They're cheap and quick to make, and could be the difference between surviving the wave and looting the chest, or dying and losing it all.

[h3]Map Size and Player Count[/h3]
Our plan over the next weeks and months is to continue scaling both player count and map size, with the goal of supporting 150+ players concurrently on a much larger map. We are of course working on many other things like balancing resource availability and crafting recipes, while continuing to add features to the world and improving client performance. And now with demo playtesting access every other weekend, we are working closely with playtesters to get feedback and make adjustments as quickly as possible.

[h3]Other Notes[/h3]
  • Our Demo is now live every other weekend! If you're interested in participating as a Demo playtester make sure you join our Discord! (link below)
  • With consistent Demo access now available, we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!