1. Lost Isle
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  3. Fresh New Look(s)

Fresh New Look(s)

[h2]What's New?[/h2]
This month we've got a whole slew of fresh new looks, ranging from branding to environment and lighting to combat feedback. Let's dive right in!

[h3]Branding[/h3]

If you've been following Lost Isle for longer than a week you probably noticed that our logo and capsule art on Steam received a major glow up recently. Our old in-house design did the job for awhile, but it was time to retire it in favor of a new professionally designed version. All bias acknowledged - and pushed aside - we love the way it turned out!

[h3]Beach and Ocean[/h3]

An open-world survival game that takes place on an island needs a great ocean and beaches. Up until now we could say that ours were pretty good, but now we can say that they're becoming GREAT! New textures, materials, water physics and lighting exposure all combine to make a realistic and immersive beach environment.

[h3]Road System[/h3]

It may not seem like it, but roads are an integral part of the game loop. They not only provide the path of least resistance when traveling between landmarks, but are the host of traveling enemy patrols and abandoned carts - both of which are reliable sources of loot that you'll need in your quest to dominate the isle. In this update, the textures and side spawning vegetation have been improved, as well as new cart props where you'll find loot barrels and crates.

[h3]Damage Dealt Feedback[/h3]

This is a newly added feature to give players information when dealing damage to other players and AI. Above the head of this skeleton you can see a few different symbols and a number value with a specific text color. The skull with an arrow means that your attack was a critical strike, in this case due to a head shot. The shield indicates that the damage dealt was mitigated to some degree by your target's resistances. The color of the text means that the damage type was physical - if it were magic damage the text would be a blueish hue. Lastly, the number is the total damage dealt to the target.

[h3]Directional Damage Received Indicator[/h3]

A common feature across games, and for good reason. This simple quality of life feature gives you an indicator for which direction the damage you last received came from during combat. Not so useful when you're face to face with a skeleton, but very helpful when an enemy player sticks you in the back with an arrow from range.

[h3]Screenspace Status Effects[/h3]

Lost Isle has many different status effects stemming from the toils of physical human survival, magic spells, and everything in between. Here I walked into fire and have the "Burning" debuff. Above the action bar you'll find an icon and hover tooltip to explain whatever you're affected by, and in addition to that we've now added screen space effects to make the most harmful debuffs more obvious so you can quickly take action and (hopefully) stay alive.

[h3]Other Notes[/h3]
  • Demo playtesting continues every other weekend! The playtest, feedback, fix, repeat loop has been extremely valuable for improving the quality and fun factor of Lost Isle, and we're grateful to everyone who has helped with this so far. If you're interested in participating as a playtester make sure you join our Discord! (link below)
  • Within the next month our embargo will be lifted and public content sharing will be highly encouraged! To that end, we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!