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Lost Isle Public Playtest Is Out Now!

[p]Heya Survivors![/p][p][/p][p]We are thrilled to officially announce that the servers for the 9th July Playtest are now live!

Before you get started, here is some information regarding the demo:[/p]
  • [p]The Playtest is publicly available until July 11th at 12 PM ET.[/p]
  • [p]You can join by simply downloading Lost Isle Demo here: https://store.steampowered.com/app/2689830/Lost_Isle_Demo/[/p]
  • [p]The servers will run nonstop, so you can log in and play whenever you want until the end date.[/p]
  • [p]You are free to share any content captured during the playtest.[/p][p][/p]
[p]In addition, here you can find the list of bugs that the team fixed since the last playtest:[/p][p]-Added the ability to build up to the edge of cliffs [/p][p]-Implemented lobby and server setup for community-owned servers [/p][p]- custom images, passwords, descriptions, etc. [/p][p]-Optimized various complex meshes for better performance [/p][p]-Adjusted crystal shader to give harvestable crystal nodes proper coloring at all times of day [/p][p]-Improved camera smoothing when going over small bumps and other physics interactions [/p][p]-Improved UI in research panels to properly track and display progress [/p][p]-Improved item tooltips in research trees by now displaying crafting resource costs before unlocking [/p][p]-Improved buildable stairs and ramps to have cleaner connections [/p][p]-Fixed VFX around breaches, shadow staff applying blind debuff scaled massively [/p][p]-Fixed meteor VFX being invisible[/p][p]-Fixed interacting with the wall torch, displaying the supply barrel [/p][p]-Fixed lower damage weapons yielding more total resources from harvesting [/p][p]-Fixed player ground trees disappearing on server reset [/p][p]-Fixed game sometimes launching with incorrect resolution settings [/p][p]-Fixed bows refunding arrows after swapping equipped weapons [/p][p]-Fixed colliders being disabled on the server, which was causing projectiles and birds to pass through objects [/p][p]-Fixed various interactions where foreground models had been disabled [/p][p]-Fixed typing numbers in chat, equipping items fromthe action bar [/p][p]-Fixed lootpiles not respawning after looting -Fixed crafting UI improperly displaying some items being craftable when they shouldn't be, and vice versa [/p][p]-Fixed deployable sign meshes not rendering [/p][p]-Fixed lighting issues on the deployable candlestand and chandelier[/p][p][/p][p]Thank you everyone for supporting us. We hope that you will enjoy playing Lost Isle during these two days, and, as always, your feedback is greatly appreciated![/p]