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Missives and Musings - A Lore Primer

Thanks for sticking with us this long. After all these months, we figured it might be a decent idea to let you in on the story. There are reasons behind the monsters you'll hunt and the Monuments you clear. There are reasons why the Lost Isle is full of so much loot, but so few people. Shouldn't be terrible to endure a quick lore dump. You're coming in at the beginning so it shouldn't take anything like an hour and a half (only love Byf, you do such a fantastic job).

The objective of this dev log is to give you a taste of the world we're building. Just a taste. No drowning in names or dates.

[h3]Why is the Lost Isle... lost?[/h3]

Our particular fantasy story is going along with the "war to end all wars" trope. A decade before your character shows up in our story, the Lost Isle was a battlefield for two god-like beings and their armies. The war between them ends in true Oppenheimer fashion, incinerating all of the souls brought together for the titanic battle between good and evil. When the dust settles, evil is dead and the Mother of All is taking her last breaths. The island itself became "Lost" when the aftermath of the battle threw the land onto the rocks between reality and the tides of immaterial. Everyone and everything that may have survived is now being pressed, twisted, and changed by the friction of the two planes.

[h3]Why would anyone want to be there?[/h3]

Mortally wounded and barely holding on to life, the Mother of All has called out to all of her children begging them to come and receive their inheritance. Those who answered that call were generously rewarded. While the destruction that created the Lost Isle was terrible, life and power have grown in the aftermath. New metals, new creatures, new magic, and new mysteries are waiting to be given to anyone brave enough to answer the call. Power previously reserved for the gods is now obtainable by any mortal. Some people come seeking that power. Others come to the Lost Isle because that's where the money is. And a scattered few come because a new home is better than the hell they're leaving behind.

[h3]Who lives on the Lost Isle?[/h3]

The first to come to the Lost Isle were the most curious. New disciples who needed to answer the call. Grieving families who lost loved ones to the war. Daring minds willing to risk everything for a kernel of knowledge. Not many survived and even less remained on the isle after they realized the dangers.

The next to come were the mercenaries and soldiers. Kings and merchant lords sent small armies to claim what land they could. The stories told be those who survived the Lost Isle were chilling, but they also contained hints of wealth. Hints that the rich and powerful couldn't possibly ignore. The island rejected these invading forces even as the Mother of All welcomed them. Evil itself may have been vanquished, but new trouble was growing.

Now, the Lost Isle is largely left to small groups of independent prospectors and guilds that have learned how to protect themselves. The nations of the world still attempt to gain a foothold, but most efforts fall to ruin before they even have the chance to take root. Only the eccentric, wise, or incredibly lucky have been able to maintain a home in this place.

There's your taste. If you have questions and concerns, make sure to comment them below. We are trying to keep specifics, plot twists, and a very in-depth history under wraps until you can discover it in game. That being said, your feedback in the upcoming beta shouldn't be limited to finding bugs in the game. Point out the plot holes. Make us explain why the flintlock rifle is built wrong. You are formally invited to help us do everything we can to stay on the good side of the Templin Institue.