Missives and Musings - The Most Dangerous Game
Hello All!
New week, new build. Thanks to those of you who have been jumping in. We’ve brought in another batch of testers and expanded the world around them. In turn, they’ve dropped all kinds of reports into the laps of our exterminators. It’s been a very busy week, but a great one.
Here’s the latest on what we’ve changed, fixed, and implemented for build 0.3.0 as well as a few things that are on the way:
General build system fixes and improvements.
General crafting system fixes and improvements.
Collider updates for the Ruin monument.
Added overlay icons to make items more visible.
Stumpifiable trees (in progress).
Spell system for the pyromaniacs (In progress).
As a part of our push into the world of marketing, you can now also find us on X (@playlostisle), Instagram (@playlostisle), TikTok (@playlostisle), and YouTube (Wunder Entertainment).
Starting this coming week, we’re introducing Dev Bounties for the closed beta. Each week we’ll issue a challenge for the whole community. The first player to successfully complete that challenge and upload a screenshot to the Discord will win the title of Poacher in our Discord as well as a future prize we haven’t fully decided on. We do very much want to find a way to say thank you to everyone who has and will join us. So, expect details on that prize as well as other thank yous in coming dev logs.
This week’s Dev Bounty is to find and kill Patchwork. Me. Starting on Monday I will be streaming Lost Isle through our Steam page for an hour each day. The exact times will be dictated by chance and schedule, but I’ll be posting in the Discord before I start. The first one to bring me down will become this week’s Poacher.
I’ve got old man reflexes now, but I’m not planning on going down easily. Good luck to all our hunters.
Thanks again for joining us. I hopefully won’t be seeing you later.
New week, new build. Thanks to those of you who have been jumping in. We’ve brought in another batch of testers and expanded the world around them. In turn, they’ve dropped all kinds of reports into the laps of our exterminators. It’s been a very busy week, but a great one.
Here’s the latest on what we’ve changed, fixed, and implemented for build 0.3.0 as well as a few things that are on the way:
General build system fixes and improvements.
General crafting system fixes and improvements.
Collider updates for the Ruin monument.
Added overlay icons to make items more visible.
Stumpifiable trees (in progress).
Spell system for the pyromaniacs (In progress).
As a part of our push into the world of marketing, you can now also find us on X (@playlostisle), Instagram (@playlostisle), TikTok (@playlostisle), and YouTube (Wunder Entertainment).
Starting this coming week, we’re introducing Dev Bounties for the closed beta. Each week we’ll issue a challenge for the whole community. The first player to successfully complete that challenge and upload a screenshot to the Discord will win the title of Poacher in our Discord as well as a future prize we haven’t fully decided on. We do very much want to find a way to say thank you to everyone who has and will join us. So, expect details on that prize as well as other thank yous in coming dev logs.
This week’s Dev Bounty is to find and kill Patchwork. Me. Starting on Monday I will be streaming Lost Isle through our Steam page for an hour each day. The exact times will be dictated by chance and schedule, but I’ll be posting in the Discord before I start. The first one to bring me down will become this week’s Poacher.
I’ve got old man reflexes now, but I’m not planning on going down easily. Good luck to all our hunters.
Thanks again for joining us. I hopefully won’t be seeing you later.