Missives and Musings: Home on the Isle
Hello All!
It's been a crazy last few weeks. Thankfully the good kind of crazy. While a few things have changed about how and when we can give you access to the game, our goals for Lost Isle itself have not changed. You’ll see more details here, on our socials, and in our Discord as we nail those details down into some kind of roadmap or schedule.
In the meantime, we have a few new things that we’ve added into the game. The kind of details and gameplay we’re hoping you’ll enjoy in an upcoming playtest.
[previewyoutube][/previewyoutube]
First we’re adding adobe to the classic building materials of wood, stone, and metal. Making the adobe bricks is a bit more involved than stabbing a rock with a dagger, so these new walls are going to be stronger than stone. It might not outright stop every arsonist and raider that comes knocking, but it will make their lives harder.
We’ve also got the realization of my farming sim dreams up and running. You can now plant crops and trees, watch them grow, then cut them down for those sweet, sweet resources. There may not be enough room on the Isle for everyone to become an industrial farmer, but there’s more than enough room to become self-sufficient.
Next, our answer for turning your 2x2 shack into a 2x2 home. Chairs, fireplaces, tables, rugs, and more storage have been added to our list of craftable items. While some of these items may not have a direct impact on your gameplay, they really help build out the fantasy. Just make sure that you’ve got strong walls and defenses before you craft yourself a little table to eat on.
What isn’t in the latest update? So much processor usage. Our team has spent an unholy amount of time optimizing the game so that it runs better and faster on your machine. Individual mileage may vary, but you definitely won’t be hitting loading screens every time you open a door. Which has got to be a plus.
For those of you who have already jumped in, we’re hoping the increased performance also allows you to notice some of the UI improvements. INCLUDING world markers on lootable items. No more losing copper nuts and bolts in the grass. Everything that can be picked up now has a beam of light above it.
Thank you to everyone who has joined us in the last couple of weeks. We saw an incredible response to the PC Gamer article and we’re very, very glad to see you here. We’re even glad to see those of you who came over from the “Loot Isle” article. Stay tuned, there’s more Lost Isle on the way.
- Patchwork from Wunder Entertainment
It's been a crazy last few weeks. Thankfully the good kind of crazy. While a few things have changed about how and when we can give you access to the game, our goals for Lost Isle itself have not changed. You’ll see more details here, on our socials, and in our Discord as we nail those details down into some kind of roadmap or schedule.
In the meantime, we have a few new things that we’ve added into the game. The kind of details and gameplay we’re hoping you’ll enjoy in an upcoming playtest.
[previewyoutube][/previewyoutube]
First we’re adding adobe to the classic building materials of wood, stone, and metal. Making the adobe bricks is a bit more involved than stabbing a rock with a dagger, so these new walls are going to be stronger than stone. It might not outright stop every arsonist and raider that comes knocking, but it will make their lives harder.
We’ve also got the realization of my farming sim dreams up and running. You can now plant crops and trees, watch them grow, then cut them down for those sweet, sweet resources. There may not be enough room on the Isle for everyone to become an industrial farmer, but there’s more than enough room to become self-sufficient.
Next, our answer for turning your 2x2 shack into a 2x2 home. Chairs, fireplaces, tables, rugs, and more storage have been added to our list of craftable items. While some of these items may not have a direct impact on your gameplay, they really help build out the fantasy. Just make sure that you’ve got strong walls and defenses before you craft yourself a little table to eat on.
What isn’t in the latest update? So much processor usage. Our team has spent an unholy amount of time optimizing the game so that it runs better and faster on your machine. Individual mileage may vary, but you definitely won’t be hitting loading screens every time you open a door. Which has got to be a plus.
For those of you who have already jumped in, we’re hoping the increased performance also allows you to notice some of the UI improvements. INCLUDING world markers on lootable items. No more losing copper nuts and bolts in the grass. Everything that can be picked up now has a beam of light above it.
Thank you to everyone who has joined us in the last couple of weeks. We saw an incredible response to the PC Gamer article and we’re very, very glad to see you here. We’re even glad to see those of you who came over from the “Loot Isle” article. Stay tuned, there’s more Lost Isle on the way.
- Patchwork from Wunder Entertainment