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Missives and Musings: Decking the Halls

Hello all!

The holidays are upon us and we're squeezing in as much fresh development as possible before the end of 2023. Here's what the team has been working on this past month!

[h2]What's New?[/h2]

[h3]Vehicles[/h3]

Still in early development, this exciting feature will allow players to travel across the vast open world in both speed and style. For now we're starting with the classic horse on land and rowboat on water, with more varied options on the road map.


[h3]Enemy AI Overhaul Cont.[/h3]

The overhaul continues with some interesting modifications. A new stat system for damage calculations, limb colliders for more dynamic combat, and new AI models with unique behaviors, including:
  • Dark Summoner - a type of necromancer who continuously summons the dead to fight for him as long as he lives
  • Skeleton Rogue - a stealthy backstabber that becomes skittish if you see it coming
  • Skeleton Defender - a shield bearer specializing in blocking incoming attacks
There are now patrols of diverse skeletal warriors - the Forces of Mauroth - who patrol the roads and guard loot piles. And lest you make the mistake of assuming they might be pushovers like I did, I assure you after meeting my end at their hand many times that they are formidable foes.

[h3]Lore Primer[/h3]

Our collection of lore for Lost Isle has long been gathering dust, and the time for it to finally come forth is now! We've started production on a lore teaser video that will premier early 2024, but in the meantime we'll be dropping some bite size chunks like this brief history overview.


[h3]Other Notable Changes[/h3]
  • Now possible to toggle between building and upgrading when building hammer is equipped
  • Automatically utilize upgrade resources from anywhere in your inventory
  • Crafting, audio mixer, and tooltip UI improvements
  • Added cloth physics to player armor and NPC models
  • Harvestable trees and rocks, and breakable loot containers now break into many pieces when harvested or destroyed
  • Bug fixes related to maps, door keys, consumables, and deployables

We regularly upload videos and images to our socials @playlostisle that showcase new features, so if you want to stay in the loop about updates and progress make sure to give us a follow!