Missives and Musings: A Happy New Year
Happy New Year!
It's 2024. New year, new stuff. Here's what we've been working on this month!
[h2]What's New?[/h2]
[h3]Traveling NPCs[/h3]
The roads of the Lost Isle will often be quite dangerous, but will also be ripe with opportunity! We're adding traveling NPCs that will offer optional quests and rewards, as well as additional functionalities like selling unique items and offering repairs.
[previewyoutube][/previewyoutube]
[h3]Tech Tree UI[/h3]
There's just something satisfying about progressing through a good tech tree. You'll have the opportunity to play the game however you like - working with friends each specializing in a particular branch, or becoming a jack of all trades unlocking everything the tree has to offer for yourself.
[previewyoutube][/previewyoutube]
[h3]Enemy AI Base Raiding[/h3]
Players are going to have a love/hate relationship with this feature. AI enemies will now raid your base! Don't freak out just yet... they'll only occasionally attack, and only while you're home, so there's no need to worry about coming back from resource gathering or being offline to your base destroyed. We can't say the same thing about enemy players, however.
[previewyoutube][/previewyoutube]
[h3]Cloth Physics[/h3]
In the pursuit of making Lost Isle as immersive as possible, we've been focusing on some of the smaller details - in this case, cloth physics. Cloth armor, cloaks, flags, banners, etc. will be subject to the physics of all manner of movements.
[previewyoutube][/previewyoutube]
[h3]Other Notable Changes[/h3]
It's 2024. New year, new stuff. Here's what we've been working on this month!
[h2]What's New?[/h2]
[h3]Traveling NPCs[/h3]
The roads of the Lost Isle will often be quite dangerous, but will also be ripe with opportunity! We're adding traveling NPCs that will offer optional quests and rewards, as well as additional functionalities like selling unique items and offering repairs.
[previewyoutube][/previewyoutube]
[h3]Tech Tree UI[/h3]
There's just something satisfying about progressing through a good tech tree. You'll have the opportunity to play the game however you like - working with friends each specializing in a particular branch, or becoming a jack of all trades unlocking everything the tree has to offer for yourself.
[previewyoutube][/previewyoutube]
[h3]Enemy AI Base Raiding[/h3]
Players are going to have a love/hate relationship with this feature. AI enemies will now raid your base! Don't freak out just yet... they'll only occasionally attack, and only while you're home, so there's no need to worry about coming back from resource gathering or being offline to your base destroyed. We can't say the same thing about enemy players, however.
[previewyoutube][/previewyoutube]
[h3]Cloth Physics[/h3]
In the pursuit of making Lost Isle as immersive as possible, we've been focusing on some of the smaller details - in this case, cloth physics. Cloth armor, cloaks, flags, banners, etc. will be subject to the physics of all manner of movements.
[previewyoutube][/previewyoutube]
[h3]Other Notable Changes[/h3]
- Asynchronous World Streaming with constant time performance - meaning we can now build the world as big as we want without impacting frame rate
- Polished new iterations on HUD/UI
- Network, server, mesh and material optimizations
- Air Drops (video coming soon)
- Underwater and floating aquatic loot piles
- Traveling NPC cart variations
- Interior NPC functionality