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Missives and Musings: Special Weapon Abilities

[h2]What's New?[/h2]
The Lost Isle team has been working diligently on systems testing, bug fixing, and lots of polish ahead of our official beta testing period which begins soon. We're very happy about the progress made this month and excited about the direction each individual piece is headed as it all comes together as one awesome whole. Here's a look into some of the cool things we've been cooking up with combat:

[h3]Builders and Spenders[/h3]
In previous posts we've gone over our Focus system, which essentially rewards players for consistently hitting their target with a weapon. Each consecutive basic attack will build up Focus that you'll be able to spend to activate a powerful special attack.

While rarer weapons of each class will have a unique ability, even common, lower-level weapons (including the humble Kitchen Skillet) will have a special attack called Keen Strike that simply deals 2x base damage. While hitting things with kitchenware is undoubtedly a good time, below are a few examples of magic staff special abilities.


Light Staff Special: Solar Beam. Call down a pillar of blinding light that deals heavy damage per second.


Nature Staff Special: Cyclone. Summon a violent vortex that pulls enemies towards the center and deals medium damage per second.

Side note... If for some reason you're feeling bad for the skeletons used in testing, notice that the skeleton's leg pops at the end of the cyclone indicating that it really loved the experience. Anyways...

An interesting note about these two specifically is that they are ground target, but during the channel duration you're actually able to slowly move them by pointing your reticle in the desired direction and the effect will follow. Very fun to use, if I do say so myself.

[h3]New Tooltip Design[/h3]
We've also made some major changes to our item tooltip design. The goal here was to really simplify how much is displayed and how it's displayed, so that players can easily digest the stats and effects of an item at a quick glance.



An important part of Lost Isle's game loop is running monuments - high risk high reward areas where the very best loot can be found. You're often doing these as quickly as possible to get in and get out with what you came for, so the quicker you're able to open a chest and decide whether you need an item badly enough to make room in your inventory or replace what you have equipped the better!

[h3]Other Notes[/h3]
  • Beta playtesting kicks off in December! If you're interested in participating as a playtester make sure you join our Discord! (link below)
  • With Beta coming up soon we're looking to collaborate with content creators of all types and sizes. If that's you, join our Discord and send us a message!

[h3]Stay in the Loop[/h3]

Don't miss out on important updates - make sure to wishlist Lost Isle here on Steam, join our Discord community, and follow us on X!