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  3. Distant Worlds 2 review: a troubled but brilliant 4X that sets its own terms

Distant Worlds 2 review: a troubled but brilliant 4X that sets its own terms


Do you ever find yourself explaining how best to approach a game, but still failing to take that approach yourself, and getting frustrated with it?


After spending far, far too long trying to obsessively control every detail of Distant Worlds 2, I've accepted that I need to take my own advice and work with its macromanagement systems instead. They are, after all, the reason its ludicrous scale is workable at all beyond the opening hours, and a major reason its predecessor was so interesting and forward-thinking to begin with. But they are also a source of great friction and confusion, especially if you don't take the time to learn how they actually work.


Distant Worlds 2 is, ultimately, a game that you need to meet in the middle. Consequently, it's one that I can only partially recommend. But I really do recommend it for that part.


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