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Mars First Logistics News

Beta program

Hello!

After being on holiday for most of July and then spending the first few weeks of August recovering from Covid, I'm happy to report that I'm now back working on the game!

I've decided to start pushing more regular updates to the beta branch. If you'd like to be the first to try all the new features and fixes, you can subscribe to the beta branch by right-clicking the game in your library, then clicking "properties", then "betas" then selecting the beta called "beta" (no access code is required).



To start, I've pushed an update to the beta branch that adds more terrain detail to the map and improves performance of online co-op for larger vehicles.

Here's what the new, more detailed map looks like:



Do note that the beta branch will not be as well tested as the default branch. Please let me know if you encounter any bugs, either using the in-game feedback form, the Steam forums, the Shape Shop Discord, or by emailing [email protected].

I'm planning to push updates to the beta branch roughly once a week. Those updates will then make their way to the default branch once they've gone through more testing.

Thanks for reading!

Ian.

Patch v202307021752

- Fix a bug introduced in patch v202307011051 where some objects were not despawning when far away, potentially causing stuttering.

Thank you for alerting us to the problem!

Patch v202307012255

Some players were experiencing frame rate drops after the last patch. This patch reverts one change from the previous patch which I think was causing the problem, namely the improved fishery and crane hook colliders. Since this was a very minor change I decided to revert it for now. If you were experiencing frame rate drops, please let me know if this helps!

Patch v202307011051

This is a bug-fix and small tweaks patch. There is no new content.

- Vehicles now face their previous direction after resetting or editing.
- Player map icon now faces vehicle direction instead of camera direction.
- Allow rebinding menu navigation keys to support AZERTY layouts.
- Allow rebinding feedback form and dev console hotkeys.
- Mention the clipboard in the tutorial.
- Increase max driving camera zoom.
- Small tweaks to all-terrain wheel handling.
- More clearly show part prongs when attaching parts.
- Improved fishery and crane hook colliders.
- Add 165Hz framerate option.
- Fix bug where robot and reactor would sometimes freeze.
- Fix bug where fish bag would become stretched out.
- Fix bug where pneumatic cylinder would become stuck.
- Fix bug when displaying parts used in saved design.
- Fix bug with vehicles floating under resort.
- Fix bug where angled wheels would sometimes not move.
- Fix bug where no contracts would spawn after leaving a co-op game.
- Fix bug where keyboard part controls wouldn't work while using a controller.

Thank you for all the feedback!

I built some wonky robots in Mars First Logistics, and they keep spilling potatoes




Have you ever wanted to be a logistics and delivery drone driver and engineer on the surface of Mars? If so then honestly, wow, that's a very specific wish, but congratulations: Mars First Logistics is here to fulfill that desire. The new open-world physics game has you design and pilot robots to transport a variety of both practical and whimsical cargo across the rolling dunes and rugged stones of the barren red world...
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