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Mars First Logistics News

Patch v202410311135

  • You can now update your Steam Workshop items from within the game! If you publish a workshop item with the same name as a previously published one, the game will prompt you to replace it, instead of creating a new item with the same name.
  • Fix a bug where the delivery zone would not appear if there was a build contract to the same station.
  • Adjust colliders of fuel tanks and hook parts to avoid some conflicts.
  • Avoid roads intersecting with diving pool construction site.
  • Ensure parts for unlocked blueprints are in the inventory on load.
  • Avoid shopping list overflowing its window in editor.
  • Add custom fast travel point for refinery stations.

Patch v202410251004

  • Build contracts can now be completed with indirect connections that go via intermediate stations.
  • Fix a bug where vehicles would sometimes clip through the road when playing in co-op.
  • Fix a bug where incomplete road/monorail/etc segments wouldn't refund after saving.
  • Fix a bug where a connected monorail station could change to a different building type after an update.
  • Fix a bug where the theodolite build preview sometimes wouldn't show in co-op.

Patch v202410181647

This update fixes a few bugs and makes some minor changes:

  • Add map and in-game markers for the source station of build contracts.
  • Better scaling of build contracts. Longer contracts will be generated depending on how many main contracts have been completed, similar to the way delivery contracts scale.
  • Stop the train driver drifting over time.
  • Remove seams in skybox clouds.
  • Smoother map lines for roads, tracks, etc.
  • Fix a bug where unlocked structures were not saved for players who joined a host's game.
  • Fix a bug where multiple tracks could be connected to the same monorail station.
  • Fix a bug where "build monorail" contracts could be generated for monorail stations that were already connected.
  • Fix robot spawn animation being in the wrong position.
  • Fix monorail shunt sound playing when it shouldn't.

Patch v202409171656

  • Fixed a bug with custom theodolite controls not showing correctly.
  • Fixed a bug where fuel lines would give incorrect obstruction error.
  • Adjust the cost of the 90 Degree Bend part to be the same as the Hub part.

Building game Mars First Logistics gets Cities Skylines 2's best trait

We underappreciate roads. When you think about it, the concept of a flat, paved lane for travel might just be the single most important human invention in history. Irrigation and electricity are all well and good, but roads have made travel and communication trivial. Cities Skylines 2 gets it. You're placing and using roads all the time, and making them work right keeps an entire metropolis going. It's no small task, but nothing beats watching a smooth traffic flow. If you want to build roads in a new game then, the latest Mars First Logistics update is absolutely for you.


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