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Developer update stream

Hello!

I'm going to do a little stream on Saturday morning (Melbourne time) to talk about what I've been working on for the last month and a half: allowing mechanical loops when building a vehicle.

This a big change that opens up a lot of new creative possibilities, but also affects many parts of the game including physics and the editor. I feel like I've gone down a bit of a rabbit hole with this change and I wanted to talk about what's different, what's good and what maybe needs more work, as well as answer your questions and discuss your ideas.

Stream link: https://www.twitch.tv/ianmaclarty.

I'll be pushing the change to the beta branch after the stream. Hope you can make it!

Ian.

Patch v202403042137

  • Fix a bug where the terrain would become glitched out after delivering the wind turbine blades.
  • Increase friction on wind turbine dirt pile.
  • Fix geometry on fair and observatory stations.

Patch v202402081523

More bug fixes:

  • Fix a bug where invalid buoyancy forces were applied to telescopic cylinders in water.
  • Improve milkshake colliders.

Patch v202402071007

This patch fixes a few bugs and makes some minor tweaks:

  • Improve performance for vehicles with lots of springs.
  • Fix solar receiver colliders.
  • Make the solar farm crane easier to notice.
  • Fix some tutorial issues.
  • Tweak the positions of some transmitters.
  • Improved rocket and pneumatic cylinder colliders.
  • Fix a bug that prevented entering photo mode while firing rockets with a gamepad.


After a bit of a holiday in January, we're back to working on the next update, which will mainly focus on often-requested features and quality-of-life improvements.

Please keep the feedback coming!

Patch v202401240836

Fix a bug where the camera would freeze.