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BLACKTAIL has hit its Alpha milestone!

Hey everyone!

Exciting news! BLACKTAIL has hit its Alpha milestone!

What does this mean? Essentially, our dev team can now play the main storyline from end to end and many of BLACKTAIL’s main gameplay features are now in place. This creates the foundation that we’ll be continuing to build on, but there’s still a long road to travel. From here, we’ll be polishing and tuning content we want to keep, and adding new art, quests, characters, monsters, music (have you heard the first tracks we’ve recently shared?), and everything else that makes a game. There’s lots to keep the team busy as we work towards Beta.



BLACKTAIL is a full-fledged action-adventure game, so throughout development we’ll be constantly testing our archery combat, both in regular skirmishes and in big boss fights. We’ll be tweaking things like abilities, draw times, arrow range, hitmaps, and everything else to achieve the “easy to learn, hard to master” level of combat gameplay we’re aiming for.

We’re looking forward to sharing more about the game in the near future! What are you most excited about? Let us know in the comments, on Discord, and on social media!

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