It All Started With An Idea - THE PARASIGHT Turns Two

Hi Everyone!
...or maybe I should start with “Good-day, Little Red-Cap”?
I’m Bartosz Kaproń, founder, Creative director, and CEO at THE PARASIGHT. Today is the 2nd birthday of our studio, so I thought I’d take this opportunity to introduce myself and share some of the ideas that serve as the foundation for our team’s vision.
Once upon a time... in a deep, dark wood... THE PARASIGHT began as an idea. “What if we could breathe new life into folk and fairy tales that, over time, have become legends —and give them a modern twist unlike what’s been seen before?” Two years after our founding, here we are… in a kingdom far, far away. We’ve quietly grown from an idea into a dedicated team in Krakow of more than 20 creative minds as well as working with a bunch of great people around the world. Many of us have been working together for years as we co-created titles like Layers of Fear and Observer together and I have to say throughout my career I’ve never been able to work with a team so excited to bring a story to life.
I grew up on great game series like Final Fantasy and Suikoden , with breaks for Magic:The Gathering with friends from the backyard, - and for some reason ended up as a hardcore Quake 2 and Starcraft player. And I love making games as much as I do playing them—especially true on narrative heavy projects where the story’s themes are reflected throughout.
Myths, legends, and fairy tales are some of the oldest narratives known to humanity. These fairy tales speak to a place and time very long ago. How many of us ever wonder if these places and stories were real? As they have been handed down, they have been changed to fit local histories, a wide variety of religions, government propaganda, and creative retellings by musicians, writers, and storytellers of all kinds. We plan to take the stories we grew up with and challenge players’ expectations by combining classic fables with a surprising blend of aesthetics, designs and narratives. My heart always belongs to details and proportion. This comes back to my background in art, design, and production I suppose, so I want these values to show in everything THE PARASIGHT creates.
You’ve already heard this in our musical taste and seen a little of how we plan to combine realistic and the surreal in-game. Clashing different ideas and styles against each other allow opposites to shine brighter than ever.
Back in June, we announced our first title BLACKTAIL. The teaser opens on many things people already associate with the stories of Baba Yaga—the chicken leg hut, bubbling cauldron, black cat, and more. But also introduces doubt, do we really know the whole story about the person behind the legend?
It was a beautiful day when we caught an idea called BLACKTAIL. We want you to come and dream with us—the choices you make will determine whether this story belongs in a heartwarming collection of fairy tales or a nightmare whispered after dark … or maybe everything was written in the stars anyway?
We have a lot to share about BLACKTAIL and I promise you it’s a treat worth waiting for. You know what they say: Baba Yaga never breaks a promise. Hearts - yes, but never a promise. So keep your eyes on our social channels, Discord, and Steam community hub for early looks at gameplay and lore. I hope you’ll join us for the adventure that lays ahead.
This is not THE END,
Bartosz
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