1. Farmer Against Potatoes Idle
  2. News

Farmer Against Potatoes Idle News

Multiplayer Information & End Date

Greetings dear Farmers,

Multiplayer Test is doing well and we are pretty confident that Season 1 can go live soon (1-2 months~ as there is still a few thing that need to be done). The Test will stop next week around Thursday 7th. There is no Season Reward at the moment, this is something we still need to add in the next few weeks.

We have heard everyone feedback and we will be removing the "Upgrade" in the Golden Soul Shop, but keep the Buff and Pack for Special Event Point. This will make it 100% F2P and everyone will be on the same boat by buffing everyone when they want.

Thank you everyone who participated and stayed around to make this finally happen.

Assembly & More V0.48

New:
  • Assembly got a new All Stats button that will sum up every Line bonus to show the final one applied.
  • 10 Assembly Lines.
  • 16 Farming Unique Upgrade.
  • 1 Whack Upgrade for A#25.
  • 3 Expedition Upgrade for A#25 and A#30.
  • 1 Residue Upgrade for A#30.
  • Code after unlocking Outpost.


Update:
  • Multiplayer Boss HP System changed (visually to make it less confusing), it will now work as real HP and the bars evolve when it hit 0 and make the next Boss level up, this will be doable up to 5x which make the next Boss 5 level higher, but even after that everyone can still attack the Boss and when his HP get to 0, the UI will simply show him full life again and restart.
  • Leaderboard have been reworked to be centered on the UI and the value formatted.


Fix:
  • Multiplayer Boss HP added into the formatting of number (start after 1b).

Multiplayer Test Starting Again

Greeting Dear Farmers,

Once again we are testing the multiplayer event which should last approximatively 2 weeks (more or less). This time it is done with a new way more powerful server, and when a boss die we added a 15 min delay to process the reward without clogging the server.

If everything goes well this time we are pretty close from it going live (few thing to add/test but the biggest part will be ready).

Thanks again everyone for the amazing support =)

Outpost Changes V0.47

Greetings dear Farmers,

Outpost will now see theirs difficulty to be mined going up starting from level 50 (only happen around A#25 and not before), but also the Mineral they have is increased (only on new Outpost). This is so end game have utility to switch Miner and use more than 1 or 2. If this is "too hard" it isn't an issue, as i can give upgrade around over the next few update, unlike right now where thinking about adding new Miner / system is useless.

Don't forget to increase your Mining Card, Expedition, Equipment and use Mining Pet to see how this effect Outpost now, and remember that next update will have a few more bonus to Mining if overall it got way too hard, but the goal is that Mining get slower and Outpost last for a few days (to avoid going into getting 30 Outposts daily which would be worst to manage).


New:
  • 1 Expedition Shop Upgrade to reduce the Hardness Scaling, open at A#20.
  • 1 Residue Shop Upgrade to reduce the Hardness Scaling, open at A#25.


Fix:
  • More weirdness related to the new Material fixed (such as trade not giving the highest option when you reach world 8 or the offline material drop).
  • Super Milk is now properly using the unlock condition before adding milk (small issue).

Minor Fix V0.46-1

Fix:
  • Returning Players could get stuck when loading (creating some contagion wasn't being done properly, it should be fixed).
  • Area 8-1 to 8-4 show the wrong Bonus an Equipment can have.
  • Larva notification isn't being hidden properly when Super Larva is bought.
  • Whack Upgrade when maxed was keeping the select border on.
  • Few Assembly didn't had the proper icon.
  • French & Russian had some issue with the naming of a Bonus on Equipment.