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OpenTTD 15.0-beta3 released

[p]Did you have a lazy summer? Over at OpenTTD HQ, we did not!

[/p][p]We’ve continued to make improvements to OpenTTD, both very visible to player and under the hood. It’s time for another beta so you can help us test. Highlights include:[/p]
  • [p]Bridges can now be built over stations (NewGRF stations must be updated to support this)[/p]
  • [p]\[NewGRF] Bridge GRFs can now have pillar information, so that a pillar can be skipped if it obstructs the tile below (rail, road, or station)[/p]
  • [p]Ships traveling in opposite directions try not to drive on the same line of tiles[/p]
  • [p]Purchase and picker menus can now be filtered using NewGRF Badges[/p]
  • [p]Settings and Options menus have been merged[/p]
  • [p]Scenario Editor has improvements for placing and expanding towns[/p]
    • [p]New buttons to expand town roads and buildings separately[/p]
    • [p]“Many random towns” button now prompts for the number of towns[/p]
  • [p]Picker window sprite previews can be increased in height, so you can see the entire skyscraper in the house picker (for example)[/p]
  • [p]The Infrastructure list window now has a scrollbar[/p]
  • [p]A variety of bugfixes[/p]
[p](As always, see the changelog for further details).[/p][p]You can find this beta under the "testing" beta in Steam.[/p]