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Galactic Glitch News

Patch Notes v.514



Hey everyone,
We just pushed out a new update to address issues you've reported and make some balance adjustments. Thanks for all the feedback, it really helps make the game better!

Here's what changed in this update:

Bug Fixes
  • Fixed Weapon Upgrade not upgrading special attack
  • Fixed special weapon having wrong tier on load
  • Fixed grabbed weapon projectiles damaging player after throwing
  • Fixed wrong controller icons in map menu for PS5 controller
  • Fixed issues with mid-run savegames
  • Fixed some Chinese texts

Additions and Balance Changes
  • Tweaked weapon upgrades balance
  • Improved variation in weapon sounds
  • Tweaked Spotter enemy in Armory level
  • Tweaked Flakbomber enemy in Armory level
  • Tweaked Poison status effect timings
  • Updated Glitchspace items sound effects

If you run into any issues or have thoughts about these changes, please let us know on our forums or Discord server. We're always listening to your feedback!

Happy glitching!
The Galactic Glitch Team

Update v.509 - Reworked Weapons System and Upgrades



Hey everyone!

As promised in our last post, we're back with the Weapons Update! This includes a reworked weapons system based on our community's feedback that the Weapon Evolution system was not working well. You guys told us loud and clear that you preferred being able to select your preferred weapon at the start of the run again, so we listened and brough it back.

During the run, each starting weapon will be upgradable twice. These upgrades won't change the mechanics of the gun anymore, and instead only focus on improving that weapons core stats. So instead of worrying about weapon changes, this update will put the focus back on Powers and finding those perfect combinations that make each build and each run special.

We've also added the first iteration of the Weapon Blueprint system. Before unlocking new weapons in the Hub, you'll now need to gather the weapon's blueprint, which is dropped from enemies in different levels. This way, we want to avoid the feeling of rushing through all the weapon unlocks, and not having the time to get used and try each new weapon.

Here's what's new in this update:
  • Removed the Weapon Evolution system (based on your feedback!)
  • Added a Weapon Upgrader in Glitchspace
  • Added back 12 starter weapons (many more coming with release)
  • Each weapon now has 2 upgrade levels
  • Gather Blueprints during runs to unlock them in the Workshop

As some players requested, we've also added a dynamic camera zoom during intense combat, so you won't be hit (as often) from offscreen anymore! Thanks skippydog

We want to thank you all again for the constructive feedback that led to these changes. Your input is what helps make Galactic Glitch better with each update. As always, if you encounter any issues or have thoughts about these changes, please let us know on the forums or our Discord.

Enjoy the improved weapon system, and keep glitching!

Upcoming Weapons Update and 1.0 Release Plans

Hey everyone!

We wanted to give you a quick update on what we're working on. Over the last few weeks, we've received lots of feedback about the Weapon Evolution system - and we heard you loud and clear! While some of you enjoyed the variety it brought, many of you mentioned that it wasn't fun to change weapons mid-run, especially when you have a favorite weapon you'd rather stick with.

To address this feedback, we decided to create a small in-between update, while we also keep working on the next big one. In this smaller update, we're actually going to remove the Weapon Evolution system that was added with the last update. Instead, we're going to replace it with a more streamlined Weapon Upgrade system, which we think will fit the game's design goals better, and will also address the feedback you've been sharing.

[h3]So what's going to change in this update?[/h3]
With this new system, we will add back the Armory and Weapon Store in the Hub. This way, you'll be able to select your preferred weapon at the start of the run again. During the run, each starting weapon will be upgradable twice. These upgrades won't change the mechanics of the gun anymore, and instead only focus on improving that weapons core stats, like less chargeup and cooldown for projectile-based weapons like the Quickshot, shorter ticks between damage and more range for beam-based weapons like the Stabilized Quantum Beam, or a larger area of effect for the Void Ring.

So instead of worrying about weapon changes, this update will put the focus back on Powers and finding those perfect combinations that make each build and each run special.

We're aiming to have this update ready within the next week or two.

[h3]And what about the next big update?[/h3]
While we're doing this smaller update in between, we're also working on a much bigger update. In fact, our next major update will be "the big one" - our full release! This update will bring all-new levels, enemies, and bosses, and some exciting new mechanics that will give you more choice in your builds, and in how to maximize the run in the way they want.

You'll be able to play it safe and slow, fast and furious, or anything in between. Our goal is to give you a lot more influence in how each run develops, and what combo of crazy upgraded Powers you want to smash your enemies with. We can't wait to show you all of this, and it will be coming to Steam in Q1 2025.

[h3]Early Feedback and Testing[/h3]
We're also planning to run a beta phase before the full release, in early 2025. If you're interested, sign up for our mailing list at https://www.galacticglitch.space/ and we'll reach out to you when the time comes!

Thanks again for all your feedback and support. We're looking forward to getting these weapon ugprades into your hands, and hearing what you think!

Talk to you soon, and keep glitching!

Patch Notes v.435

Hey everyone,

We've just pushed out a significant update that includes numerous improvements, balance changes, and bug fixes. Your feedback has been instrumental in shaping these changes, so thank you all for your continued support!

Here's what's new in this update:

[h2]Improvements and Balance Changes[/h2]
  • Updated Power Upgrader UI for a better user experience
  • Tweaked NG+ enemies for more variety
  • Added Shield SFXs for enemies in Outer Sphere level
  • Moved Scrapper enemy from Abyssal Docks to Forge level
  • Moved Spider enemy from Poisoned Reaches to Abyssal Docks level
  • Buffed Conductor enemies in Outer Sphere, added shields
  • Nerfed Enemy Kill bonus and made it a Rare type
  • Decreased DamageForCredits damage bonus
  • Removed unfinished Shock Grenade power

[h2]Bug Fixes[/h2]
  • Fixed Weapon Calibrator pricing
  • Fixed Breaker double attack issue
  • Resolved double Teleport Object spawns
  • Fixed Enforcer front parts
  • Corrected missing Font in Weapon Upgrader
  • Fixed DOT damage blocking phase 2 of Heart of the Singularity boss fight
  • Resolved ScorchingWall death leaving effect behind

We've also made numerous other small tweaks and improvements to enhance your overall gaming experience. As always, if you encounter any issues or have feedback about these changes, please let us know on the forums or our Discord.

Thank you for your continued support, and enjoy the improved Galactic Glitch experience!

Patch Notes v.427

Hey everyone,

We just pushed out a small update to fix some issues that you've reported to us. Thanks for all the feedback, it really helps us a lot!

Here's what changed in this update:

[h2]Bug Fixes[/h2]
  • Fixed weapon evolutions sometimes not working
  • Fixed player could get stuck during jump
  • Fixed seeking bullets could get stuck Thanks @Confused Horse
  • Fixed Firefly weapon causing FPS drops Thanks @teod0036
  • Fixed Profitable Power triggering too often on DOTs Thanks @skipydog
  • Fixed player could get stuck at construction spot


[h2]Additions and Balance Changes[/h2]
  • Perfect Payout - Reduce shard rewards
  • Profitable Power - Increase rarity (needs more tokens to upgrade)
  • Moved Spider enemy from Poisoned Reaches to Abyssal Docks
  • Added all new Powers to Hub Powers room Thanks @skipydog


Thanks again for all the feedback. If you encounter any issues or have feedback about these changes, please let us know on the forums or our Discord.

Enjoy the improved gameplay, and keep glitching!