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Chaos Chain News

Chaos Chain - One Day Left of the Sale!

Chaos Chain


Hey guys, this is just a quick heads up that the sale on Chaos Chain and it's support packs ends tomorrow!

If you want the game, now's a good time to buy it at a discount!

https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

6/13/23 - Chaos Chain Patch 1.9.1

Chaos Chain


Salutations, dwellers...

Here is the next small patch for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.9.1 Change Log:[/h2]

Bug Fixes:
  • FIXED Psion background giving a 5% reduction to mettle cost of skills instead of giving 5% stress damage resistance


Changes & Additions:
  • Disabled "Powerful Projection" icon from always being visible for the Psion background (It's still working as intended and applying properly, but the icon has been set to blank like the rest of the other hidden statuses - I meant to turn it off before, but forgot to after testing)
  • All psionic attacks are now considered to be a certain hit instead of a special attack - with a chance of missing - since they already have a flat chance to fail (I felt it was a bit too punishing that the enemy could dodge these attacks on top of them being able to fail)
  • Safety glasses renamed to ballistic glasses (Fits more of what I meant them to represent) and their stats have been adjusted from (+1% hit, +1% critical, +1% blinded resistance >>> +2% blinded resistance, +3% critical evasion - Their value has also gone up from 15 base cost to 24 base cost)
  • Added Focusing lense accessory (Inv: 1, Gear, Accessory, +1% Blinded Res, +3% Hit Chance, +1% Confused Res, +2% Critical Chance, +3% Experience)
  • Cassia's starting overlay occuset equipment has been replaced with the new focusing lense
  • Updated some shop listings
  • Added new icon art for a few items
  • Adjusted some icon art to make them fit better
  • Some miscellaneous minor changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

6/9/23 - Chaos Chain Major Update 1.9.0 (Psion Background)

Chaos Chain


Salutations, dwellers...

Psionics were never meant to be part of the game, but since the game was released into Early Access, that was the number one thing that people have been asking me for. So, psionics have been lightly added into the game. Unless something drastic changes, the only character that will be able to ever gain these skills is the main character. I do not really plan on adding this stuff into the rest of the game for companions and enemies and such, but maybe once I added some more enemy types like monsters and mutants and stuff, they might be able to use these skills as well.



I don't want to completely change the vision of the game, especially being so far along in terms of development, and I personally didn't want psionics to be part of Chaos Chain, but I decided to add them and that players who are interested in them can at least have the option. So, in order to use psionics, you need to take the "Psion" background during character creation. This will give you access to the skill type and allow you to roleplay as someone with psychokinesis.



The special ability they get is "Powerful Projection" which makes it so that they get a passive bonus to each feature (toughness, muscle, finesse, resolve) while they are not in combat, so what this means is that in dialogues where there are stat checks based on those features, it's meant to represent that you can influence the mind of the people you're talking to. Beyond that, you need to purchase the new psionic abilities.



This will allow the game to feel more akin to "Shadowrun" for those of you who know of it. I love Shadowrun too, Chaos Chain is heavily inspired by it, but I wanted to build something a little different, so I kept things mostly about technology and not about supernatural topics. Anyways, you guys got your wish! Psionics are now available in game!

Now for the change log.

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.9.0 Change Log:[/h2]

Bug Fixes:
  • FIXED Smoke Cover status ending a turn early


Changes & Additions:
  • Throw debris skill lowered in base damage by 1 point, but given 1 more initiative on use
  • Molotovs lost 1 base damage and their price adjusted accordingly
  • The select hacker screen during system hacking will no longer display companions who are not in the active party
  • The select hacker screen during system hacking will now display ineligible (Those who don't have the correct capabilities necessary to hack) companions with the "disconnected" screen overlay
  • Disabled some leftover code
  • Updated cyber skill category icon
  • Added psionic skill category (Communty request - Only available for the main character through character creation)
  • Added "Mend" psionic skill (Heal health, recover mettle)
  • Added "Remedy" psionic skill (Cures minor physical ailments)
  • Added "Mind Warp" psionic skill (Low mettle damage telepathy attack, high chance to cause confusion and shock)
  • Added "Mind Vice" psionic skill (High health damage telepathy attack, high chance to cause shock and stunned)
  • Added "Guidance" psionic skill (Boost an ally's effectiveness in combat for 3 turns)
  • Added "Guidance" status effect and status animation
  • Added "Ward" psionic skill (Boost an ally's defenses in combat for 3 turns)
  • Added "Ward" status effect and status animation
  • Added "Mind Spike" psionic skill (Weakens an enemy target for 3 turns)
  • Added "Mind Spike" status effect and status animation
  • Added new animations for the psionic attack skills
  • Added psion background (+5% Stress Resistance, +1 Resolve, +5% Confused Resistance, Access to Psionic Skills, Starts with 3x essence, headphones, cloak)
  • Added "Powerful Projection" unique psion ability (+20% to all features at all times when not in combat - This means you can influence dialogues that are based on stats for positive outcomes in your favor)
  • Added "Psychic" title for psion characters and added this to the PDA title selection list
  • Updated combat sound profile settings to include psionic attack sound effects (Miss/evade/fail/etc)
  • Added several new icon art images


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Could It Be?!

Chaos Chain


Salutations, dwellers...

"Could it REALLY be?!"



*Psionic characters have been the number one community requested feature since the game launched into Early Access.*

-Cryptic ːCStudiosː

6/7/23 - Chaos Chain Hotfix 1.8.2

Chaos Chain


Salutations, dwellers...

Got notified about these issues a little while ago. Here's a fix for them.

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.8.2 Change Log:[/h2]

Bug Fixes:
  • FIXED a bug which could cause a crash in certain cases with the hacking system when selecting an actor to perform the hacking (This issue was new since I updated the face border method to have an overlay image over both active AND inactive members, which the select hacker method relied on)
  • FIXED a bug which allowed you to select an inactive member (Not party of the current squad) to perform system hacking


Changes & Additions:
  • Added spiked club melee weapon
  • Updated some shops
  • Updated handling for the "In the System" Steam achievement so that you no longer need to close the menu after saving with a memory chip for the achievement to trigger


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː