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Chaos Chain News

Corrosive Studios August Sale! (Corrosive Studios is Turning 11!)

Hey everyone!


So, Corrosive Studios is turning 11 years old in just over a month, but I won't be able to run a special discount around then due to Steam-wide sales, so here is the annual Corrosive Studios Birthday Sale!

Check them out below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/617590/Affliction/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576

Thank you to everyone who has shown me support over the past 11 years! I wouldn't be here if it weren't for you!

Enjoy and be safe!

-Cryptic ːCStudiosː

7/31/25 - Chaos Chain Update 1.77.0

Chaos Chain


Attention, freelancers!



Hot on the trail of yesterday's update, here is yet another update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.77.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a typo in one of the contract side job interaction points ("Bug Tracking" contract)
  • FIXED an auto tile issue in Lamplight Market: Alley
  • FIXED Last Line not selling the new assault rifle


Changes & Additions:
  • Added new contract side job "Explosive Order" (A small, simple side job - just for an extra something to do and extra flavor for the game world)
  • Added new contract side job "Hazard Pay" (A really small, very simple side job - just for an extra something to do for some extra quick pay)
  • Updated random contract gain system with new the contracts
  • Added more detail to some exterior areas
  • A few other quick tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

7/30/25 - Chaos Chain Update 1.76.0

Chaos Chain


Attention, freelancers!



Here is the next update for the game. I'm releasing this a little early because I realized there were some bugs from the recent updates with changes I had made to some of the code, so here it is. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.76.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a couple of bosses that were augged didn't have synergy stims in their drop lists (But they could use them in combat)
  • FIXED a few pieces of high tech equipment actually giving 5% resistance to interference instead of lowering it by 5% as intended
  • FIXED some shading around some environmental entities
  • FIXED a bug related to the main character dying with a companion in the group (Basically, it would remove some condition but the amount could be bugged depending on how much total condition the player had at the time of death)
  • FIXED an issue introduced in the last patch where the warning system would sometimes not work when a character was low on health or mettle
  • FIXED a text spacing issue in some information message windows related to downed/drained


Changes & Additions:
  • AR6C Bandit Assault Rifle now has its own named skills (Not Renegade AR30 skills)
  • Added rope misc loot item (Worth 12 CCred)
  • Added copper wiring misc loot item (Worth 5 CCred - these can be found, bought, dropped by enemies - especially robots/drones)
  • Added gang tag misc loot item (Mainly dropped by enemy gang members - worth 3 CCred by default - these will eventually be part of a repeatable quest)
  • Updated IED schematic to require 1 less scrap but now it requires 1 copper wiring
  • Updated pipe bomb schematic to no longer require circuitry but now requires 5 box nails (I was torn originally between having it be low tech or high tech in design regards but i like the idea of a low tech but effective grenade alternative)
  • Updated pipe bomb animation/sound effect
  • Added new item icon art
  • Updated randomized loot container lists
  • Updated some shop lists (Especially Rusty's Pawn Shop list - he now doesn't have quite so many junk items)
  • Updated some enemy loot drop lists
  • Updated a few interior areas with some new visual variety
  • Replaced the barrier that spawns after the Hounder attack on the Red Saint hideout to look more believable (It's now a trash heap instead of a road block)
  • Added Putrid Meat consumable item (A worse kind of rotten food, but feeds you a bit more)
  • Soulless, bat swarms, wild dogs, attack dogs, guard dogs, gutter rats, and scavvers now have a chance to drop putrid meat (With varying chances based on who/what they are)
  • Rotten Food and Putrid Meat are now marked in grey (Like how garbage is)
  • Continued (but not finished unforunately yet) work on a side quest (I'm going to try to finish this for next week finally - sorry for the delay, I've had a lot going on)
  • Finished work on a new boss enemy (Plot related)
  • Added a new enemy troop encounter (Boss, plot related)
  • Updated some litter/trash entity graphics with more detail
  • Added a new paydata type (Influential contact info)
  • Added 5 new randomized lore descriptions
  • Added rapid heartbeat sound effect to when the main character is revived from condition with another party member on the team
  • Added a flatline sound effect to the gameover screen
  • Improved detection of the main character in the party (Previously, it would take up to 1 second to detect if the main character was no longer present - this might not sound like a problem but it could cause weird situations from my testing - the game now ends immediately with a game over if the main character is removed from the party - you still have a chance to revive them if they die and are not yet removed)
  • Lots of other minor tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

7/18/25 - Chaos Chain Update 1.75.0

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.75.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a bug where text could be misaligned when the player character would mention the weather (It would not always be ON the character when transferring between areas - it is now set in the center of the screen because the camera should follow the player automatically)
  • FIXED a bug which caused FAILED attacks to show the "Missed" text in combat (I don't know how or when that got bugged as I know for a fact it was working in the past, so I will have to keep an eye on this as my fix may have inadvertantly messed something else up)


Changes & Additions:
  • Added "Back in Business" intro quest (Related to getting the comms chip to reach Prophet - your old fixer contact - and unlocking the contracts system --- I added this to help guide players towards this more as it definitely helps you earn more money/supplies/rep/etc, especially early game)
  • Added a new Steam Achievement
  • Reworded some strain popup text to be more clear on what is causing it (Augments)
  • Save files now will show date and time of which they are saved (Community request - old save files will still load just fine, but they will NOT show a date magically - you will need to save over them to get the date and time of the save to show up in game)
  • Added "Highly Skilled" world modifier (Community request - for players who want a more slow burn style game - your character and call companions receive 33% less experience, but gain 3 free skill points immediately to assign)
  • Increased default amount of world modifiers per difficulty level by 1 (There are a total of 20 now, so that gives A LOT of options for setting things up to your own taste)
  • Added more detail to some areas
  • Small balancing pass across some enemies (Mainly human enemies)
  • Added Armican AR6C Bandit (Compact assault rifle - shorter version of the AR30 Renegade - faster and lighter, but less accurate and has a harder time with critical shots)
  • Balanced some weapon weights (Mainly guns - most of them got slightly reduced in weight with a few exceptions where they got increased in weight)
  • Added an exclaimation mark to appear briefly over the player character when strain is suffered
  • Added a screen shake effect when a strain is suffered
  • Added a new crisis sound effect for when a strain is suffered (I think it fits PERFECTLY for what the strain is trying to convey)
  • Updated the strain image with a static skull
  • Updated some objective help text
  • Updated some plot item descriptions
  • Updated some skill text to be more specific/helpful
  • Added some new TV barks (Bits of stuff I heard on the news lately fits surprisingly well into this game - shocking)
  • Added a subtle fade out flash screen effect AFTER a strain is added (So now, it fades in through red and fades out through red)
  • Added several new randomized generic dialogues for a variety of NPCs in the game
  • Updated some item/equipment icon art
  • Added some new item/equipment icon art
  • Added some new randomized data item dialogues
  • Several minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Chaos Chain Supporter Pack 3 Now Available!

Chaos Chain
[p][/p][p]Hey everyone![/p][p][/p][p]First off, Happy 4th of July for my fellow Americans out there! I hope you're all having a fun, safe day![/p][p][/p][p]Now, I've just released the third support DLC pack. I'm adding this since I have been trying to accommodate nearly every community request that I have received. I am really trying to make something special, include as much community input as possible, and something that my players (you guys) enjoy. But, this also comes with drawbacks as obviously while I am doing requested overhauls, additions, expansions, and so on, I am pushing back work on my own goals and other stuff that needs to get done on the project. I LOVE including everyone's ideas that I can, but it takes time, so these supporter pack DLCs help me keep the lights on and cover bills and further dev expenses as I continue work. Think of them as a tip for me in sort of a "pay what you want" type setup. I also do this to keep the base game relatively cheap. Those who appreciate my work, time, and commitment can purchase these support DLCs to help me out, and those who don't want to, simply don't have to. It's all purely optional. This is the last supporter pack I'm adding.[/p][p][/p][p]"The Supporter Pack 3 DLC is for people who'd like to show their extra support for Chaos Chain and Corrosive Studios and to help the game continue to grow and do what we do while also giving you an edge in the game by rewarding your character with some extra starting gear to give them a head start into their adventure. These items are rewarded as a "thank you" to owners of The Supporter Pack 3 DLC. Thank you to everyone who purchases this for your extra support and contribution. You've gone above and beyond![/p][p][/p][p]Exclusives:[/p]
  • [p]"Bulwark" - Exclusive title for your character to be known as that can be accessed through the PDA item in the inventory![/p]
  • [p]1x Extra Skill Point - Knowledge goes a long way in the sprawl. Get ahead of the curve with 1 free skill point![/p]
[p][/p][p]Extras:[/p]
  • [p]1x Noodle Bowl - Some hot, steamy noodles to keep you fed and motivated![/p]
  • [p]2x Smelling Salts - Use these to revive fallen allies and keep them in the fight![/p]
  • [p]1x Synergy Stim - A stimpack to help your body synergize with any and all augmentations![/p]
  • [p]1x Civilian Gas Mask - A gas mask intended for civilian use, this will help protect you from harmful toxins in the air![/p]
  • [p]1x Memory Chip - An extra memory chip which allows you to save the game anytime and anywhere you wish![/p]
  • [p]25x Cred - Cred is the currency in Chaos Chain, needed for just about anything and everything!"[/p]
[p][/p][p]Here is a link for those of you that are interested:[/p][p][/p][p][dynamiclink][/dynamiclink][/p][p][/p][p]Enjoy![/p][p][/p][p]-Cryptic ːCStudiosː[/p]