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Chaos Chain News

5/4/25 - Chaos Chain Update 1.71.0

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.71.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a typo
  • FIXED issue where ALL characters suffered shock after augware surgery
  • FIXED issue where trauma was not properly applied after augware surgery


Changes & Additions:
  • AugWare surgery now only costs 20 cred instead of 30 cred, but you must choose one character (Like with the hacking system) to undergo surgery at a time (The way it was, you just paid 30 and could modify anyone's implants and it was never meant to be that way and it felt very out of place from the way the system was supposed to feel - Originally, you could only modify the main character's implants but since it was overwhelmingly requested to allow modding companions, I opened it up)
  • Updated augment check processing to account for the main character only (All human companions always have at least some form of augments) and it now checks for loose items in the inventory to install and also checks if augments are already installed
  • Updated augware techs to mention strain (Added last update)
  • Mettle text amount will now be displayed in red if equal to 0
  • Added a sound effect to play when strain is added to your character
  • Added a Steam achievement for getting a strain
  • Removed a redundant conditional to a background process
  • Slightly increased exp reward for killing some enemies
  • A few other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

4/30/25 - Chaos Chain Major Update 1.70.0 (Strain System)

Chaos Chain


Attention, freelancers!

So, here's another major update for the game. This comes as a result of a community request, which I honestly completely agreed with. The question "What does it mean to be human?" is a huge part of the game, and I feel like I wasn't doing enough of portraying the humanity loss/empathy loss (cyberpunk rpg / shadowrun) that this question was meant address. The augmentation system in Chaos Chain is a huge part of the gameplay, and it comes with HUGE bonuses and buffs, but very little in terms of drawbacks. That's still the case, but now there is a little more of a risk vs reward tradeoff... But don't worry, there are ways to avoid it! Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.70.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a typo
  • FIXED some minor tileset pathing issues
  • FIXED some footstep sounds playing on the wrong types of tiles


Changes & Additions:
  • Added Strain system (As you get augmentations - both cyberware and bioware - you now have a chance to suffer from different strains on your character's body and mind - the chance is directly tied to the AMOUNT and the COMPLEXITY of the augments - so, if you have a ton of heavy augments, you're going to suffer strain more often - your defense against this is BOTH your RESOLVE and your TOUGHNESS added together --- you can only suffer one of these at a time --- only the player character can suffer from these as I thought managing this for the entire party would be extremely annoying)
  • Added paranoia strain status effect (-5 initiative, -5% max mettle, -1% action point regen)
  • Added insomnia strain status effect (Cannot gain rested status, -1% mettle regen, -5% max health)
  • Added delirium strain status effect (-5% confused resistance, -5% to hit, -5% critical evasion)
  • Added isolation strain status effect (-10% resolve, +5% target rate)
  • Added amnesia strain status effect (-10% experience earned, -5% max mettle)
  • Added detachment strain status effect (-5% evasion, -5% ranged evasion, -1% action point regen)
  • Added despair strain status effect (-10% max mettle, -1% mettle regen)
  • Added augmentation rejection strain status effect (-5% interference resistance, -5% health recovery, -1% health regen)
  • Synergy Stims no longer heal 1 health and only recover 15 mettle instead of 16, but they cure ALL strains for the same cost as before (This is the main way to get rid of strain(s) as intended originally for the item's concept)
  • You can now remove strain(s) by sleeping (There is a small base chance and then if you're fully healed, the base chance is tripled -- the chance is even higher if you rest for longer)
  • The in game clock will now be displayed when using a bed/mattress/sleeping place
  • Resting for 12 hours will now give you a higher chance for your character and companions to receive the rested status effect than only resting for 6 hours (Extra exp for awhile)
  • Resting at full health with a character will now guarantee that the trauma status is removed
  • Cleaned up the rolling fog image to be less grainy (I had done an experimental change to this to see how it looked and it ended up saving even though I didn't mean to - I have reverted to an old backup version of the file)
  • Reduced overall opacity of the rolling fog image very slightly (Around 5%)
  • Balanced some enemies to not be quite so tanky in terms of their stat allocation (Community feedback change)
  • Reduced ALL enemy hit points/health by at least 1 point and their mettle by at least 2 points (Many got -2 max health and -4 max mettle)
  • Improved colorized choice selection during character creation to be a little more streamlined
  • Improved and updated some new code added within the last few patches
  • Added a subtle screen flash to dark red when an addiction is triggered
  • Optimized some background processes
  • Sped up some wait events (Cutscenes)
  • Improved performance in some of the largest exterior areas a bit
  • Cleaned up some icon art
  • Removed some extra code blocks that were no longer needed
  • Reduced overall opacity of the vision range radial image
  • Removed some leftover and unused assets (Graphics, images, etc)
  • A few other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

4/11/25 - Chaos Chain Update 1.69.3

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.69.3 Changelog:[/h2]

Bug Fixes:
  • FIXED a loop introduced last patch related to dead/drained character detection in the party
  • FIXED some wall tiles that could be walked on in interior areas


Changes & Additions:
  • Cleaned up some of the code added last patch (Optimized and improved)
  • Shortened the fade in/fade out timers of all map transitions from 3 seconds to 2.5 seconds (A lot of background/cleanup processes are happening during, so the timers are needed to maintain stability and smooth gameplay elsewhere)
  • Shortened wait timers for foot travel and metro travel sequences by roughly a second and a half
  • Shortened battle fade timer slightly
  • Consolidated some parallel processes for performance
  • Cleaned up some item icon art
  • Optimized exp tracking for the player character in relation to exp gained popup messages and removed an extra, unnecessary variable
  • A few other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

4/10/25 - Chaos Chain Update 1.69.2

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.69.2 Changelog:[/h2]

Bug Fixes:
  • FIXED an issue with the tolerance talent applying for any character (Intended only for the main character)
  • FIXED a crash in combat (Part of the change where I converted the system listed below under changes and additions)
  • FIXED a shipping container graphic overlapping something when placed over top of it


Changes & Additions:
  • Converted the system that selects a random enemy to display a battle callout/bark from a random integer based system to an array based system (It kept having issues the old way and I'd think I fixed one problem but another would take its place so I rebuilt it from the ground up)
  • Renamed tobacco addiction to nicotine addiction
  • Renamed marijuana addiction to cannabis addiction
  • Cannabis addiction now gives -5 initiative, -5% experience earned instead of -10 initiative
  • Added more visual effects to some exterior areas (Flies, smoke, stench, etc)
  • Optimized some code when checking for dead characters in the player's party (This should help performance in large areas with a lot of stuff happening)
  • Some coding work on a new "Strain" system being added next update (Stay tuned!)
  • Added more lights to certain areas
  • Added some more environmental details to a few exterior areas
  • A few other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

4/5/25 - Chaos Chain Hotfix 1.69.1

Chaos Chain


Attention, freelancers!

Here is the next update for the game. This patch comes as a result of some player reported issues - thank you so much for letting me now!

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.69.1 Changelog:[/h2]

Bug Fixes:
  • FIXED typo in Trip skill description
  • FIXED a crash that could occur in combat related to enemy callouts/barks


Changes & Additions:
  • Changed essence addiction status effect from -2% mettle regen to -1% mettle regen and -5% max mettle (-2% mettle regen was very harsh)
  • A few other minor adjustments and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've gone ahead and started an official Patreon Page to help bring in financial support for the game going forward and you can also grab the support DLCs on the DLC Page to get some extra in game goodies and help support the game's continued development!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː