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Chaos Chain News

Corrosive Studios Autumn Sale!

Hey everyone!


Corrosive Studios is joining in on the Autumn fun and all my products are on sale now with the big Steam sale!

Check them out below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/617590/Affliction/

https://store.steampowered.com/app/760970/Renegade_Tabletop_Tools_System/

Here is a direct link to my entire catalog:
https://store.steampowered.com/curator/6836576

Enjoy and be safe!

-Cryptic ːCStudiosː

9/26/25 - Chaos Chain Update 1.84.0

Chaos Chain


Attention, freelancers!

Here is yet another update for the game. This update is quick and is meant to go along with the big update from yesterday to make the user experience better.

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.84.0 Change Log:[/h2]

Bug Fixes:
  • FIXED a typo in one of the newly added dialogues from yesterday


Changes & Additions:
  • Character Creation feature point limit is set back to 12 from 13 (I don't think the 1 point made much of a difference and the amount of people who wanted this was incredibly low - I also personally didn't care for it being this way either since it made more sense to be capped at 12 for character creation given that you had 18 total points to spend and min-maxing was the main thing to avoid with a limit in the first place)
  • Updated help text for feature point limits being reached during character creation ("This feature is maxed out for character creation - the limit will be disabled afterwards so that you can freely grow and develop your character over time")
  • Updated help text boxes and clarified some descriptions for the feature point system in character creation (Mentioned the 12 point limit is only active during character creation, explained further that the points you spend there are the only ones you get to freely spend like that)
  • Removed some extra unused code for the random soundtrack selection from the title screen (Optimized)
  • A few other quick tweaks


Please let me know of any bugs or issues you encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

9/25/25 - Chaos Chain BIG Update 1.83.0

Chaos Chain
[p]
Attention, freelancers! Here is the next big update for the game! It contains a rebalance for the game progression, a new enemy type, some improvements, quality of life tweaks, and more!

I want to mention something as I recently had someone make a post which said that the forums are locked down - THEY ARE NOT. If you arrive AT THE FORUM LANDING, and you cannot make a thread, CLICK ON THE RELEVANT SUBFORUM ON THE RIGHT SIDE OF THE SCREEN to select the appropriate place to then make your discussion thread. Many games on Steam have a forum landing for important information just like I do.

Here's an image on how: https://postimg.cc/XXXnYXLq

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[/p][h2]BETA Update 1.83.0 Change Log:[/h2][p]
[/p]
[p]Bug Fixes:[/p]
  • [p]FIXED a broken loop on page 7 of world modifiers when manually picking them (Pressing back would loop you into one of the modifiers)
    [/p]
  • [p]FIXED random travel event (Weather Change) sometimes only changing the current weather for a moment and then changing again
    [/p]
  • [p]FIXED an issue with determining to activate the "Earning A Living" side quest if you take Steel (The dog) to your apartment without turning in the "Eviction Notice" side quest first
    [/p]
[p]Changes & Additions:[/p]
  • [p]Added 20 more randomized tv barks (Total is now 435)
    [/p]
  • [p]Updated conditional checks for activating "Earning A Living" side quest to prevent any soft locks
    [/p]
  • [p]Added an automatic fix conditional for players who have encountered the above issue (Talk to Mick and it'll trigger the turn in dialogue for "Eviction Notice" automatically)
    [/p]
  • [p]Started added dialogue for characters in Central Canal Crossing
    [/p]
  • [p]Added Murkworm enemy sprite and battler graphics
    [/p]
  • [p]Added Murkworm enemy type (These will be used more later but for now, they are just random encounter enemies)
    [/p]
  • [p]Added Murkworm bite attack skill and animation
    [/p]
  • [p]Added Murkworm thrash attack skill and animation
    [/p]
  • [p]Added Murkworm Tooth misc creature item
    [/p]
  • [p]Added some Murkworm enemy troop compositions
    [/p]
  • [p]Updated random encounter list for the various districts with the new Murkworm enemies (They are pretty rare)
    [/p]
  • [p]Certain outcomes/dialogue resolutions in the "Family Comes First" sidequest will now give you a gang tag (2 Instances)
    [/p]
  • [p]Updated several ganger sprites/battlers to include some various tattoos (Gang members aren't exactly known for their pristine/clean skin)
    [/p]
  • [p]Updated level experience curve; the exp required for all levels has been increased a bit (This change is to make the leveling progression feel less frequent but also more rewarding - it's also to encourage the completion of side quests, resting for the passive exp bonus, using roleplay options during dialogues, and using the systems that reward exp for completing them such as crafting, delivering paydata to fixers, reading data items, playing verge, and so on)
    [/p]
  • [p]Increased experience rewards for several sections of the main quest (Many of these doubled or increased even further)
    [/p]
  • [p]Increased experience rewards for killing higher level/tougher enemies slightly (With curve so that the value is higher and higher as they get stronger)
    [/p]
  • [p]Updated dialogues for several unique NPCs with new lore, details, and expanded text
    [/p]
  • [p]Added ATM "Cash to Cred" machine functionality (You can now convert cash - the loot item - to CCred at ATMs throughout the game world - you can trade in 1, 3, or 5 at a time and get 1-10 CCred and 1 exp per cash converted)
    [/p]
  • [p]Added ATMs to a few more areas (Industrial Zone, Ashen Row Metro Station, Central Canal Crossing, Lamplight Market, The Slabs, - there was already one on Crescent Strip)
    [/p]
  • [p]Increased chance for cash item to spawn in randomized loot containers
    [/p]
  • [p]Removed cash item from shop lists (It was kinda weird that you could buy it anyways)
    [/p]
  • [p]Changed rank titles for police sergeants/corporals/etc to the abbreviated forms (sgt, cpl, cpt, lt, etc) to conserve screen space (When you played with the text popups set to always enabled, their names took up a lot of space)
    [/p]
  • [p]Updated vending machine icon for usable snack/drink machines
    [/p]
  • [p]Optimized ALL singlular face image files and reduced file size of all of them WITHOUT sacrificing any clarity/definition
    [/p]
  • [p]Updated some NPC faces with new unique features
    [/p]
  • [p]Added police sniper armed/non-armed sprites
    [/p]
  • [p]Added more lights, details, effects, and characters to Central Canal Crossing
    [/p]
  • [p]Finalized the area layout for Central Canal Crossing (Will likely continue to do a few small changes to dial it in but it's pretty much done)
    [/p]
  • [p]Expanded Bull's dialogue and hints before going into the Red Saints hideout in Ashen Row during the main quest
    [/p]
  • [p]Added some new randomized generic callouts for police at barricades
    [/p]
  • [p]Darkened some environment graffiti
    [/p]
  • [p]Cleaned up some face images
    [/p]
  • [p]Updated several item/equipment icon arts
    [/p]
  • [p]Removed many extra, unused, leftover, and old item/equipment icon arts
    [/p]
  • [p]Balanced a few enemy stats (Mostly just a few adjustments to health and mettle values)
    [/p]
  • [p]Some various minor tweaks and adjustments
    [/p]
[p]
Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:
[/p][p]
That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː[/p]

Chaos Chain - 35% Off Sale!

Chaos Chain


Listen up, Freelancers!

Chaos Chain and its support DLCs are on sale now!

You can find out more, below!

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/bundle/24352/Chaos_Chain_Ultimate_Chaos_Bundle/

A link to the support pack DLCs:
https://store.steampowered.com/dlc/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

9/15/25 - Chaos Chain Hotfix 1.82.1

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.82.1 Change Log:[/h2]

Bug Fixes:
  • FIXED a crash caused by a specific set of circumstances in the "Relief Recovery" quest


Changes & Additions:
  • Updated some sprite files
  • Did a few backend changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː