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Chaos Chain News

1/25/24 - Chaos Chain Hotfix Update 1.33.1

Chaos Chain


Salutations, freelancers...

Here is a quick hotfix update for the major update that came yesterday. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.33.1 Changelog:[/h2]

Bug Fixes:
  • FIXED a bug with entering a new Alias in the PDA which made the confirmation message appear 3 times
  • FIXED an encounter in the Industrial Zone not freezing the player immediately when it starts and thus leading to a hang up
  • FIXED Dr Cranlin's name not being highlighted while having her quest
  • FIXED several typos
  • FIXED some dialogue action text inconsistencies
  • FIXED a missing sound effect in Omari's intro
  • FIXED "A Real Meal" side quest not having a journal description (It was accidentally showing another side quest's description)
  • FIXED some text running off screen in a few quest related dialogues


Changes & Additions:
  • Added rags to Plug's shop (He should have had this)
  • Got rid of some old code that is no longer needed
  • A few other quick tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

1/24/24 - MAJOR Chaos Chain Update 1.33.0

Chaos Chain


Salutations, freelancers...

Here is the next update for the game. Check out the change log below!



*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.33.0 Changelog:[/h2]

Bug Fixes:
  • FIXED being able to access the PDA and companion dialogue hotkeys during the intro and character creation
  • FIXED amount text when Neko gives the player equipment in the beginning of the game to reflect the new amounts
  • FIXED some dialogue actions being the wrong text color
  • FIXED some dialogue typos
  • FIXED Spray Reaper Full Auto skill costing no AP
  • FIXED a few tileset pathing issues


Changes & Additions:
  • Added new Steam Achievements
  • Updated the code handling the splash screen and warning screen regarding epilepsy - the warning screen will only show if no save file is present in the game folder
  • Rewrote and reworded several parts of the intro (It sounds a lot better and more "together" than it did before)
  • Added one extra line of blank space between each major section of text in the intro to allow more time for reading the previous section
  • You can now quickly bring up the save menu (Quicksave) by pressing "Q" and this will allow you to save if you have a memory chip (Works just like saving regularly)
  • Updated Controls scene with quicksave menu keymap info (Q)
  • Increased the size of area transfer diamonds to be more obvious
  • Neko's shop is no longer a one-stop shop for all types of weapons and ammo (I've modified the weapon seller lists quite a bit with this update)
  • Added "Heavenly Gift" repeatable side quest
  • Added Reservoir Station 16 interior area to The Slabs (The area is not currently used for anything but it will be)
  • Added Warehouse Alley new subdistrict (Connects Ashen Row and Crescent Strip similarly to Smugglers' Bend - this district doesn't have a ton of stuff yet but I will add more to it in the near future)
  • Added Smuggler Storage Unit interior area to Warehouse Alley (New weapon seller - go see what he has - new stuff on the menu!)
  • Added an additional optional way of completing the "Rats Nest" side quest (Spoiler: It involves a molotov)
  • Updated The Slabs area with some redesigned buildings and some additional scenery
  • Added Smuggler character sprites
  • Updated list of possible danger / hostile names of character types in the environment to highlight in orange
  • Added Blowtorch exotic weapon (Can be used indefinitely as long as fuel is equipped, but isn't very powerful unless you use the special attack skill "Blowtorch Scorch" - increases damage and status effect chance but requires fuel to be consumed)
  • Added Flamethrower ordinance weapon (Light it up!)
  • Added Flamethrower animations, icon art, and default attack skill
  • Added Flamethrower Immolate special weapon skill
  • Added Blowtorch animations, icon art, and default attack skill
  • Added Blowtorch Scorch special weapon skill
  • Renamed Gasoline to Fuel
  • Low grade medical items have been doubled in loot drop chance for randomized containers
  • All guns and firearms in the game have been given designations in their name to make them stand out a bit more and feel more true to life
  • Added comments to several weapon descriptions
  • Added several new dialogues to existing characters
  • Added some new character graphics (Faces and sprites) for new unique characters
  • Added new flavor text to various locations for lore and world building purposes
  • Added sound effect feedback for opening and closing the world map
  • Cleaned up some icon art
  • Updated the active/inactive portrait overlay for the player character and companions
  • Improved shading surrounding the interface to look more transitional
  • Improved intro music fade between the soundtrack change
  • Added more "texture" to several wall surface tiles to make them stand out more
  • Added two new alternate title screen images with hue variations like the original
  • Added the new alternate images with variant resolutions to the Founder Pack DLC
  • Added new intro image 2
  • Added new intro image 3
  • Provoke now gives +150 initiative on use instead of only +5 (It didn't work sufficiently the way it was intended before)
  • Drone Medtech Treatment ability now heals 12 health instead of 18 (It was too overpowered for such a low cost of AP)
  • Drone Medtech Stabilize ability now revives for 15% health instead of 20% but now also recovers 5% Mettle
  • Chronic Illness Flaw no longer has x2 cost for condition healing, but has an extra 5% weakness against sickness and 5% reduced mettle (The x2 condition healing was a bit overkill in terms of difficulty)
  • Added some more NPC blockers to a few areas to help avoid frustrations
  • Added some more NPCs to a few areas
  • Updated several shop lists
  • Added unlockable titles PDA option
  • Added "Samaritan" unlockable title (Earn 15 Fame)
  • Added "Renegade" unlockable title (Earn 15 Infamy)
  • Added "Outlaw" unlockable title (Reach 5 Heat)
  • Added "Runner" default title (Usable by everyone by default)
  • Updated default title "?????" locked message with detailed info on how to use them (Example: "Trooper" is replaced by "Military Background Only" when it is unavailable to a certain character due to their chosen background)
  • Added more visual clutter decor to some areas
  • Added some more contrast to the font outline color to make the font "pop" a little more and look less like it's just blurry
  • Lowered the pitch of a couple of soundtracks that sounded too "happy" for Chaos Chain's intended theme and atmosphere
  • Improved movement/pathfinding on small/thin objects on the map
  • Added some new randomized background sound effects to both the indoor and outdoor lists
  • Significantly updated the world map image
  • Removed some bits of code here and there to optimize performance further
  • TONS of other misc tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

12/26/23 - Chaos Chain Hotfix Update 1.32.2

Chaos Chain


Salutations, freelancers...

Here's a quick patch for the game! Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.32.2 Changelog:[/h2]

Bug Fixes:
  • FIXED the area transition from The Slabs to Crescent Strip overlapping the transition event from Crescent Strip into The Slabs
  • FIXED several typos
  • FIXED some grammatical errors


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

Steam Winter Sale With Corrosive Studios

Hey everyone!

This is just a heads up that all my games and DLCs are on sale for HUGE savings this holiday season, so stop by and grab them while the sales last!

https://store.steampowered.com/curator/6836576

https://store.steampowered.com/app/1536730/Chaos_Chain/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/371100/Waste_Walkers/


Stay safe and happy holidays!!!

-Cryptic ːCStudiosː

12/20/23 - Chaos Chain Hotfix Update 1.32.1

Chaos Chain


Salutations, freelancers...

Here is a quick hotfix to solve some issues from yesterday's update. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.32.1 Changelog:[/h2]

Bug Fixes:
  • FIXED some typos
  • FIXED some tileset pathing issues
  • FIXED a crash that could occur if a character reached 0 mettle while exploring in certain circumstances


Changes & Additions:
  • Renamed a few skills to sound better
  • Moved the transition point from Crescent Strip into The Slabs so it's easier to see
  • A few quick tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː