1. Chaos Chain
  2. News

Chaos Chain News

10/15/23 - Chaos Chain Update 1.26.0

Chaos Chain


Salutations, dwellers...

Here is another update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.26.0 Changelog:[/h2]

Bug Fixes:
  • FIXED crash related to drinking vitamin water


Changes & Additions:
  • Snipe skill shots (That is: using a sniper rifle to snipe an enemy) now have a 20% chance to cause suppressed)
  • Full Auto Spray, Crowd Shot, Sidefire skill shots now have a 15% chance to cause suppressed
  • Fire Full Auto and Explosive Attacks that target all enemies now have a 20% chance to cause suppressed
  • Burst Fire and Double Tap skills now have a 10% chance to cause suppressed
  • SCPD Travel Event (Both versions for the metro and road travel) now have an extra option to call in a favor and lose either 5 fame or 5 infamy (Calling in a favor with the police to bail your sorry rear out of trouble is not good for your rep)


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

10/13/23 - Chaos Chain Update 1.25.0 (Police Faction + Event)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It adds some police related stuff to the game. It's still early in terms of how much content there is for their faction, but more will come for sure. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.25.0 Changelog:[/h2]

Bug Fixes:
  • FIXED several enemies having incorrect stats with facewraps equipped


Changes & Additions:
  • Took out some extra stuff in the "Unfinished Business" side quest that was a bit over the top for the supernatural (I went a bit too heavy on it for the holiday)
  • Removed the names over top of companion portraits (It was not necessary to have the names baked into the image with the names right beside the image itself in the menu)
  • Scavvers faction now have a 5% lower chance (65% now) to drop scrap, but a +52% chance (55% now) to drop circuitry
  • Corrupt cops now count as their own faction and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Physical Res)
  • Thugs now count as their own faction (Loosely using the term here since they are not all linked together) and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Shaken Res)
  • Added SCPD faction for battles (Unique bonuses: +5% Physical Res, +5% Stress Res)
  • Added SCPD Trooper enemy type (Can only happen under specific circumstances)
  • Added SCPD Officer enemy type (Can only happen under specific circumstances)
  • Added SCPD Enforcer enemy type (Can only happen under specific circumstances)
  • Added SCPD Patrol enemy troop (Event based)
  • Added police battle callout list
  • Added SCPD Crime Unit random travel event (There are versions for both metro and road travel - there are several outcomes and choices associated with this event)
  • A few other minor tweaks and changes here and there


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

10/11/23 - Big Chaos Chain Update 1.24.0

Chaos Chain


Salutations, dwellers...

Here is the next big update for the game. It has some new additions to existing features and systems, new equipment, a new side quest, and a lot more! Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.24.0 Changelog:[/h2]

Bug Fixes:
  • FIXED some tileset graphical issues
  • FIXED armored mandible description saying it equipped to the accessory slot when it really equipped to the head slot
  • FIXED a few tech accessories that were actually giving resistance to interference instead of lowering it


Changes & Additions:
  • Added new Steam Achievements
  • Added "Unfinished Business" side quest (Not a huge quest but has a few different ways to complete, optional objective with variant choices - should be a decent fit for Halloween)
  • Added Tactical Headset accessory
  • Added Cannibal Mask head gear (Thought it would go with Halloween)
  • Added Kitchen Knife melee weapon (Thought it would go with Halloween)
  • Added Improvised Gas Mask head gear
  • Added Eon Espresso shop area (Crescent Strip)
  • Added several new roleplay options to existing quests to expand the possibilities for them
  • Added a few new quest outcomes to existing quests
  • Added new random metro travel event - Junkie OD
  • Added new random metro travel event - Rundown
  • Added new random metro travel event - Short Rest
  • Added new random metro travel event - Rolling Ammo (Several variations)
  • Added new random road travel event - Street Preacher (2 variations)
  • Added new random road travel event - Gutter Sludge (2 variations)
  • Added new random road travel event - Synth Coffee Stand
  • Added new random road travel event - Scavver Harvest (3 variations/outcomes)
  • Added new random road travel event - Thug Toll (Several variations/outcomes)
  • Expanded a lot of the graffiti in game to be more customized and unique for Chaos Chain
  • Recolored and improved some tileset graphics for several buildings
  • Added some new character graphics (Sprites) for some generic characters
  • Added new character graphics (Sprites and faces) for some quest related characters
  • Added some extra shop characters to The Slabs
  • Updated some shop listings
  • Updated randomized container loot drop lists
  • Updated all face files to have names baked into the image for the character involved in the dialogue (This should help with identification)
  • Improved detail on some item icon art
  • Added some more scenery to a few exterior areas
  • Rebalanced some gear that was a bit OP
  • Added some new item icon art
  • Added noxious sludge troop (Lone variant)
  • Tech accessories now universally lower interference resistance by 5% (Won't affect anything unless cyberware is installed on the character so don't worry)
  • Added some extra lore for the main storyline (Messages, events, dialogues, etc - There's quite a bit of new stuff)
  • Added icon art to the various actions available during system hacking to give an indication of what stat you are going against in each scenario
  • Renamed "Forced" capture during system hacking to "Stealth" capture to be more specific on what the action represents
  • Added some more visual feedback regarding events during system hacking
  • The maximum boost for any of the three (Detection/Denial/Counter) stats during system hacking is 25% (I did this because the numbers would keep climbing and make it extremely difficult)
  • Node takeovers during system hacking can now result in a glitch if a takeover fails (Glitch chance is equal to 100 - (5 + (15%
  • the integrity rating)) of the system in question - there are 6 types of system glitches which can occur - there is a version to boost 5% denial/detection/counter chance and there is a version which resets each of them - this idea is to add a sort of "wildcard" event during system hacking to make it a bit more engaging)
  • Added Burnout status effect (-15% max mettle, -5 initiative - this status has a medium duration)
  • Drones now have natural immunity to the Burnout status effect (Making them even more appealing as hackers)
  • Disconnecting from ongoing system hacking will now give the burnout status effect (This is to encourage you to stick with the ongoing hack instead of just quitting the moment something bad happens)
  • Resting now removes burnout status effect
  • Synergy Stims now remove burnout status effect (No cost adjustment)
  • Doctors automatically cure burnout when you pay them to heal you
  • Updated quick reference screen
  • Updated tips screen
  • Added some missing sound effects to some of the plot related cutscenes
  • Various other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review for me. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Chaos Chain Week Long 30% Off Sale!

Chaos Chain


[h2]Call all freelancers, rebels, runners, and outcasts![/h2]



For this week only, Chaos Chain is on sale for 30% off! This sale is in celebration of all the updates that I've been releasing lately, with over 15 of them in the past two months!

Grab it while the sale lasts!

https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

9/22/23 - Chaos Chain Update 1.23.0 (Mutt Drone)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. There's a new drone type, some fixes, and some more content mixed in! Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.23.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some dialogue formatting inconsistencies
  • FIXED Greene not having several medical items in his shop
  • FIXED Street Ramen not allowing selection of companions to consume it
  • FIXED inventory display sometimes showing a ton of 0's in container screens
  • FIXED some enemy drone stats being too high


Changes & Additions:
  • New drone class: Mutt (Dog style security drone - Best for fast combat or quick support roles - Thanks to Acehangman for helping by creating the main sprite for them!)
  • Added Mutt drone graphics
  • Added Pounce unique Mutt drone attack skill
  • Added Mutt drone to the Ex Machina shop (Can be purchased for 650 Cred)
  • Added Mutt drone enemy battler and encounters
  • Added Electro Whip exotic weapon
  • Added Electro Whip attack skills and animation
  • Added some new icon art
  • Updated all items and skills to allow/prohibit the Mutt drone to use them as necessary
  • Updated Credits scene
  • Added some new environment graphics
  • Added some new sprites for NPCs
  • Added an area intro to The Slabs subdistrict
  • Added some more generic NPCs to some areas
  • Added some NPC blockers to The Slabs to avoid them blocking tight pathways
  • Added some new environment graphics to The Slabs (Smoke, dust, etc)
  • Updated some enemy stats
  • Updated some ship listings
  • Added 10 generic employee phrases and responses for some NPCs in certain locations
  • Various other tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː