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Chaos Chain News

9/8/23 - Major Chaos Chain Update 1.20.0 (Companion Improvements + More)

Chaos Chain


Salutations, dwellers...

Here is the next major update for the game.

So, a common misunderstanding/complaint that I've seen is that most consumable items were mainly only for the main character. This included any and all food/drink items, some medical items, some drug items like booze or cigs, and even some other various items. Well, I've gone through EVERY item manually and made it so they can be used on companions now. Given this change, it should be SIGNIFICANTLY EASIER to manage your companions in terms of their health and mettle.

This change makes it so that companions can much more easily have their health and mettle restored outside of combat - no longer only relying on passive healing, sleeping and specifically designated medical items. Companions can now use ANY and ALL ITEMS.

Another big change comes from community input and is in regard to how easily you can get your hands on low-quality consumable items such as snacks and so on. Vending machines! Yes, you can now use either of the two vending machine types - snacks or drinks - to buy some cheap items for a FIXED PRICE. The prices in the vending machines DO NOT shift with the in game economy fluctuations, so you'll always be able to reliably know exactly how much cred you'll need to buy from them.

Another small request from the community was to add some misc items to drop from killing monsters/creatures other than the humans or the drones. Animals and creatures already had some various loot items in their drop lists, but they now have some special loot drops that are unique to them. They can be sold for a bit of cred to help you pay for that fancy new augment or that expensive gun that you've had your eye on.

Some other notable changes are that some of the colors in the game (especially related to mouse-over text) have been changed/swapped to look a little better than they did before, toxic rain now affects companions since they are so much easier to manage now, and some new gear/usable items have been added.

Vending machines

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.20.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some typos
  • FIXED the terribly annoying sound bug related to using the mouse in selection menus which caused the mouse-over sound to play endlessly if your cursor was in the exact middle between two separate choices


Changes & Additions:
  • Optimized several background processes
  • Changed the tan color representing taking actions during dialogues and for the standard mouse-over text to be a very light blue-green
  • Changed mouse-over colors of several NPC types to be orange to represent possible danger
  • Added new mouse-over colors for several NPC types to be yellow to represent neutrals
  • Added more environmental details to The Slabs subdistrict
  • Added some randomly walking civilians to The Slabs subdistrict
  • Added Last Line gun shop area to The Slabs subdistrict
  • Updated some shop listings
  • Consumable food items can now be used by companions BUT THEY DON'T RECOVER STAMINA AND CONDITION AS THAT PART IS ONLY FOR THE MAIN CHARACTER
  • Consumable drug items such as booze, beer, cigars, etc can now be used by companions BUT THEY DON'T RECOVER STAMINA AND CONDITION AS THAT PART IS ONLY FOR THE MAIN CHARACTER
  • Toxic rain now removes 1 mettle in addition to removing 1 condition if you don't resist the damage and can now affect companions (Removes 1 mettle from companions if they don't resist the damage)
  • Added umbrella gadget (+15% Chemical Resistance, Cannot suffer from Damp Status)
  • Entering ANY interior area from being outside in toxic rain will now restore 1 Mettle to ALL party members
  • Toxic rain now removes 1 mettle from ALL enemies of a combat encounter (Enemies and allies) at the end of each combat round AND companions - only if they don't resist the damage
  • Toxic rain can now affect you during conversations (It was not technically a bug before, but it wasn't working exactly as intended - the weather is no longer polite and absolutely does not wait for your conversation to be over)
  • Updated randomized container loot drop lists
  • Updated enemy loot drop lists
  • Added some new unique NPCs to interact with
  • Updated some quest related hints
  • Fade out duration of screen elements has been sped up, but fade in has been slowed a bit to allow ample time for background processes to catch up when loading a new area (Should not really be noticeable since I just shifted where the timers start but have not extended them)
  • You can now choose to sleep for 12 hours (Counts as resting twice, quicker to use so you don't have to keep clicking the bed, community request)
  • The random price fluctuation at the start of a new game will only be a max of -5% or +5% until the following game day (This means you won't get hit with insanely high prices at least for the first game day)
  • Vending machines can now be used (There are 2 versions: food and drink) and will be a good way to easily stock up on consumables since their prices are set and will NEVER change - unlike in shops
  • Added new graphics for flashing cred symbols over the new vending machine events
  • The main character (Player character) will now recover 1 Mettle in addition to the 1 Health when out of combat and their condition is above 0 over time
  • Synth Coffee and Energy Drinks now restore 5% AP at no extra cost
  • Added Pep-Up Pills consumable (Mild stimulant supplements)
  • Added new battle end comments by party members
  • Added Sludge Slime creature misc item (Can be sold)
  • Added Rat Tail creature misc item (Can be sold)
  • Added Dog Fur creature misc item (Can be sold)
  • Updated non-human enemy loot drop lists (Animals and creatures)
  • Various other small tweaks and changes to improve the overall quality of the game


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/5/23 - Chaos Chain Update 1.19.1

Chaos Chain


Salutations, dwellers...

Here is a quick patch for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.19.1 Change Log:[/h2]

Bug Fixes:
  • FIXED some graphical clipping issues related to tilesets
  • FIXED the conditional for taking Steel (the new dog pet) being backwards for owning the apartment


Changes & Additions:
  • Added 1 new male skin (Community request)
  • Added 1 new female skin (Community request)
  • Greatly reduced the darkness opacity of the surrounding vision fog
  • Greatly increased the view distance radius (Lessened the surrounding vision fog)
  • Added some new effects to the simulated computer system hacking
  • Updated the system hacking screens a bit


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/3/23 - Chaos Chain Update 1.19.0 (Pet + New Subdistrict Outline)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It contains the outline for the next subdistrict - The Slabs - and a new pet that you can get! The new subdistrict is NOT COMPLETE YET AND HAS NOTHING TO DO INSIDE THE AREA - YOU CAN SIMPLY GO THERE TO SEE WHAT I HAVE SO FAR IF YOU WANT TO.

Check out the change log below!

Some previews of the new subdistrict:







[h2]BETA Update 1.19.0 Change Log:[/h2]

Bug Fixes:
  • FIXED Jackal's Survivor's Guilt Flaw description being a bit misleading (It said +5% confused chance and it was meant to be -5% confused resistance)
  • FIXED some typos in dialogues
  • FIXED a testing section of code related to the dynamic weather system which could cause weather effects to trigger indoors when the weather changed
  • FIXED Healing Efficiency showing the wrong stat in the character stat panel


Changes & Additions:
  • Added The Slabs Subdistrict (THIS AREA IS NOT EVEN CLOSE TO BEING FINISHED BUT YOU CAN GO CHECK IT OUT SO FAR IF YOU WISH - THERE IS NOTHING TO DO INSIDE OF THE AREA YET - THIS IS WHAT I AM ACTIVELY WORKING ON IN THE NEAR FUTURE)
  • You can now get Steel (My dog in real life) as a pet in the game - Find him on the first floor of The Views (And yes, you can pet him - it restores Mettle - he's not a companion that can follow you and help in combat, just a pet)
  • Added Pet Bond passive trait (Added when you get a pet, gives a 5% max mettle buff)
  • Added a Steam Achievement for getting a pet
  • Daytime hours (Sunrise to sunset in game time) will now have brighter overall environment lighting and more vivid colors
  • Cassia can now repair the broken processor item that you can buy from a certain shifty individual
  • Added sonic discharger weapon (Less lethal, does damage directly to mettle, exotic class)
  • Added sonic discharger attack skill
  • Added barbed whip weapon (Exotic class)
  • Buffed calm ability (3 Mettle Recovery is now 5 Mettle Recovery)
  • Added all in learnable ability (Heavy melee attack)
  • Added all in ability animation
  • Added all in ability to melee enemy skill lists
  • Vex now starts with all in and sharp as starting skills but lost the deadly talent (Will ONLY affect NEW SAVES)
  • All enemies lost 1 health and 2 mettle
  • Reduced enemy randomized stat fluctuation gain by 2.5% across the board
  • Updated learnable skill lists
  • Updated some shops
  • Added some more free healing items in some of the main plot related areas
  • Sleeping restoration effects have been doubled (Health recovered is now 10 instead of 5 and Mettle recovered is now 30 instead of 15)
  • Experience values are now rounded to the nearest integer instead of rounded down
  • Skill costs are now rounded to the nearest integer instead of rounded down (If you have a skill or status that affects such things)
  • Slightly lowered the opacity of the central orb glow for lighting effects (They looked a bit too solid in the exact middle)
  • The chance to get sick from weather effects is now less if you're indoors (Outdoors is unaffected)
  • Broke down the always running dynamic weather system into separate methods to be more efficient and to only run certain sections of the code under certain circumstances
  • Added some new icon art
  • A few other various tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/25/23 - Chaos Chain Update 1.18.1

Chaos Chain


Salutations, dwellers...

Here is a quick patch for the game with a fix and even some new stuff!

Hungry?

[h2]BETA Update 1.18.1 Change Log:[/h2]

Bug Fixes:
  • FIXED an issue with the "Helping Hands" side quest which caused some of the events and effects that were meant to enable after completion of the quest to not trigger (OLD SAVES: JUST TALK TO DR. CRANLIN ONCE MORE AND IT'LL FIX THE ISSUE AUTOMATICALLY)


Changes & Additions:
  • Base price of all drones have been reduced by 100 (Based on feedback, they were often unreachable due to the prices being so high, so they've been lowered a bit)
  • Added Protein Grubs consumable item (Bio-engineered, edible grubs. High Protein, low flavor, awful texture. Affordable price.)
  • Added new icon art
  • Added book misc item
  • Updated random container loot drop lists
  • Updated some shop listings
  • A few quick misc tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/24/23 - Chaos Chain Update 1.18.0 (Skeletal Implant Slot + More)

Chaos Chain


Salutations, dwellers...

Here is the next update that I've prepared for the game. It has some community feedback changes, some community bug report fixes, and some other cool stuff! The biggest change is the addition of the skeletal implant slot which basically means that all those augments/implants that were split between the auxillary and torso slots now have a third slot available to be installed, so you can get more upgrades and they should make more sense as to where they install to.

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.18.0 Change Log:[/h2]

Bug Fixes:
  • FIXED killing Moth in combat wouldn't give the rest of his team shock
  • FIXED killing Manic in combat wouldn't give the rest of his team shock
  • FIXED the usable couch in The Clouds: F1 being labled as a mattress
  • FIXED a dialogue that didn't have an exit option in the main quest (It could lead to a lock up if the player didn't satisfy one of the three conditions)
  • FIXED Dust Storm weather variation applying damp status effect when fighting outdoors


Changes & Additions:
  • Replaced Temperament: Pessimistic -1% Mettle Regen stat with an additional -5% Max Mettle stat (Now a total of -10% - This was pretty punishing how it was before, especially for Vex the new companion)
  • Updated the method in which the player's character is checked for augments after dying to apply the state to prevent interference damage and glitched status effects from applying to them if they don't have any chrome
  • Added Skeletal Implant Slot for all human characters (I did this based on feedback from the Discord channel - This is the final slot that I plan to add - I think this will be a good change since many of the torso implants would make sense for you to be able to get more than only one - THIS MAY CAUSE SOME STRANGE ISSUES WITH OLD SAVES IF YOU HAVE A LOT OF AUGMENTS EQUIPPED)
  • Reclassified all Skin-Based implants (Dermal Armor, Sub-Dermal Armor, Strengthened Skin) as Torso Slot implants instead of Auxillary
  • Reclassified all Bone Coating implants (Bio-Plastic, Plasma, Polymer, Steel, Titanium) as Skeletal Slot implants instead of Torso
  • Reduced enemy overall health and mettle stats slightly (About 5% across the board)
  • Enabled a fallback feature to automatically make existing saves work with the new slot being added (Details above) for companions joining the group (Auto-Initializes the companion and their default equipment setup - writing this here so I see it if I forget in the future - there was an issue with companions joining after the newest slot got added if they had augware in any of the modded slots)
  • Reduced time for auto-updating all map events when entering a new map
  • Added football helmet head armor
  • Slightly nerfed the effectiveness of the hard hat head armor (It was actually pretty OP how it was)
  • Added some new item icon art
  • Updated random container loot drop lists
  • Updated some shop lists
  • A few other misc changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː