1. Chaos Chain
  2. News

Chaos Chain News

7/15/22 Chaos Chain Developer Status Update

Chaos Chain


Greetings, Dwellers...

Hey guys, I just wanted to stop by and let you all know what I've been working on recently.

First and foremost, I worked more on the HUD interface to make it more sleek, less invasive on screen space, and more intuitive.

HUD 3.0

Objectives that are completed will now turn green to let you know when they're accomplished, you'll no longer see a "0/1" next to ongoing single objective quests, and objectives with more than just one task will count until they reach the maximum or higher and then turn green and remove the counter so it's more obvious which ones require more.

You may also notice that the HUD is smaller on screen - I removed the topmost outer window bar from the HUD so it looks more like it's coming from the top. It saves some screen space and matches how the Stamina window is on the bottom. I also more neatly organized the HUD elements on the top bar and spaced them out more evenly and removed AP (ability/action points) from the list because they were unnecessary there. I spent some time optimizing the HUD refresh rate and factors that cause it to refresh and update so it should be both smoother and quicker.

I also made it so that there are now 5 quickslots instead of just 3 so you can hotkey more items for quick use.

Another thing I did was make combat a bit more engaging by making improvements throughout the system including the screen flashing a faint dark red when a character or companion on your side takes damage, the interface is a bit more focused now with a slight vignette effect, and extended width for the background images in battle to make them fit the scene better when the screen shakes upon taking damage.

Next, I'd like to introduce you to our new "Netpunk" companion, "Cassia", who will be coming to the Slade City sprawl in the next update. As you can probably guess by the name "Netpunk", she's a computer hacker. Ideal for dealing with cybered opponents, she is a great support character who can even handle herself in combat if she really needs to.

Cassia

Known only by her alias, "Cassia" is a brilliant hacker and tech specialist with a knack for dealing with computers and electronics. She comes with some serious hardware, too. A high grade processor, enhanced hearing through the new Spatial Analyzer CyWare, an ECM Link to protect her against interference and glitches, plenty of high tech accessories and gadgets, and the all new Tech Jumpsuit which contains tools and equipment necessary for someone in her field. You'll have to wait and see all that it offers, though. ;-)

Cassia's Starting Equipment Loadout (Not including Augments/Cyberware)

Now, what bonuses does she get as a Netpunk? She's highly intelligent, so she get's an extra skill point to begin with. She's harder to damage with interference and cyber-based attacks, has higher resistance to her tech becoming unstable and becoming glitched, and she's also better at causing her opponents to glitch-out. So we know her background, but what about her edge? Well, her edge is that she's nimble - light and fast. She gets bonuses to avoid being targeted in combat, evasion bonuses, and she's pretty quick so she'll get initiative bonuses as well. Like everyone, she's not perfect however. She has the flaw of being weak - in body, but not of mind. She gets 1 less toughness and muscle.

Her beginning skills allow her to use small guns if she can get her hands on them, she gains experience quicker, is harder to hit with melee AND with ranged weapons, she can dodge criticals a bit better than others, and she has a high mettle maximum to keep her in the fight longer and it also allows her to use more of her combat hacks.

Aside from the new companion and the updated HUD, a lot more quality of life and user friendliness changes will be in the next update, a bunch of new content including new locations/enemies/quests/equipment/etc, and continued fixes and improvements!

I'll have more info very soon, so stay tuned!

-Corrosion ːCStudiosː

7/8/22 Chaos Chain Update 1.3.4

Chaos Chain


Salutations, dwellers...

Hey guys, this is another medium sized update. Nothing major, but certainly nothing too minor. ;-) I've finished up adding in the enemy grenade skills, updated the CyWare weapon damage calculations based on player feedback, fixed a few small issues, added some new stuff, and did a few other things here and there.

I'll be starting work on the next major update which will released WHEN IT IS READY. I'm not going to put a definite time-frame, but it's gonna be a few weeks at least. I plan to add the next companion, finally add a bunch more to the main storyline, add new enemies to encounter, more side quests, and of course a bit of everything else. That's going to take time. So, for now... Check out the change log below for this update!

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.4 Change Log:[/h2]

Bug Fixes:
  • Fixed Pounders Cyware weapon damage being rupture instead of impact
  • Removed a leftover testing event
  • Fixed pipe bomb giving +5 initiative on use instead of +3
  • Fixed smoke grenade not always applying status to allies


Changes & Additions:
  • Cyware weapon attack skills have been given updated damage formulas to make them a bit stronger (They felt a bit weak before due to how their damage is calculated, but they should now be more consistent with other attacks/weapons)
  • Cyware weapon attack skill mettle costs have been reduced by 1 point each
  • Enemy thugs/bandits now have a small chance to drop molotovs (You should be able to loot them if they have access to them so it's fair, right?)
  • Enemy corrupt police now have a small chance to drop flashbangs and concussion grenades (Same as above basically)
  • Increased priority chance for all base enemy attacks by 10% (They should be using their standard attack more often - They were using their abilities a bit too frequently)
  • Added Throw Frag Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw EMP Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Gas Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Smoke Grenade enemy skill (Can be used by corrupt police only right now)
  • Added Throw Thermite Grenade enemy skill (Not used by any enemies at the moment)
  • Added Throw Pipe Bomb enemy skill and added it to some enemy skill lists
  • Pipe Bombs now have their own animation (They had the same as the frag grenade before)
  • Added a small chance to drop pipe bombs to several enemies
  • Updated EMP Grenade animation
  • Updated Gas Grenade animation
  • Increased size of Smoke Grenade animation
  • Updated some item descriptions
  • Updated some item icon art
  • Plug now offers the Bio Harmonizer BiWare implant (+15% Health Recovery, +2% Health Regen, +5 Health)
  • Added Bio-Plastic Bone Coating BiWare implant and added it to Plug's shop list (+5% Health Recovery, +1% Critical Evasion, -1% Evasion, -1% Ranged Evasion, +1% Health Regen)
  • A few other quick tweaks and changes here and there


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

7/5/22 Chaos Chain Update 1.3.3

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.3 Change Log:[/h2]

Bug Fixes:
  • Undid a change from last patch that shifted the camera further when scrolling the map (It was causing some issues)
  • Fixed cyberweapons being counted as cyber abilities (Which now require a hackpad for the new combat hacking system added in the last major update)


Changes & Additions:
  • Added "Throw Molotov" enemy combat skill (This is the first of the enemy grenade skills - It has a very high AP cost and very low priority/chance of them using it, but it will really hurt when they do!)
  • Added "Throw Flashbang" enemy combat skill (Only for the corrupt police at the moment)
  • Added "Throw Concussion Grenade" enemy combat skill (Only for the corrupt police at the moment)
  • Added unique animation for concussion grenades (They were previously identical to flashbangs for the animation)
  • Firewall Program now has unique icon art
  • Data Drain Program now has unique icon art
  • Renamed "Shorted Souls" to "Hopeless Souls" (This just sounds better and easier to understand)
  • Improved graphics for crosswalks and parking spot paint to look weathered and more detailed
  • Contrasted several environmental graphics to be easier to see
  • Removed the ground-based white lights implanted on the roads
  • Brightened the road line side lights and gave them more of a glow to account for the change directly above this one
  • Added a very slight delay (1/15 of a second) to updating variables that reflect stats of the main character to help with processing in areas with a lot of stuff going on
  • Added a very low volume ringing sound when a player controlled character is hurt in combat
  • Added a ramdomized round start sound effect in combat (7 Sounds total)
  • Removed some old, unused soundtracks that don't fit the game's theme
  • Added road grates to all exterior areas
  • Added a bit more clutter to some areas
  • Updated some animations
  • Added a few more distant gunshots to the randomized sound lists
  • Some various other quick tweaks and changes for performance optimization (Especially in larger areas)


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

7/1/22 Chaos Chain Update 1.3.2

Chaos Chain


Salutations, dwellers...

Well, we're jump-starting July with a mid-sized update fresh off the grill! Here's the next update for the game, be sure to check out the change log below!

After this update is live (give me about an hour on that), I will begin working on the next GIANT update with a lot of new content. That one is gonna take some time, however. I'll keep you all updated with status posts periodically when I have time and something worthwhile to show off. I have a lot of big plans for the next update, so stay tuned for news!

For now, I leave you with this update and the change notes below.

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.2 Change Log:[/h2]

Bug Fixes:
  • Fixed a bug where damage calculations were being incorrectly converted and resulting in nullified way more often than intended
  • Swapped the icons for Confused and Stunned (They got mixed up somehow)
  • Fixed Sucker Punch ability adding weapon status effect stats
  • Fixed Brawl ability adding weapon status effect stats
  • Fixed Martial Strike ability adding weapon status effect stats
  • Fixed some text running off screen when talking to Digit
  • Fixed an issue where the player's character was slightly off center on the screen when moving around (This also fixed a slight visual stutter)


Changes & Additions:
  • Added "Main Menu" option to the beginning of character creation in case you accidentally hit new game when trying to load a save
  • Due to player feedback, I have re-added the auto highlight of the box for "Continue" at the main menu if saves are detected
  • Colorized many of the character creation process choices to look better and also help with the stat allocation process so you can clearly and easily identify which stats go together quickly
  • All portraits with visible cyberware have been upgraded to look more detailed and more refined
  • Added a completely/fully cloaked/dark clothed character sprite (Can be used by either gender) to play as
  • Randomized blackouts when outdoors are much less dark now (They were the same as indoor blackout settings previously)
  • Randomized blackouts when indoors are slightly brighter now
  • Random extra damage calculations are now multiplied by the target's resistance to that type of damage (I.E if you hit an enemy for 5 impact damage and get a random extra damage roll of 5 they have a 20% resistance to impact, only 8 damage will be applied instead of 9 - previously it was the full random roll no matter what - This means armor and resistances are much more meaningful now)
  • Added several new icon art for new states, gear, and items
  • Opportunity state now gives a slight action point regeneration
  • Added Cypher Hackpad (Comes with Probe, Firewall, and Data Drain)
  • Added Probe Program (Lets you see any enemy's resistances and weaknesses in combat)
  • Added Probe Program animation
  • Added Firewall Program (Can be used on any ally to boost 40% interference and 20% glitched resistances for 3-6 turns)
  • Added Firewall Program animation
  • Added Firewall status effect
  • Added Firewall state animation
  • Added Data Drain Program (10-20 Interference Damage - Drain, +5 Init on use, +5% Glitched Chance)
  • Added Data Drain animation
  • Rebalanced Exploit Program (Slightly less damage, but slightly faster)
  • Rebalanced Bypass Program (Costs slightly less, but the effects have been slightly reduced)
  • Very slightly extended the screen shake duration for when a party member takes damage in combat
  • Updated Digit's shop
  • Added wires/power lines to exterior areas to help give a sense of depth and verticality
  • Slightly reduced the amount of the very bottom row tiles of an area to display so that the screen stays more centered and it helps to reduce slight graphical inconsistencies
  • Slightly reduced the amount of the furthest right column tiles area to display so that the screen stays more centered and it helps to reduce slight graphical inconsistencies
  • Added a very small amount to the scroll amount when determining the distance to scroll a map as you move through larger areas to help with keeping the screen centered better and also to give more of a sense of motion
  • Some various other small tweaks and changes


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below! It's on sale right now too!
https://store.steampowered.com/app/1536730/Chaos_Chain/

Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

6/25/22 Quick Fix 1.3.1

Chaos Chain


Salutations, dwellers...

Here's one more quick patch for an issue a user reported to me a few minutes ago.

[h2]Update 1.3.1 Change Log:[/h2]

Bug Fixes:
  • Fixed an issue in the "Relief Recovery" side quest when interacting with a specific quest item, a crash could occur


NOTE: You DON'T need to start a new game, but it is always recommended. Especially if you encounter any odd issues after a large update.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː