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12/5/22 - Chaos Chain Devblog

Chaos Chain


Hey everyone!

TLDR: I'm putting out one last major update before the new year and it will focus on questing content. I'll have it ready sometime near Christmas. NO - IT IS NOT THE LAST UPDATE FOR THE GAME, IT'S JUST THE LAST ONE FOR 2022. I'm also doing some FREE upgrades on my original game, Waste Walkers, but that won't affect my work with Chaos Chain, so if you see that, relax.

I wanted to stop by for a sec and let you know about what's going on for the next update to the game and where I'm at. This is kind of a long post, but I'm writing it personally as if I would be talking directly to you in person. This work is very personal and important to me, so my correspondence is going to start reflecting this a bit more.

I plan to release one more giant update before the new year. That means I have slightly less than a month, but that's totally doable as long as everything goes well. With how the game is in its current state, that shouldn't be an issue - it runs smooth as butter, has a lot of content, a lot of room for growth in terms of both improvements and more gameplay content, no crashes or bugs that I'm aware of, and so on.

My plans for the next update are almost entirely just focusing on playable content - the main story and side quests. I know the main story leaves a lot to be desired right now, but as I have said before, I'm trying to build the ENTIRE game as I go. Gear, weapons, skills, locations, characters, plots and subplots, factions, fights, RP opportunities, etc. Not just one portion and then go back and fluff it up. I think that method of development often leads to unnecessary rushes and a lot of the content feels "not touching" and what I mean by that is that it feels like it's not connected and like it doesn't mesh well. I prefer doing little bits as I go, all directly related and connected together.

Yesterday on my day off, I decided to go back to my first game, Waste Walkers, and start a side project to work on overhauling some things and doing some improvements on that game. It's been almost 8 whole years since I released it, but I wanted to go back and do some touch-up work to bring the quality up... Significantly. There have always been flaws with it and there still are, but I wanted to do something special for the people who have supported me and the game that got me to where I am today. If you're interested in reading about it, check out the link below.
https://store.steampowered.com/news/app/371100/view/3651886049862159185

Now, that said, it won't interfere with my work on Chaos Chain or my focus on it. This is, and still will be for AWHILE, my current passion project. I think it's at the point now where I'd be comfortable betting money that this is probably one of the if not THE most advanced and innovative use of the engine to date as a whole. Now with THAT said, it still has a long way to go. Next year will be a busy one for me to say the least.

Chaos Chain still has a lot of growing in terms of the main plot, side quests, and the game world. I only have a few of the locations in the game right now, and only the very tip of the iceberg for the main story. The side quests number has been steadily growing for awhile, but I still have A TON of them to do. I also want to move to making larger, multi-stage side quests that are more like small missions entirely of their own. I have 4 of those planned as of right now and many more ideas that I've been toying with for sometime. I also need to still implement the hacking system (for doors/cameras/etc) in those future quests and story sections and that is going to be a serious bit of work, but I'll get to it when I can.

I know the development of this game is taking a bit longer than my previous titles, but in all honesty, this game blows all my past work out of the water. The scale, the polish, and level of detail, the huge amount of custom systems and features, etc. I'm trying to make this game as very high quality as possible. Just remember, I'm one guy. I'm an indie dev, the game is not intending to rival AAA studio games especially for this price, but I'm doing my absolute best - and pouring my heart and soul into it.

2023 will be momentous in terms of progress on Chaos Chain. Since I released it in EA in Jan, 2022, the game has completely evolved - both in scope and quality - of what it originally was. I've released somewhere close to 50 updates now, and at least a fifth of them have been ABSOLUTELY HUGE. This will continue steadily all throughout next year, until the game is eventually done. I don't have a direct timeframe on when I plan to finish the game, but I hope you don't view that as a bad thing. In my eyes, that allows me to not rush, focus on making the game as good as it can be, adding even more community requests like I already have been doing like with the bioware, the drones, etc, and just make it bigger and better than I originally even thought was relatively possible.

Thank you for reading, and I will continue to keep you all - and the game, of course - updated.

-Corrosion ːCStudiosː

11/22/22 - Chaos Chain Update 1.5.1

Chaos Chain


Salutations, dwellers...

Here is the next small update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.5.1 Change Log:[/h2]

Bug Fixes:
  • None needed!


Changes & Additions:
  • Molotov crafting schematic balanced by adding another rag to the build requirement
  • Added sound effects to the new hit types (graze and solid hit - you'll hear specific sound effects like a glancing blow or a really loud thump for a solid hit)
  • Some minor optimization of the new hit type system (graze, solid hit, regular hit, critical)


Please let me know of any bugs or issues you may encounter so I can fix them. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

Corrosive Studios - Steam Autumn Sale!

Corrosive Studios


Hey everyone!

This is just a heads up that all of our games and extra content are on sale now for the Steam Autumn Sale!

Check out the deals below!

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/485360/Disgraced/

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Corrosion ːCStudiosː

11/22/22 - Chaos Chain Update 1.5.0

Chaos Chain


Salutations, dwellers...

Hey guys!



Here is the next update for the game. This one is to go along with the giant update from yesterday. It addresses a few small bugs, adds the hit type system to combat, and rebalances some stuff now that more options for progression and customization are added. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.5.0 Change Log:[/h2]

Bug Fixes:
  • Fixed Shoot Hydra Fully Auto skill saying its target was 3 enemies instead of 1
  • Fixed Eye Lighters Flash ability saying it targeted only 1 enemy instead of all


Changes & Additions:
  • Physical attacks now have 4 different levels (Graze: x0.5, Regular: -, Solid: x1.5, Critical: x2 or x3 if you have the world modifier for it)
  • Physical attacks that DEAL DAMAGE and are NOT CRITICALS (Separate roll for crits) will now roll a random number to see if the attack was a grazed, regular, or solid hit
  • Added combat popups for grazed and solid hits
  • Reduced the price of Zeal, Voodoo, Twitch, and Grace narcotic drugs
  • Reduced price of Shortcut and essence medical drugs
  • All prices of firearms and ordinance have increased by 5
  • All prices of firearms and ordinance with burst and automatic capabilities have increased in price slightly (6 for burst, 9 for auto)
  • All grenades and explosives have increased in price by 10 (Except 40mm grenade ammo)
  • 40mm grenade ammo has increased in price by 4 (8 for specialized rounds)
  • Other general balances to the in game economy
  • Eye Lighters skill cost increased to 20 MP instead of 15
  • Medtech Stabilize and Treatment skill costs have increased by 5 AP each
  • Smoke Discharger skill cost increased to 20 AP instead of 15
  • Reduced the amount of Condition recovered from resting slightly (Intended to make food items a bit more useful)
  • Base daily limit for winnings from playing Verge is now 350 instead of 500.
  • High Roller no longer gives unlimited gambling capacity, it just further increases your daily limit by doubling the capacity (Max is 1300 with the Jackpot modifier active)
  • 44 Magnum ammo weapons now all do +1 damage, but the cost of the bullets have increased
  • Updated enemy stats if they use 44 Magnum ammo
  • Selling items is now for only 40% of the base cost instead of 50%
  • A few other quick tweaks and changes


Please let me know of any bugs or issues you may encounter so I can fix them. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Corrosion ːCStudiosː

11/21/22 - Giant Chaos Chain Update 1.4.9 - Drones

Chaos Chain


Salutations, dwellers...

Here is the next big update for the game! It include drones and the lightweight crafting system! Check out the change log below!







*Please note that these changes are not in any particular order.*

[h2]Update 1.4.9 Change Log:[/h2]

Bug Fixes:
  • Fixed some icons clipping into others
  • Fixed enemy grenade use skills playing the animation more than once
  • Fixed implant based abilities not showing up in the skills list in battle
  • Fixed trauma kit price (It was 5 Cred too high)
  • Fixed music timer taking way too long to change tracks
  • Fixed where a rain drop image kept getting stuck on screen occassionally when moving to an interior map when it's raining outside
  • Fixed when talking to Syid and accepting the side quest "Repeated Robberies", the camera would not auto shift back to the player character
  • Fixed some tileset display issues relating to certain objects being in specific locations
  • Fixed old saves still having the old movement speed values (On load, the saves will now auto-acquire the new values)
  • Fixed some tileset related issues (Specifically, pathing)


Changes & Additions:
  • Added a new Steam Achievement for getting a drone
  • Added Discord Channel Link invite button to the main menu
  • Added a Toggle Fullscreen/Windowed button to the main menu
  • Rearranged some main menu options
  • Updated some main menu option icons
  • Updated credits with patrons list (Currently only 1)
  • Added some new characters to interact with
  • Medical kits and bandages now have slower initiative when used in combat
  • Medical kits now cure bleeding by default (Their healing capabilities have been very lightly reduced to balance this change)
  • "Broken" status effect renamed to "Drained"
  • "Broken" (Now called Drained) status effect icon updated from the white flag to a lightning bolt that is mostly grey to symbolize out of energy/exhausted/etc
  • Replaced Manual option with Quick Ref (Shows controls and main status effect info) on the in game menu screen
  • Rebalanced some skills and items (Mainly just their speed in combat)
  • Added new icon art for over 45 different skills, pieces of equipment, status effects, etc
  • Cost to enter surgery for augmentations reduced from 50 to 30
  • Added Ex Machina shop area (In the Industrial Zone)
  • Added Crawler class combat drone archtype (Heavy, built like a small tank)
  • Added Rrawler ram default ability
  • Added Orb class support drone archtype (Light and deceptive)
  • Added Orb disruption default ability
  • Added Outrider class multipurpose drone archtype (Agile and adaptable)
  • Added Outrider overdrive default ability
  • Added Stalker class combat drone archtype (A good mix of durability, evasiveness, and speed)
  • Added Stalker spike default ability
  • Added Raptor class support drone archtype (Fast and reliable)
  • Added Raptor distraction default ability
  • Added large weapon mounts talent
  • Added small weapon mounts talent
  • Added drone gadget slot talent (To allow them to equip their gadgets)
  • Added drone gear slots talent (To allow them to equip drone gear)
  • Added drone equip slots to the list (Frame, Sensors, Battery, Attachment, Mobility)
  • Added minigun turret weapon (Requires at least 5 rounds of ammo) to fire
  • Added minigun turret skills, animations, and sound effects
  • Added stun turret weapon
  • Added stun turret skills, animations, and sound effects
  • Added light turret weapon
  • Added light turret skills, animations, and sound effects
  • Added sniper turret weapon
  • Added sniper turret skills, animations, and sound effects
  • Added auto turret weapon
  • Added auto turret skills, animations, and sound effects
  • Added scattergun turret weapon
  • Added scattergun turret skills, animations, and sound effects
  • Added welded frame drone equipment
  • Added polymer frame drone equipment
  • Added aluminum frame drone equipment
  • Added steel frame drone equipment
  • Added carbon fiber frame drone equipment
  • Added titanium frame drone equipment
  • Added basic sensors drone equipment
  • Added refined sensors drone equipment
  • Added balanced sensors drone equipment
  • Added enhanced sensors drone equipment
  • Added superior sensors drone equipment
  • Added self repair protocol drone equipment
  • Added extra plating attachment drone equipment
  • Added ECM component attachment drone equipment
  • Added stock battery drone equipment
  • Added rapid battery drone equipment
  • Added improved battery drone equipment
  • Added amplified battery drone equipment
  • Added supercharged battery drone equipment
  • Added starter motors drone equipment
  • Added calibrated motors drone equipment
  • Added primed motors drone equipment
  • Added advanced motors drone equipment
  • Added premium motors drone equipment
  • Added kinetic capacitor drone equipment
  • Added charge generator drone equipment
  • Added reactive stabilizer drone equipment
  • Added smoke discharger drone gadget
  • Added medtech system drone gadget
  • Added enigma system drone gadget (Allows the drone to combat hack)
  • Added eye lighters drone gadget (Pretty much built in flashbangs)
  • Added smoke discharger ability
  • Added self maintenance drone ability and animation
  • Added medtech stabilize ability
  • Added medtech treatment ability
  • Prohibited use of medical items on drones (They'll get their own means of repair - Check below)
  • Added drone recovery kit item (For revives)
  • Added drone repair kit item (Drone medical kit for all intents and purposes)
  • Added drone energy rod item (Used for a quick surge of energy)
  • Tinted the reaction balloon icons
  • Tweaked vision radius color tint
  • Added new randomized drone dialogue lines
  • Added workbench graphics
  • Added workbench system (You can craft certain items at workbenches and also modify your drone components if you have a drone)
  • Added workbenches to several areas
  • Added memory chip crafting schematics
  • Added bandage crafting schematics
  • Added molotov crafting schematics
  • Added IED crafting schematics
  • Added drone repair kit crafting schematics
  • Added drone recovery kit crafting schematics
  • Added drone energy rod crafting schematics
  • Reorganized name input changing inside the PDA and added custom character detection settings for special patrons (They know their special codes to activate them)
  • Standardized input error messages (The type that tell you things such as a feature being maxed out or that the name for the main character cannot be blank) so that they always appear in the middle of the screen (If I missed any, please tell me)
  • Temporarily (Possibly permanently) disabled the show_added_states function when on the map screen so that you won't constantly get popups every few seconds that are warning you about a character being dead or broken
  • Added some new appearance variants for some generic characters
  • Added new sprite graphic files for the new characters
  • Added some new tileselt graphics
  • Removed some old, leftover (Deprecated) code
  • Various other (Minor) tweaks and changes




Please let me know of any bugs or issues you may encounter so I can fix them. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

A gentle reminder: if you're enjoying the game so far or have critiques you'd like to share, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!



That's all for now, enjoy!

-Corrosion ːCStudiosː