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Chaos Chain News

8/25/23 - Chaos Chain Update 1.18.1

Chaos Chain


Salutations, dwellers...

Here is a quick patch for the game with a fix and even some new stuff!

Hungry?

[h2]BETA Update 1.18.1 Change Log:[/h2]

Bug Fixes:
  • FIXED an issue with the "Helping Hands" side quest which caused some of the events and effects that were meant to enable after completion of the quest to not trigger (OLD SAVES: JUST TALK TO DR. CRANLIN ONCE MORE AND IT'LL FIX THE ISSUE AUTOMATICALLY)


Changes & Additions:
  • Base price of all drones have been reduced by 100 (Based on feedback, they were often unreachable due to the prices being so high, so they've been lowered a bit)
  • Added Protein Grubs consumable item (Bio-engineered, edible grubs. High Protein, low flavor, awful texture. Affordable price.)
  • Added new icon art
  • Added book misc item
  • Updated random container loot drop lists
  • Updated some shop listings
  • A few quick misc tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/24/23 - Chaos Chain Update 1.18.0 (Skeletal Implant Slot + More)

Chaos Chain


Salutations, dwellers...

Here is the next update that I've prepared for the game. It has some community feedback changes, some community bug report fixes, and some other cool stuff! The biggest change is the addition of the skeletal implant slot which basically means that all those augments/implants that were split between the auxillary and torso slots now have a third slot available to be installed, so you can get more upgrades and they should make more sense as to where they install to.

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.18.0 Change Log:[/h2]

Bug Fixes:
  • FIXED killing Moth in combat wouldn't give the rest of his team shock
  • FIXED killing Manic in combat wouldn't give the rest of his team shock
  • FIXED the usable couch in The Clouds: F1 being labled as a mattress
  • FIXED a dialogue that didn't have an exit option in the main quest (It could lead to a lock up if the player didn't satisfy one of the three conditions)
  • FIXED Dust Storm weather variation applying damp status effect when fighting outdoors


Changes & Additions:
  • Replaced Temperament: Pessimistic -1% Mettle Regen stat with an additional -5% Max Mettle stat (Now a total of -10% - This was pretty punishing how it was before, especially for Vex the new companion)
  • Updated the method in which the player's character is checked for augments after dying to apply the state to prevent interference damage and glitched status effects from applying to them if they don't have any chrome
  • Added Skeletal Implant Slot for all human characters (I did this based on feedback from the Discord channel - This is the final slot that I plan to add - I think this will be a good change since many of the torso implants would make sense for you to be able to get more than only one - THIS MAY CAUSE SOME STRANGE ISSUES WITH OLD SAVES IF YOU HAVE A LOT OF AUGMENTS EQUIPPED)
  • Reclassified all Skin-Based implants (Dermal Armor, Sub-Dermal Armor, Strengthened Skin) as Torso Slot implants instead of Auxillary
  • Reclassified all Bone Coating implants (Bio-Plastic, Plasma, Polymer, Steel, Titanium) as Skeletal Slot implants instead of Torso
  • Reduced enemy overall health and mettle stats slightly (About 5% across the board)
  • Enabled a fallback feature to automatically make existing saves work with the new slot being added (Details above) for companions joining the group (Auto-Initializes the companion and their default equipment setup - writing this here so I see it if I forget in the future - there was an issue with companions joining after the newest slot got added if they had augware in any of the modded slots)
  • Reduced time for auto-updating all map events when entering a new map
  • Added football helmet head armor
  • Slightly nerfed the effectiveness of the hard hat head armor (It was actually pretty OP how it was)
  • Added some new item icon art
  • Updated random container loot drop lists
  • Updated some shop lists
  • A few other misc changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/22/23 - Chaos Chain Update 1.17.0 (New Companion / Companion Feature)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. I added one new small side quest, the community requested feature to allow companions to benefit from the stat adjustments from the new temperaments system, and also another new companion!

Introducing Indigo

Indigo's Starting Gear

Indigo's Augments

Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.17.0 Change Log:[/h2]

Bug Fixes:
  • FIXED some typos
  • General code cleanup and optimization


Changes & Additions:
  • Added "One Good Eye" side quest (This one is meant to be short, sweet, kind of funny, and to the point - I've had this idea in mind for quite some time, but finally got around to adding it - If you don't like the character involved, I will be sad)
  • Added a new Steam Achievement for completing the quest above and for the new companion
  • Companions now have temperaments assigned and benefit from the stat adjustments
  • Added Indigo: SWAT Medic - New Companion (You can get her after completing Helping Hands - she'll be outside the warehouse)
  • Added Indigo face and sprite graphics
  • Added Background: SWAT Medic - Indigo (+1 Skill Point, +10% Healing Efficiency, +5% Trauma Resistance)
  • Added Edge: Highly Skilled - Indigo (+2 Skill Points, +10% Experience Earned)
  • Added Flaw: Anxious - Indigo (-5% To Hit, -5% Critical Chance, - 5 Initiative, -5% Shock Resistance)
  • Added Indigo dialogue options and companion dialogues
  • Updated some icon art
  • Added some new characters
  • Added some new dialogue options
  • Added new character face and sprite files
  • Some other various minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː

Chaos Chain Weeklong Sale!

Corrosive Studios


Hey everyone!



This is a heads up that Chaos Chain is on sale now for the week to celebrate the new major update and subsequent updates that came along with it!

You can find those announcements here:

Major Update:
https://store.steampowered.com/news/app/1536730/view/5651507201783127896

New Companion:
https://store.steampowered.com/news/app/1536730/view/3686812408427901600

Companion Dialogue System:
https://store.steampowered.com/news/app/1536730/view/3686812408424266282

Store page link:
https://store.steampowered.com/app/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː

8/17/23 - Chaos Chain 1.16.0 (New Companion)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It introduces a new companion to the game! Check out the change log below!

Introducing Vex

Vex's Starting Equipment

Vex's Starting Implants

[h2]BETA Update 1.16.0 Change Log:[/h2]

Bug Fixes:
  • FIXED an invisible state having an icon (Was from testing the hotfix yesterday)
  • FIXED a rare case in which the player character could be affected by combat hacks despite not having any cyberware implants


Changes & Additions:
  • Added a new Steam Achievement
  • Added Tachi melee weapon (Katana's slightly bigger counterpart)
  • Updated some shop lists
  • Added Vex - New Companion (Swordsman)
  • Added Vex face and sprite graphics
  • Added Background: Swordsman (Vex: +5 Initiative, +1% Mettle Regen, +5% Bleeding Chance,+5% Chance to Avoid AP Loss When Hit By Melee)
  • Added Flaw: Self Hating (Vex: -5% Max Mettle, -5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)
  • Added Edge: Deliberate (Vex: +1 Resolve, +5 Initiative, +1 Finesse, +5% Critical Chance)
  • Added a new conversation option to a certain NPC in Lamplight Market which is how you learn about Vex
  • Added Vex dialogue options and companion dialogues


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː