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Chaos Chain News

Incoming Patch for All Corrosive Studios RPGs

Corrosive Supporters!


Hey guys! Instead of making several individual announcement posts, I'm making this one to cover all the bases.



A patch will be released for the following games shortly: Waste Walkers and all of its expansions, Disgraced, Lawless Lands and its expansion, and later on with the next update - Chaos Chain.

The patch is to fix a long standing issue in relation to changing equipment in combat. There was an issue with the code in relation to using the mouse where the FPS would tank when hovering over an equipment slot that currently had something equipped in it. There was a loop that was causing the info panel to CONSTANTLY refresh EVERY frame (60 times a second) and that obviously takes a huge toll on performance.

I never realized how bad it was until I was working today on Chaos Chain. The issue was present in all my previous RPGs but I never even noticed. The only reason I found it now is because Chaos Chain has A LOT of slots for equipment (both actual equipment and then the augmentation slots for cyber/bioware), so the whole screen gets super laggy and it was just awful.

Anyways, it's fixed now. The patch for each game will be live shortly, I am just waiting for the builds to be complete and then I can start uploading.

Thanks for reading and for your support!

-Cryptic ːCStudiosː

Waste Walkers 50% Off Sale! (And DLC)

Waste Walkers


Hey everyone!

This is just a heads up that my game, Waste Walkers - which still receives support and updates and free upgrades - is on sale now for 50% off along with all the DLCs!

Grab it now while the sale lasts!

https://store.steampowered.com/app/371100/Waste_Walkers/

https://store.steampowered.com/app/439900/Waste_Walkers_Deliverance/

https://store.steampowered.com/app/1630620/Waste_Walkers_Chaotic_Wastes_DLC/

https://store.steampowered.com/app/1794090/Waste_Walkers_Supply_Lines_DLC/

Link to the DLCs:

https://store.steampowered.com/dlc/371100/Waste_Walkers/

Enjoy!

-Cryptic :CStudios

Lawless Lands 40% Off Sale! (And DLC)

Lawless Lands


Hey everyone!

This is just a heads up that Lawless Lands is on sale now for 40% off and the DLCs are all on sale too!



Grab it now while it's super cheap!

https://store.steampowered.com/app/880130/Lawless_Lands/

https://store.steampowered.com/app/1408290/Lawless_Lands_Unrest/

https://store.steampowered.com/app/2699070/Lawless_Lands_Witchcraft_DLC/

https://store.steampowered.com/app/1691980/Lawless_Lands_Smoking_Sands_DLC/

Link to all the DLC:
https://store.steampowered.com/dlc/880130/Lawless_Lands/

Enjoy!

Cryptic ːCStudiosː

6/6/25 - Chaos Chain Update 1.72.0 (Balance Adjustments, QOL Improvements, ETC)

Chaos Chain


Attention, freelancers. I've got a new update for you!



Here is the next update for the game. I did a lot of changes to game balance, player agency in terms of viability of different builds, and a whole lot of other improvements! Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.72.0 Changelog:[/h2]

Bug Fixes:
  • FIXED some typos
  • FIXED enemies with cyware that could use synergy stims in combat but didn't have them in their loot drop lists
  • FIXED the campfire inside the shipping warehouse area (After the related quest) not acting as a campfire object (It was visual only but now it works like other campfires - giving you increased stamina regen nearby it and allowing you to rest and save, manage your squad, etc)
  • FIXED red shipping container side graphics saturation not matching the front graphics
  • FIXED a bug caused by my own testing (I left a small buff on the main character in the public branch)


Changes & Additions:
  • Finished work on the Piker Cemetery: Service Tunnel area (Just need to finalize the quest associated)
  • Added some map-specific soundtrack settings for a few areas (Didn't add new music, just set specific tracks for certain areas)
  • Added razor blade misc loot item ("1984" called to say hi)
  • Added tactical fatigues body equipment (Inv: 2, Body, Protection: 1, Armor, 5% Rupture, -10% Target Rate,
    +1% Critical Evasion, +1% Evasion, +3% Ranged Evasion)
  • Indigo now starts with tactical fatigues instead of a stab vest (This will only affect new playthroughs)
  • Added support armature equipment (Inv: 3, Gear, Support, Init: 15, -5% Interference Res, +3% Ability Point Regeneration, +5% Critical Evasion)
  • Clarified some skill descriptions for easier readability
  • Added new item icon art
  • Updated several areas
  • Expanded various dialogues with unique NPCs
  • Added thug hacker enemy graphics (Sprite and battler images)
  • Added thug hacker enemy type (He uses an icebreaker hackpad and an armican d10 trickster pistol as backup --- This is the first enemy hacker in the game, but many more will be coming now that I have a baseline to work with)
  • Added enemy hacker combat profile (This isn't perfect by any means and it is intended to be this way --- Enemies using hackpads and combat hacks will NOT always target the best/optimal target for their attacks and may even make mistakes --- This is intended to simulate them not being aware of who is the most vulnerable to interference through electronic warfare)
  • Added new randomized road travel event "Dog eat dog world"
  • Added a new ammo box tile entity graphic variant
  • Added a new generator tile entity graphic
  • Updated several shop listings
  • Updated randomized loot lists
  • Steady now gives 33% instead of 20% to avoid losing AP when hit by a melee weapon or an exotic weapons
  • Psionic abilities/skills are now marked separately with parenthesis around the names (Just a way for me and players who use the special background to keep track of them easier)
  • Added Unbreakable learnable talent (3 Skill Point cost, makes it so the character does not become panicked and lose mettle when an ally is downed)
  • Updated learnable skill lists
  • Mend psionic ability now cures poison and sickness but it now costs 15 mettle instead of 11
  • Remedy psionic ability now cures burnout and burning but it now costs 11 mettle instead of 7
  • Concussion grenades now do 65% shock instead of 75% shock but also gives 70% stunned and 60% confused instead of 65%/55% (The main utility of these have been improved)
  • Flashbang grenades now do 55% shock instead of 65% shock but also gives 65% stunned and 65% confused instead of 60%/60% (The main utility of these have been improved)
  • Updated enemy grenade skills to reflect the changes above
  • Enemy chance to use grenades/bombs is now based on ALIVE members of their group in combat instead of TOTAL (Kill more of them, the chances decrease - this is intended to replicate the fact that as your own characters/companions die, your options usually decrease in terms of what you can do)
  • Further reduced overall enemy chance to use grenades/bombs by 10% (It should be rare seeing as how they are quite catastrophic)
  • Reduced chance for enemies to use skills like "Jump In Front" as well as target related skills by 5%
  • Boss related team support skills such as "Priority Target" and "Encourage" are now based on target related skill chances for being used instead of time/round based
  • Updated several enemy loot drop lists
  • Increased base chance for all kinds of lootable containers to spawn loot
  • Randomized containers now have a higher chance to spawn low tier ammo such as battery packs and nails
  • Randomized lootable ammo containers can now spawn a very small amount of grenade launcher type ammunitions
  • Randomized lootable ammo containers can now spawn an extremely small amount of rocket launcher type ammunitions
  • Randomized lootable ammo containers can now spawn a small amount of arrow type ammunitions (For bows)
  • Randomized lootable ammo containers can now spawn a small amount of bolt type ammunitions (For crossbows)
  • Doubled the base chance for regular ammo types (Bullets) to spawn inside randomized lootable ammo containers
  • Increased chance for dud rounds item to spawn inside randomized lootable ammo containers (This is just an additional chance - it does not affect the chances for real usable ammo to spawn inside them)
  • Added extra visual effects to some interior areas to liven them up (Puddles, roaches, smoke, flickering lights, etc)
  • Added more texture to the crosswalk tiles (They looked too pristine)
  • Changed some exterior tileset colors slightly (Trying to add a bit more color to the environments to make them not look so samey and dark)
  • Deleted some leftover assets no longer being used
  • Added some more NPC blocks to a few exterior areas with tight passages to prevent them from body-blocking the player
  • Cleaned up A LOT of item icon art
  • Removed some extra overlay graphics that were redundant in certain exterior areas
  • A LOT of other minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

Official Links:


That's all for now, enjoy!

Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

-Cryptic ːCStudiosː

Chaos Chain 15% Off! (And Support DLCs)

Chaos Chain


Hey everyone!

In preparation for the upcoming major update, Chaos Chain and all of the support DLCs are on sale now!

Grab it now while the sale lasts!

https://store.steampowered.com/app/1536730/Chaos_Chain/

And here is a link to the support DLCs: https://store.steampowered.com/dlc/1536730/Chaos_Chain/

Enjoy!

-Cryptic ːCStudiosː