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Chaos Chain News

A Discord Channel for Corrosive Studios!

Corrosive Studios Supporters


Hey everyone!

I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.

Here is the link.

I hope to see some of you join!

Thanks!

-Corrosion ːCStudiosː

9/8/22 Chaos Chain Update 1.4.0

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.4.0 Change Log:[/h2]

Bug Fixes:
  • Fixed a bug where selecting a founder pack dlc skin would only allow you to choose from the first 15 portraits (You can now choose from all 20 per gender)
  • Fixed the repick world modifiers option not clearing all of the currently active world modifiers properly (Forgot to add some of the newer ones to the list)


Changes & Additions:
  • Added AR Interface equipment [Inv: 3, Gear, Support] (+10 Mettle, -20% Mettle Cost of Skills)
  • Hunker Down ability no longer requires Mettle Points to use it, but it only gives you 1 AP now instead of 5 (There was an idea in mind originally when I implemented that cost, but I no longer like the idea and since the ability itself got significantly buffed in one of the recent updates, I'm changing how the skill works in terms of cost vs reward)
  • Hunker Down now has an animation
  • Slowed down the rate of out of combat regeneration by 50% (If it's not going to require anything other than waiting, it's gonna take a bit)
  • Increased all enemy default attack chance by 10%
  • Enemies will now only use Hunker Down if they're wounded
  • Shake It Off skill now costs 3 AP instead of 2
  • Added Tactical Delay skill - Take a moment to reload, check your equipment, and focus. (Gain 5 AP, Gain 5 MP, -100 Init On Use)
  • Added Tactical Delay animation and randomized sound effect to play (Sounds of reloading, equipment shuffling, etc)
  • All human character and enemies now have Tactical Delay by default
  • Added some new icon art
  • Extended the default view range (5 points)
  • Increased the default fog opacity (5 points)
  • Increased the contrast of the color tint slightly
  • Added some medical props to appear when you complete the "Helping Hands" side quest
  • Further optimized ongoing background processes that keep track of various stats\variables\etc to perform even better than before
  • Colorized free ability skills text
  • Colorized mettle cost skills text
  • Colorized action point cost skills text
  • Colorized ammo cost skills text (There are literally dozens upon dozens of these so please let me know if I missed any)
  • Updated a few shop listings
  • Various other minor tweaks


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

9/3/22 Chaos Chain Update 1.3.9

Chaos Chain


Salutations, dwellers...

Hey guys, I know I just released a pretty big update yesterday, but I got reports of a few issues overnight, so I wanted to put this update out. I also included some other changes and improvements along with those fixes, so be sure to check out that change log below! :-)

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.9 Change Log:[/h2]

Bug Fixes:
  • Fixed an issue with out of combat regeneration/degeneration of health and mettle
  • Fixed message spacing for warnings about characters dying or leaving the party
  • Fixed an issue where maps with specific soundtracks would cause that soundtrack to continue playing even after leaving (This issue was very apparent when loading from a save instead of starting a new game)


Changes & Additions:
  • Separated some code into different functions to allow simultaneous processing (Should work just fine based on the performance optimizations from last update - I tested this pretty thoroughly in the largest and busiest area - Ashen Row - I didn't notice any performance drops)
  • Optimized stamina regeneration code checking for when the player character has the athletic skill
  • Added Red Saints to the list of characters to display with orange label text above them
  • Health, Mettle, and Action/Ability point recovery is now time based instead of step based (Been meaning to convert this system for a while - now, every 5 seconds out of combat counts as 1 turn in combat)
  • Step based state removal is now converted to time based removal when outside of combat (Status effects will remove automatically over time if they're allowed)
  • Brawl now gives the melee hit (Hidden) status effect (Target loses some AP if hit)
  • Updated post-battle level up sound effect
  • EXP gauge color in the post-battle report now matches the out of combat HUD EXP gauge color
  • Skill Point gain color when leveling up in the post-battle report now matches the out of combat menu Skill Point color
  • Increased the post-battle EXP gauge ticks to 20 from 15 so that EXP gain is more visually obvious
  • Added a bit of vertical space between the EXP/SP gained in the post-battle report
  • Leveling up outside of combat will now play a sound effect when the info message displays
  • Reduced the light blue text outline effect by about 30% (Text looks a lot clearer now)
  • Increased the saturation of the default text color


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː

9/2/22 Chaos Chain Update 1.3.8

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. I was going to wait a bit longer before releasing this so that I could include even more, but I think I'm at a good point in my work right now to release what I currently have. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.8 Change Log:[/h2]

Bug Fixes:
  • Fixed some text going off screen
  • Fixed spacing between companions in combat being too far and resulting in them sometimes being under the UI
  • Fixed an issue where you could enter Augmentation surgery but it had the wrong character selected
  • Fixed some tileset pathing issues
  • Fixed enemy attack elements being overridden in some cases
  • Fixed enemies who used a callout in combat having their name display on a separate line (Above where it normally would)
  • Fixed a rain background sound having a noticeable break where it should loop
  • Fixed a dialogue exit not working correctly in Sergeant Ash's conversation after completing "Relief Recovery"
  • Removed some old, leftover code that was no longer necessary
  • Fixed the stairs in the Eclipse Basement area looking like they come out of the wall


Changes & Additions:
  • Added new Steam achievements
  • Added "Repeated Robberies" side quest (Multiple methods of completion)
  • Added some new skill/trait based roleplaying opportunities and checks
  • Added caffeine tablets consumable item
  • Added Flak Vest armor [Inv: 5, Body, Protection: 2, Armor, Init: -4, 10% Ballistic, 15% Rupture, 5% Puncture, 15% Impact, 15% Explosion, 5% Burn] (+6% Critical Evasion)
  • Added Protean Hackpad (Paint Target Program, Holo Haze Program, Sonic Discharge Program)
  • Added Paint Target Program (Program: +15 Initiative On Use, Paints Target - 3 Turns - -5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)
  • Added "Painted" status (-5% Evasion, -5% Critical Evasion, -5% Ranged Evasion)
  • Added Paint Target Animations (On use, ongoing)
  • Added Holo Haze Program (Program: +5 Initiative On Use, Gives Holo Haze - 3 Turns - Target Rate -15%, Physical Damage Intake -15%)
  • Added Holo Haze Animations (On use, ongoing)
  • Added Sonic Discharge Program (Program: 4-8 Base Mettle Damage, Targets All Enemies, +10 Initiative On Use, +40% Confused)
  • Added Sonic Discharge Animation
  • Updated loot tables
  • Updated some shop listings
  • Added Snack Shack shop area to Smugglers' Bend
  • Added new characters to interact with
  • Added Rested status (80% Chance to be given to each current party member whenever you rest - Gives +10% EXP gain for a while)
  • Added Resourceful talent (15% Chance to receive 5-15 Cred each game day)
  • Added Reputable talent (15% Chance to gain 1 fame or infamy each game day - whichever is higher or random if they're even) [Talent]
  • Added a space between icons in enemy names (Like the skull for bosses) and their name text
  • Cybered enemies now have a processor icon next to their name so it's at least somewhat obvious which enemies have visible cyberware
  • Replaced a police roadblock in the Industrial Zone with a makeshift barricade (Trying to represent a low police presence)
  • Improved outer shading of roof tiles to be more contrasted with their surroundings
  • Improved the circuit background menu image to be more evenly spread out
  • Slightly increased the fade in/fade out screen effect when moving between areas (3/4 of a second now instead of 1/2 of a second to help with performance while changing maps - You're barely going to notice a difference but it helps especially in areas with a lot going on like city sectors)
  • Added some new icon art for various items, skills, and equipment
  • Added "Cycle" command to the equip menu scene to allow you to quickly change to the next character in your group
  • Augmentation surgery will automatically default the selected character equipment screen to the player character
  • Augmentation surgery will now lock to the player character's equipment screen (I may change this in the future if I end up allowing the player to augment companions but currently I have this blocked off)
  • Color-coded descriptions for CyWare and BiWare to match their main item colors
  • Added Manglers (First BiWare weapon upgrade) [Inv: 2, Arms Imp., BiWare, -5% Health Recovery] (2 Damage, +7 Init, +10% Bleeding, +6% Shock, Two Attacks, Rupture)
  • Added Headphones accessory [Inv: 2, Accessory, Gear] (+20% Confused Res)
  • Updated enemies wearing face wraps with stats to reflect it
  • Added Thug Bandit enemy class
  • Added Thug Robber enemy class
  • Dying in combat will no display a message saying "You were defeated." and then requiring you to press Enter, it will now fadeout and immediately go to the Game Over screen
  • Slightly darkened the controls and tips screens so they weren't so bright
  • Updated some randomized travel events
  • Added a few more variations to some of the existing randomized travel events
  • Made some environmental graphics look more futuristic such as streetlights, crosswalks, road lights, and a few others
  • Removed some main menu background image variations
  • Added rain effect to main menu
  • Brightened the text outline blue color slightly
  • Added ground crack graphics
  • Updated world map image with some new locations (Will be added at a later date) and added metro access map markers
  • Water now has a 40% chance to remove food poisoning instead of only 33%
  • Water base cost increased from 16 to 20 (Clean water is pricey in the dark future)
  • Updated some dialogues slightly
  • Some changes to off screen lag prevention script (Please let me know if you encounter any issues, but this should help maintain good performance tremendously in larger areas)
  • Slightly (Literally less than 5%) reduced base movement speed of the player character (It felt a bit fast like you're always pretty much jogging so I slightly reduced it to make it more sensible for the game's overall mood and to help with visual performance)
  • Added a handler for auto-sorting shop lists based on price (So I don't have to do it manually each time)
  • All Hackpads are now 1 inventory size larger than they were previously (4 instead of 3)
  • Several more minor tweaks and adjustments


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

A gentle reminder: if you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

New Gameplay Video Preview

Chaos Chain


Hey everyone!

I just wanted to let you know that I posted a new gameplay video on the store page and the community hub (but that seems to be having issues showing up right now) if you're interested in checking it out.

The purpose of the video is to just showcase the first few minutes of gameplay.

Please note that there are VERY minor spoilers present, basically just introducing the player to the game world and showing off one of the very first side quests.

You can find the video link below!

https://www.youtube.com/watch?v=yUMnTHjg_M0

Thanks for reading!

-Corrosion ːCStudiosː