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Chaos Chain News

Corrosive Studios Turns 8 Years Old Today And Waste Walkers Sale!

Happy Birthday Corrosive Studios


Woohoo! It's been 8 incredible years!



I wanted to stop by and say thank you to everyone who has helped support Corrosive Studios over the past 8 years. It has been such a wild ride and a real dream come true! I couldn't have done it without you guys!

To celebrate, my first game, Waste Walkers, will be on sale for the next several days with a huge discount along with discounts for all the extra content and DLCs! You can find more info on that below!

https://store.steampowered.com/app/371100/Waste_Walkers/

I also recently launched an Official Discord Server for Corrosive Studios, so feel free to join in!

Lastly, for those of you who don't already know, I'm currently working on Chaos Chain! Here is the link in case you're interested: https://store.steampowered.com/app/1536730/Chaos_Chain/

Once again, thank you all for your friendship, support, and interest that you've shown over the years! Hopefully, we can continue to have many more!

Thanks for reading!

-Corrosion ːCStudiosː

Corrosive Studios Discord Channel

Corrosive Studios Supporters


Hey everyone!

I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.

Here is the link.

I hope to see some of you join!

Thanks!

-Corrosion ːCStudiosː

A Discord Channel for Corrosive Studios!

Corrosive Studios Supporters


Hey everyone!

I've been meaning to expand the way that you all can reach me and be part of a larger community with me if you wish, and today I finally set up a Discord channel for it.

Here is the link.

I hope to see some of you join!

Thanks!

-Corrosion ːCStudiosː

9/8/22 Chaos Chain Update 1.4.0

Chaos Chain


Salutations, dwellers...

Here is the next new update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]Update 1.4.0 Change Log:[/h2]

Bug Fixes:
  • Fixed a bug where selecting a founder pack dlc skin would only allow you to choose from the first 15 portraits (You can now choose from all 20 per gender)
  • Fixed the repick world modifiers option not clearing all of the currently active world modifiers properly (Forgot to add some of the newer ones to the list)


Changes & Additions:
  • Added AR Interface equipment [Inv: 3, Gear, Support] (+10 Mettle, -20% Mettle Cost of Skills)
  • Hunker Down ability no longer requires Mettle Points to use it, but it only gives you 1 AP now instead of 5 (There was an idea in mind originally when I implemented that cost, but I no longer like the idea and since the ability itself got significantly buffed in one of the recent updates, I'm changing how the skill works in terms of cost vs reward)
  • Hunker Down now has an animation
  • Slowed down the rate of out of combat regeneration by 50% (If it's not going to require anything other than waiting, it's gonna take a bit)
  • Increased all enemy default attack chance by 10%
  • Enemies will now only use Hunker Down if they're wounded
  • Shake It Off skill now costs 3 AP instead of 2
  • Added Tactical Delay skill - Take a moment to reload, check your equipment, and focus. (Gain 5 AP, Gain 5 MP, -100 Init On Use)
  • Added Tactical Delay animation and randomized sound effect to play (Sounds of reloading, equipment shuffling, etc)
  • All human character and enemies now have Tactical Delay by default
  • Added some new icon art
  • Extended the default view range (5 points)
  • Increased the default fog opacity (5 points)
  • Increased the contrast of the color tint slightly
  • Added some medical props to appear when you complete the "Helping Hands" side quest
  • Further optimized ongoing background processes that keep track of various stats\variables\etc to perform even better than before
  • Colorized free ability skills text
  • Colorized mettle cost skills text
  • Colorized action point cost skills text
  • Colorized ammo cost skills text (There are literally dozens upon dozens of these so please let me know if I missed any)
  • Updated a few shop listings
  • Various other minor tweaks


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

9/3/22 Chaos Chain Update 1.3.9

Chaos Chain


Salutations, dwellers...

Hey guys, I know I just released a pretty big update yesterday, but I got reports of a few issues overnight, so I wanted to put this update out. I also included some other changes and improvements along with those fixes, so be sure to check out that change log below! :-)

*Please note that these changes are not in any particular order.*

[h2]Update 1.3.9 Change Log:[/h2]

Bug Fixes:
  • Fixed an issue with out of combat regeneration/degeneration of health and mettle
  • Fixed message spacing for warnings about characters dying or leaving the party
  • Fixed an issue where maps with specific soundtracks would cause that soundtrack to continue playing even after leaving (This issue was very apparent when loading from a save instead of starting a new game)


Changes & Additions:
  • Separated some code into different functions to allow simultaneous processing (Should work just fine based on the performance optimizations from last update - I tested this pretty thoroughly in the largest and busiest area - Ashen Row - I didn't notice any performance drops)
  • Optimized stamina regeneration code checking for when the player character has the athletic skill
  • Added Red Saints to the list of characters to display with orange label text above them
  • Health, Mettle, and Action/Ability point recovery is now time based instead of step based (Been meaning to convert this system for a while - now, every 5 seconds out of combat counts as 1 turn in combat)
  • Step based state removal is now converted to time based removal when outside of combat (Status effects will remove automatically over time if they're allowed)
  • Brawl now gives the melee hit (Hidden) status effect (Target loses some AP if hit)
  • Updated post-battle level up sound effect
  • EXP gauge color in the post-battle report now matches the out of combat HUD EXP gauge color
  • Skill Point gain color when leveling up in the post-battle report now matches the out of combat menu Skill Point color
  • Increased the post-battle EXP gauge ticks to 20 from 15 so that EXP gain is more visually obvious
  • Added a bit of vertical space between the EXP/SP gained in the post-battle report
  • Leveling up outside of combat will now play a sound effect when the info message displays
  • Reduced the light blue text outline effect by about 30% (Text looks a lot clearer now)
  • Increased the saturation of the default text color


Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

-Corrosion ːCStudiosː