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Chaos Chain News

1/31/22 - Day 4 - Development Status Update

Chaos Chain


Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:

  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/31/22 - Day 4 - Development Status Update

Chaos Chain


Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:

  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/30/22 Day 3 Update 1.0.6

Chaos Chain


Salutations, dwellers...

Here is another quick new update for the game. Check out the change log below!

[h2]Update 1.0.6 Change Log:[/h2]

Bug Fixes:
  • Fixed some pathing issues
  • Fixed some typos


Changes & Additions:
  • Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
  • Added alert for when nearing Lynch's office for the first time
  • Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
  • Slightly reduced darkness opacity of the vision fog and expanded vision distance
  • Slightly reduced the opacity of the rolling fog so it's not so dark


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/30/22 Day 3 Update 1.0.6

Chaos Chain


Salutations, dwellers...

Here is another quick new update for the game. Check out the change log below!

[h2]Update 1.0.6 Change Log:[/h2]

Bug Fixes:
  • Fixed some pathing issues
  • Fixed some typos


Changes & Additions:
  • Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
  • Added alert for when nearing Lynch's office for the first time
  • Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
  • Slightly reduced darkness opacity of the vision fog and expanded vision distance
  • Slightly reduced the opacity of the rolling fog so it's not so dark


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/29/22 - Chaos Chain Day 2 Update 1.0.5

Chaos Chain


Salutations, dwellers...



Here is the first public update for the game. Check out the change log below!

[h2]Update 1.0.5 Change Log:[/h2]

Bug Fixes:
  • Fixed several pathing issues
  • Fixed a few typos
  • Fixed an issue with DLC activation messages not queueing properly (The DLCS were activating just fine, the alert messages were not)
  • Fixed some dialogues exceeding the text box


Changes & Additions:
  • Easy Difficulty (Amateur) now gives the player character +5 max health and +10 max mettle
  • Added event position saving to the exterior city maps for the randomized dust particles
  • Updated graphical effect for the dust particles (now they should look a little smoother)
  • Updated planned movement route for dust particles (they should no longer seem like they are actively following the player)
  • Lessened the randomized timing interval between random sound effects playing in exterior areas and increased it for interior areas
  • The random city lights effect now has a base opacity of 35 and random fluctuation of 0-150
  • DLC Activation optimizations
  • DLC Activation messages are now in green to be more noticeable
  • Replaced a really odd sounding wind background sound with some generic urban ambience
  • Updated the Credits scene
  • Enabled the Soundtrack display at the top of the sceen when the track changes
  • Updated the soundtrack change when you speak to Lynch (it was way too abrupt)
  • Added camera shift to conversation with Patrick in the Gas Mart
  • Added Debugging Mode for testers (Gives 99999 Cred, increases all attributes +99, gives +9999 health and mettle, will expand this further in the future)


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

That's all for now, enjoy!

P.S. Please stop spamming me for free keys. The game is very cheap and I need to be able to pay my bills so that I can keep doing this.

-Corrosion ːCStudiosː