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Chaos Chain News

2/1/22 - Day 5 - Update 1.0.7

Chaos Chain


Salutations, dwellers...

Here is another new update for the game. This will be the last rapid patch for some time as I begin working towards the first major content addition coming later this February. Critical bug fixes will still go on as normal, but as I have already released several patches in the past few days fixing everything that I have found or been reported, I don't think any further critical fixes will be necessary at this time.

This update is mainly for some quality of life improvements and to make the game more user friendly and intuitive. These changes listed below were originally going to just be part of the major content update mentioned above, but I decided to release them early to get the game into a better, more polished state for the time being.

Check out the change log below!

[h2]Update 1.0.7 Change Log:[/h2]

Bug Fixes:
  • Fixed a few tileset pathing issues
  • Fixed a typo in a weapon description
  • Fixed a sound volume inconsistency when equipping gear


Changes & Additions:
  • Increased color saturation of many interface elements
  • Color coded ammo requirements in weapon descriptions gold colored
  • Color coded ammo requirements in skill descriptions gold colored
  • Recolored ammo names to gold instead of the default pink/red for weapons
  • Ammo slot is now optimizable so it will automatically equip ammo if available for a weapon that requires it if you click optimize (this may not always pick the best ammo for a given situation, it chooses based on its own statistical analysis - for example: you might want high bleed chance with hollow points (+50% bleed chance) against a heavily armored enemy, but it may select armor piercing (+1 damage for penetration) instead to get the extra damage to punch through the armor itself)
  • Renamed "Remove Equip" to "Remove" when setting an equipment slot to nothing (empty)
  • Reduced blue glow around text to make it look sharper and less blurry
  • Renamed "System" command in the in game menu to "Exit / System" to be a little more obvious
  • Renamed "Title Screen" to "Exit - Main Menu"
  • Added "Exit - Desktop" to the in game Exit / System menu to allow exiting the game without having to go to the main menu first
  • Added a subtle beep sound effect to play whenever the choice window opens (when waiting for player input in a conversation)
  • Added a green interaction diamond over the stash in the player's apartment
  • Added "Street Ronin Ramen Noodles" nourishment item
  • Added Satoru character to Ashen Row
  • Added "Street Ronin Ramen" food cart shop
  • Added new learnable ability "Martial Strike" (First of the unarmed martial arts abilities - more later - Adds finesse as bonus damage)
  • Added new learnable ability "Lights Out" (66% chance to cause blinded, 1 Damage)
  • Added new default ability "Plug Wound" (66% chance to stop bleeding, costs 3 AP)
  • Added new default ability "Shake It Off" (Recovers 15 Mettle, costs 3 AP)
  • All human melee enemies now can rarely use "Lights Out"


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/31/22 - Day 4 - Development Status Update

Chaos Chain


Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:

  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/31/22 - Day 4 - Development Status Update

Chaos Chain


Salutations, dwellers...



Hey everyone, Corrosion here!

I wanted to stop by and just leave you with a development status update for today to let you all know what my next plans are for the game, moving forward with work on the game.

Starting tomorrow - February 1st, I'll begin work on the first major content update. My plan is to release it mid-late February, but it will probably be late February as I have quite a bit on my list for immediate things to add such as:

  • The first implementation of the cyberware upgrade system
  • Continuation of the main storyline and completion of the first story segment
  • The first companion (and the companion system in general)
  • New interior areas in the current districts to explore
  • New characters to interact with
  • More items/gear
  • The Warrens - new district
  • New side quests
  • New abilities (activated)
  • ... and other general improvements wherever necessary


Chaos unfolds from here...

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

If you're enjoying the game so far, please consider leaving a review. This not only helps with much needed visibility, but also gives me feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the forums!

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/30/22 Day 3 Update 1.0.6

Chaos Chain


Salutations, dwellers...

Here is another quick new update for the game. Check out the change log below!

[h2]Update 1.0.6 Change Log:[/h2]

Bug Fixes:
  • Fixed some pathing issues
  • Fixed some typos


Changes & Additions:
  • Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
  • Added alert for when nearing Lynch's office for the first time
  • Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
  • Slightly reduced darkness opacity of the vision fog and expanded vision distance
  • Slightly reduced the opacity of the rolling fog so it's not so dark


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː

1/30/22 Day 3 Update 1.0.6

Chaos Chain


Salutations, dwellers...

Here is another quick new update for the game. Check out the change log below!

[h2]Update 1.0.6 Change Log:[/h2]

Bug Fixes:
  • Fixed some pathing issues
  • Fixed some typos


Changes & Additions:
  • Added a text file to be created if the player accepts the Early Access Acknowledgement agreement (This won't show every single time you make a character now, it will only show once and once you accept it, it won't show again)
  • Added alert for when nearing Lynch's office for the first time
  • Made "Bite and "Claw" attack sounds higher pitched for Gutter Rats (No more tiger-sounding-rats)
  • Slightly reduced darkness opacity of the vision fog and expanded vision distance
  • Slightly reduced the opacity of the rolling fog so it's not so dark


NOTE: You DON'T need to start a new game.

Please let me know of any bugs or issues you may encounter. The update will be available shortly.

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

That's all for now, enjoy!

-Corrosion ːCStudiosː