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Chaos Chain News

10/20/23 - Chaos Chain Hotfix Update 1.27.1

Chaos Chain


Salutations, dwellers...

Hey guys, here's a hotfix for the latest update. Sorry about that.

[h2]BETA Update 1.28.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a crash caused by the latest update when launching the game


THIS WILL BE LIVE WITHIN THE HOUR.

-Cryptic ːCStudiosː

10/20/23 - Chaos Chain Update 1.27.0 (New Companion and Faction)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. A new faction is added - the Immortals, and also a new companion - Redshift.

The Immortals

Redshift's Starting Gear

Redshift's Starting Cyware

Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.27.0 Changelog:[/h2]

Bug Fixes:
  • FIXED Shock Baton basing damage bonus off of finesse instead of muscle
  • FIXED Electro Whip basing damaghe bonus off of finesse instead of muscle
  • FIXED several skills being classified as ranged attacks instead of melee attacks


Changes & Additions:
  • Added some new Steam Achievements
  • Added Volt Spike exotic weapon
  • Added Volt Spike icon art, attack skills, animations
  • Added Volt Spike learnable ability (Works identically to Hidden Blade)
  • Updated learnable skill lists
  • Updated some shops
  • Added Redshift companion (Shoutout to dq_177 for helping brainstorm and design this companion)
  • Added Redshift companion face and sprite graphics
  • Added Redshift companion dialogues (A LOT)
  • Added Redshift companion chatter list
  • Added Background: Chrome Killer - Redshift (Volt Spike ability, +5% chance to cause glitched, +5% glitched resistance, +5 initiative)
  • Added Edge: Vindictive - Redshift (+5% Critical Chance, +5% Shock Resistance, +5% Stunned Chance, +1% Mettle Regen)
  • Added Flaw: Suppressed Grief - Redshift (-10% Max Mettle, -1 Resolve)
  • Added "Blood Feud" side quest journal entry (Gained when Redshift joins your squad - THIS QUEST IS NOT YET AVAILABLE - I STILL HAVE TO BUILD IT - IT SAYS NOT YET AVAILABLE AS THE OBJECTIVE SO YOU KNOW THAT IT'S NOT READY YET)
  • Improved some item description spacing based on the space available in the description box
  • Added new gang faction - Immortals (Booster Gang - Unique Bonuses: +1% Mettle Regen, +5% Critical Evasion)
  • Added Immortal Flunky enemy sprite and battler
  • Added Immortal Flunky enemy type
  • Added Immortal Ripper enemy sprite and battler
  • Added Immortal Ripper enemy type
  • Added Immortal Basher enemy sprite and battler
  • Added Immortal Basher enemy type
  • Added Immortal Punisher enemy sprite and battler
  • Added Immortal Punisher enemy type
  • Added Immortal Goon enemy sprite and battler
  • Added Immortal Goon enemy type
  • Added Immortal Plugger enemy sprite and battler
  • Added Immortal Plugger enemy type
  • Added several variations of Immortal troop lists (Y'all are probably gonna get your asses kicked by these guys :P but in the event you DON'T, you'll get some REALLY good rewards - this is a great opportunity to get a hacker in your squad to exploit your new opponents)
  • Added Immortal troop lists to the randomized encounter lists
  • Added some new variations of troop lists to the randomized encounter lists (Scavvers, Thugs)
  • Updated some exterior tileset entities with new, more improved appearances
  • Updated some exterior areas with some new scenery
  • Updated a few dialogues to be more specific about game world lore
  • SCPD enemies now have an additional +1 minimum and maximum level fluctuation
  • Updated some random travel events with new variations
  • Added a sound effect to play when using stairs to transfer areas
  • A few other minor changes and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

Alert: Gang Activity In The Slabs

Chaos Chain


Salutations freelancers...



We've got eyes on a new gang who've taken control of The Slabs. No clue what they're up to, but it can't be anything good.

We're gonna have to gather more intel before we know anything solid about them, so hang in there.

Speculate.

-Cryptic ːCStudiosː

10/15/23 - Chaos Chain Update 1.26.0

Chaos Chain


Salutations, dwellers...

Here is another update for the game. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.26.0 Changelog:[/h2]

Bug Fixes:
  • FIXED crash related to drinking vitamin water


Changes & Additions:
  • Snipe skill shots (That is: using a sniper rifle to snipe an enemy) now have a 20% chance to cause suppressed)
  • Full Auto Spray, Crowd Shot, Sidefire skill shots now have a 15% chance to cause suppressed
  • Fire Full Auto and Explosive Attacks that target all enemies now have a 20% chance to cause suppressed
  • Burst Fire and Double Tap skills now have a 10% chance to cause suppressed
  • SCPD Travel Event (Both versions for the metro and road travel) now have an extra option to call in a favor and lose either 5 fame or 5 infamy (Calling in a favor with the police to bail your sorry rear out of trouble is not good for your rep)


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

If you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel!

That's all for now, enjoy!

-Cryptic ːCStudiosː

10/13/23 - Chaos Chain Update 1.25.0 (Police Faction + Event)

Chaos Chain


Salutations, dwellers...

Here is the next update for the game. It adds some police related stuff to the game. It's still early in terms of how much content there is for their faction, but more will come for sure. Check out the change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.25.0 Changelog:[/h2]

Bug Fixes:
  • FIXED several enemies having incorrect stats with facewraps equipped


Changes & Additions:
  • Took out some extra stuff in the "Unfinished Business" side quest that was a bit over the top for the supernatural (I went a bit too heavy on it for the holiday)
  • Removed the names over top of companion portraits (It was not necessary to have the names baked into the image with the names right beside the image itself in the menu)
  • Scavvers faction now have a 5% lower chance (65% now) to drop scrap, but a +52% chance (55% now) to drop circuitry
  • Corrupt cops now count as their own faction and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Physical Res)
  • Thugs now count as their own faction (Loosely using the term here since they are not all linked together) and have a faction-wide buff like other factions do (Their buffs are: +5% Shock Res, +5% Shaken Res)
  • Added SCPD faction for battles (Unique bonuses: +5% Physical Res, +5% Stress Res)
  • Added SCPD Trooper enemy type (Can only happen under specific circumstances)
  • Added SCPD Officer enemy type (Can only happen under specific circumstances)
  • Added SCPD Enforcer enemy type (Can only happen under specific circumstances)
  • Added SCPD Patrol enemy troop (Event based)
  • Added police battle callout list
  • Added SCPD Crime Unit random travel event (There are versions for both metro and road travel - there are several outcomes and choices associated with this event)
  • A few other minor tweaks and changes here and there


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available shortly.

That's all for now, enjoy!

-Cryptic ːCStudiosː