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Chaos Chain News

9/14/24 - Chaos Chain Update 1.55.0

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.55.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a campfire in Warehouse Alley not working properly
  • EXPERIMENTAL fix for comms chip not appearing in the apartment area for old saves
  • FIXED some tileset pathing issues
  • FIXED some incorrect footstep sound effects with certain tiles
  • FIXED some typos


Changes & Additions:
  • Finished work on "Dead Air" side quest (Started in Freight Haven)
  • Added SCRBS Building area (Warehouse Alley - Quest related)
  • Added some grime visual effects to vents
  • Added new unique NPC graphics (Sprites and faces)
  • Added a new enemy boss ("Lizard" - quest based)
  • Added a new boss specific "magic" equipment from defeating "Lizard"
  • Added a new enemy encounter troop
  • Added some new item icon art
  • Amateur difficulty no longer gives a 20% combat exp penalty
  • Added new sprite graphics for environmental objects
  • Updated some existing areas with more details and some changes here and there
  • Added Maintenance Kits to more shop lists so they aren't so hard to find
  • Rewrote some event processes to be more efficient (Took awhile but it should be smoother for long process lists)
  • Adjusted some text formatting for item descriptions to fit better into the text box
  • Several other small adjustments


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/6/24 - Chaos Chain Update 1.54.0

Chaos Chain


Attention, freelancers!

Here is the next update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.54.0 Changelog:[/h2]

Bug Fixes:
  • FIXED an issue when using certain items in the inventory, the amount of the item wouldn't update until you left the window and returned
  • FIXED an issue with choice conditions breaking certain menu options from working if they were the default "cancel" option (Happened in certain cases)


Changes & Additions:
  • Datamine chip now accounts for all party members to see if anyone has this equipped to get the benefits (Doesn't stack though - that would be WAY too OP)
  • Added Dirty Water consumable item
  • Added Iodine Tablets usable item (Can be used to purify dirty water on the go)
  • Added Clean Water crafting recipe (You can add iodine tablets from the inventory or you can add them at a crafting station)
  • Using an item from the inventory will now automatically close the selection window so you don't accidentally use the item multiple times by mistake
  • On Edge talent now allows you to choose if you want to stand and fight off an ambush or escape instead of just auto escaping
  • Added new item icon art
  • Added new road travel event "Makeshift Barricade"
  • You can now boil dirty water at any campfire (The profit from boiling and then selling water is significant - 5x profit)
  • Updated randomized loot drop lists
  • Updated medical shop lists
  • Updated soulless and scavver enemy loot drop lists
  • Updated code for conditional branches in dialogues (Please let me know if there are any issues with this, I could not find any in my testing)
  • A few quick adjustments and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/3/24 Chaos Chain Hotfix 1.53.1

Chaos Chain


Attention, freelancers!

This is just a super quick patch to fix an issue from yesterday's update.

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.53.1 Changelog:[/h2]

Bug Fixes:
  • FIXED combat automatically ending


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː

9/2/24 - Chaos Chain Update 1.5.3

Chaos Chain


Attention, freelancers!

This is a quick tidying up patch and QOL update for the game. Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.53.0 Changelog:[/h2]

Bug Fixes:
  • FIXED a few typos
  • FIXED a choice option in "Something in the Basement" not appearing in green text when the conditions are met
  • FIXED a case where the PDA screen could get stuck open
  • FIXED an instance where the "Selected Hacker" state icon could get stuck when backing out of a hack
  • FIXED an instance where using a campfire could cause text to always appear instantly instead of "typing out"
  • FIXED a rare case in combat where (enemy) drones could become drained even though they are immune and thus, would force you to have to kill them even when they couldn't do anything, dragging the combat out


Changes & Additions:
  • Hint in The Eclipse about the Comms Chip (for Prophet) will only appear if you haven't already grabbed the comms chip or used it
  • Removed a few inconsistencies with dialogue messages
  • You now get 10 exp for passing the check to take Steel in The Views like all other stat/condition checks do
  • Game now autosaves after meeting Danzer in The Views
  • Game now autosaves after the hint during the main storyline about the comms chip linked to "Prophet"
  • Added several new sprawler female sprites (Thanks to Ace Hangman!)
  • Improved some transitional effects in scenes where characters leave the area, screen fades, etc
  • Added a new soundtrack for use in the main menu and in combat
  • A few quick adjustments and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː

8/23/24 - Chaos Chain (Contracts System Framework) Update 1.52.0

Chaos Chain


Attention, freelancers!

Here is the next update for the game. These changes come from talking with players and the community about ways to help the player make more money in the game now that you can fully modify just about everything associated with your entire team.


In order to maintain story cohesion, I added a new character - "Prophet" - who serves as a contract broker and your past contact as the player as a freelancer.


The above image is displayed to give you some backstory when you click on his contact info on your personal terminal in your apartment area in game.

On top of these changes, there is now a (hidden until after you do Prophet's intro quest) "Contracts" option and framework built into the PDA, but it will need to be expanded later on over the next few updates. I ran out of time and wanted to at least release this for the weekend. That said, I can now EASILY drop in new "Contracts" that function similarly to job postings in games like Shadowrun or Cyberpunk where you have either a fixer or a "Mr. Johnson" contact you with details on the job and then you can go about your business.

"Contracts" are going to function almost identically to side quests in Chaos Chain, but they are more open to interpretation, don't necessarily have a known quest giver, save me time since I don't have to create portraits/sprites/backstories for extra characters that are only used like once, and they can be accepted nearly anytime - directly from the PDA interface. They'll also have pretty decent payouts for experience and CCred.

Check out the full change log below!

*Please note that these changes are not in any particular order.*

[h2]BETA Update 1.52.0 Changelog:[/h2]

Bug Fixes:
  • None as I didn't come across any in the one day since the last update


Changes & Additions:
  • Added a new Steam Achievement
  • Added "Tap Dancing" side quest (This is the first contract I've added to get the system in place - it's not super complex, but I now have the framework for the system overall and it serves as an intro to the character you'll be working with for the contracts and provides some more backstory to allow the system to "fit in" to the rest of the storyline
  • Added a "Comms Chip" plot related item that allows you to contact "Prophet"
  • Added a new dialogue hint in the main quest to tell you how to get a hold of your old contact - "Prophet" (OLD SAVES - IF YOU ARE PASSED THE MAIN QUEST "Head in the Clouds", YOU HAVE PASSED THE HINT, SO YOU JUST NEED TO RETURN TO YOUR APARTMENT AREA AND THE ITEM TO START THE QUEST LINE WILL BE ON THE SHELF IN THE BEDROOM)
  • Added current ccred and current alias to the system root menu of the PDA to display
  • Consolidated the customization and overview menus in the PDA into a new "User Options" submenu to make room for more available options
  • Added plot-related items for "Dead Air" (Still working on the quest, I was working on other stuff for this update as requested by players)
  • Added plot-related items for the new "Tap Dancing" contract
  • Added portraits to the messages in the inbox of the personal terminal in your apartment area
  • Added contacts menu to your personal termina in your apartment area to give you info on some important characters
  • Increased repeatable quest reward for "Closed Circuit" from 8 to 10 creds per circuitry that you bring Harvey (That might not seem like a lot, but he was already paying you full price for them as it was, so now it's even higher)
  • Increased repeatable quest reward for "Working with Scraps" from 6 to 8 creds per scrap that you bring Connors
  • Increased repeatable quest reward for "Lend Me Your Ear" from 3 to 5 creds per soulless ear that you bring Stone
  • Increased repeatable quest reward for "Fueled Up" from 10 to 12 creds per fuel that you bring Mondo
  • After character creation, you now have to speak to Bull by answering the door before you can use the sink to "Get cleaned up"
  • Added "Prophet" - your past contact and link to the 'lancer life
  • Expanded the personal terminal in your apartment area
  • Added new item icon art
  • Updated loot drop lists for random containers to help with scavenging, meaning there is more loot available in general
  • Added some new details to some areas
  • A few quick adjustments and tweaks


Please let me know of any bugs or issues you may encounter so I can fix them. This update will be available for download shortly.

A friendly reminder: if you're enjoying the game so far or have ideas you'd like to share, please consider leaving a review for the game. This not only helps with much needed visibility, but also gives me important feedback for the game to help it become a better final product. Also, if you have questions, concerns, or requests, please visit the official Chaos Chain Steam Forums or join the official Discord Channel! I've also gone ahead and started an official Patreon Page to help bring in financial support for the game going forward. You can also make a single donation through Paypal if you prefer!

For more info on the game, visit the store page below!
https://store.steampowered.com/app/1536730/Chaos_Chain/

There's even a demo to try the game out!
https://store.steampowered.com/app/2324430/

Official Links:


Stay Alert. Stay Armed. Stay Alive. Don't lose your humanity.

That's all for now, enjoy!

-Cryptic ːCStudiosː