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Disney Speedstorm Dev Diary – Upgrade Parts Improvements

Hey SpeedStars!

In our most recent Season 4 Improvement Community Pit Stop we outlined some improvements to the Upgrade Parts system in the game. Those changes are now live in-game and we wanted to dig a little deeper into why we made those changes here.

We received feedback from the community that the previous Upgrade Parts system was difficult to keep track of due to the amount of different Upgrade Parts needed to level up Racers. We took this feedback on board with the aim of simplifying and streamlining the whole system.

We would like to thank our amazing community for their feedback that helped us improve this system. The input of our player’s is integral to taking Disney Speedstorm from strength to strength.

The main improvements to the system are outlined in the bullet points below and we go into more detail on important aspects in the rest of the Dev Diary.

The total number of different Upgrade Parts used to level up Racers was reduced from 15 to 10.
The rarity of Upgrade Parts now better reflect their importance.
The new system gives players more freedom when upgrading Racers from Level 1-15 as Collection based Upgrade parts are not required at these levels.
Upgrade Parts now have more detailed tags and descriptions explaining their usefulness, with several Upgrade Parts also receiving visual improvements.

[h2]LEVELING UP[/h2]

It was imperative for us to ensure that players were not negatively affected by the new system. We wanted the experience of upgrading Racers to feel familiar for experienced players, but also simpler for new players and veterans alike.

You may notice that less Upgrade Parts are awarded to players, but this is coupled with the fact that Racers now require fewer Upgrade Parts in total to level up. As a result, the pace that you will upgrade Racers has not changed.

After the conversion to the new system some of your Upgrade Parts will now be required at higher levels than previously. This may mean you cannot use the aforementioned Upgrade Parts immediately, but once you reach these higher levels, you’ll already have some useful materials banked and ready to use.

[h2]UPGRADE PARTS CONVERSION[/h2]

At the start of Season 4, all existing players will have had their current inventory of old Upgrade Parts converted into the new Upgrade Parts. We tried to design the conversion system in a way that ensured players' Upgrade Parts inventories maintained the same utility.

Some Early Access players may have lost progress due to the streamlined Upgrade Parts system, as a result, we rolled out a gift on October 4 to address this. We attempted to make the conversion as close to 1:1 as possible but this was not achievable in all cases, e.g. License Plates.

The table below illustrates how old Upgrade Parts were converted into the new system. The key change is the removal of Collection-based Upgrade Parts between Upgrade Levels 1-15, giving players much more flexibility with how they choose to upgrade their Racers early on.



The table below illustrates the conversion from the point of view of the Mickey and Friends Collection using Racer Mickey Mouse as an example. The key change is the complete removal of Racer Class-based Collection Upgrade Parts, which also gives players more freedom when upgrading their Racers at the highest levels.



[h2]UPGRADE PART CATEGORIES[/h2]

[h3]UNIVERSAL UPGRADE PARTS[/h3]

Universal Upgrade Parts can be used to level up any* Racer.

These Upgrade parts are very common and are required at lower levels.

*Each Racer Class (Speedster, Defender, Brawler, Tricksters) also has dedicated Universal Upgrade Parts.

[h3]COLLECTION UPGRADE PARTS
[/h3]

Collection Upgrade Parts can be used to level up Racers from a specific Collection (Mickey & Friends, Monsters, Inc. etc)

These Upgrade parts are less common and are required at intermediate to high levels.

[h3]RACER UPGRADE PARTS[/h3]

Racer Upgrade Parts can be used to level up specific Racers only. (Mickey Mouse, Woody etc)


These Upgrade parts are rare and are required to reach the highest Racer levels.

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm - Worldwide Launch Event



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Join us for a special event as we celebrate the free-to-play launch of Disney Speedstorm!

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Season 4 The Cave Of Wonders Available Now



Hey SpeedStars!

Disney Speedstorm’s Season 4 “The Cave of Wonders” inspired by Disney’s Aladdin is available now and we can’t wait to join you all on the racetrack! Get up to speed with all the new content arriving in Season 4 below and catch up with the additional improvements we made in our most recent Community Pit Stop.

[h2]4 NEW ALADDIN-INSPIRED RACERS[/h2]

Racers Aladdin, the Genie, Jasmine, and Jafar are revving up their engines to take you on a high-speed racing adventure. Aladdin is a Trickster Class Racer, while the Genie, Jasmine, and Jafar are Defender, Speedster, and Brawler Class Racers respectively.

Details of how to unlock each of our 4 seasonal Racers are listed below.

• Aladdin will be unlockable for free via the Season Tour.
• Genie will be unlockable via the premium tier of the Golden Pass
• Jasmine will be unlockable via the free tier of the Golden Pass.
• Jafar will be unlockable for free via a season-long Time Limited Event.

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[h2]THE CAVE OF WONDERS[/h2]

Our 4 new Aladdin-inspired Racers are ready to drift on a new thrilling racetrack, Agrabah!



[h2]MID-SEASON RACERS[/h2]

The Villains are taking their first step into Disney Speedstorm! Be ready to welcome Racers Hades and Gaston during dedicated Time Limited Events! Hades will be a Trickster Class Racer while Gaston will be a Brawler Class Racer.

If you’re eager to learn more about how their Unique Skills work, we have all the details for you below.

[h3]HADES[/h3]

Hades’s Unique Skill is called “Lord of the Underworld”

Normal Activation: Hades activates a cool mood for a short period of time. He refills nitro fuel when overtaking an opponent while the Skill is active.

Charged Activation: Hades activates an angry mood for a short period of time. He spawns a large fire explosion if being overtaken while the Skill is active.

[h3]GASTON
[/h3]
Gaston’s Unique Skilled is called “Trophy Hunting”

Passive Activation (works for both Normal and Charged activations)

Gaston uses his hunting skills to hunt opponents. For each opponent stunned with his Charged or Uncharged Unique Skill, Gaston collects one trophy, activates a speed boost, and instantly recharges the Skill. The more trophies Gaston has the stronger the boost he activates will be.

Normal Activation: Gaston uses his bow to stun opponents in front at a long range. Right after the Skill is activated Gaston gets a speed boost.

Charged Activation: Gaston activates the boxing stance, stunning the next opponent he collides with within a short interval.

That’s a wrap on all of the new gameplay content coming to Disney Speedstorm Season 4! We’ll see you all out on the racetrack!

Disney Speedstorm is now free-to-play worldwide*. Pre-registration for the mobile version are available on Google Play Store and pre-orders are open on the App Store.

*This game contains in-app purchases, including paid random items.

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm - Worldwide Launch Event Announcement



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Join us for a special event on September 28, at 9AM PDT/ 12PM EDT/ 6PM CEST as we celebrate the free-to-play launch of Disney Speedstorm!

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Community Pit Stop – Season 4 Update

Hey SpeedStars,

Disney Speedstorm’s fourth Season, “The Cave of Wonders”, is just around the corner, bringing the free-to-play launch of the game! The team has been hard at work making improvements, and we’re here to share them with you!

[h2]UPGRADE MATERIALS IMPROVEMENTS[/h2]

The Upgrade Materials system is receiving an overhaul to become more simplified for all players in time for the shift of Disney Speedstorm to free-to-play. The changes include:

•    Reducing the total number of Upgrade Materials per Racer from 15 to 10.
•    Maintaining 3 Universal Materials and 4 Collection Materials (per Collection).
•    Introducing 4 new Class Materials.
•    Changing Material rarity based on the category of the Material.
•    Unifying the types of Materials each Racer needs.

At the start of Season 4, the Upgrade Parts inventory of all existing players will be converted to the new Upgrade Materials. Worry not, the conversion system is designed to ensure that it benefits the player and your new inventory of Upgrade Parts will have at least as much utility as previously, if not more.

We will explain this new Upgrade Material system in more detail in an upcoming Dev Diary, so please stayed tuned for that.

[h2]COLLECTION LEVEL IMPROVEMENTS[/h2]

The Collection Level system is getting revamped next Season! Following the changes, Collection Level rewards will include Racer Shards, Crew Member Shards, vanity items, Upgrade Parts and in-game currency.

As part of this change, all players’ Collection Level points will be recalculated at the start of the Season based on their inventory. Players will receive a pop-up informing them of their updated Collection Level, as well as the rewards of all Collection Levels they’ve reached under this new system.



[h2]RACER BALANCING[/h2]

The following changes are being made to Racers’ Unique Skills:

[h3]Stitch[/h3]

•   The size of the projectiles has been decreased by 30%.
•   The duration of the Charged activation has been reduced by 1 second per each Skill level (up to 4 seconds).
•   The lifetime of each projectile has been reduced by 30% during the Charged activation.
•   The speed of the projectiles blasted backwards or sideways during the Charged activation has been slightly reduced.

[h3]Celia Mae[/h3]

•   The amount of Manual Boost fuel gained during both Normal and Charged activations has been increased for each Skill level.

[h3]Top Speed/Acceleration[/h3]

The Top Speed and Acceleration stats for the below Racers have been increased at all levels between Racer Level 1 and Racer Level 50. This change gives all of the below Racers a little extra horsepower on the track.

Mickey Mouse
Hercules
Mowgli
Sulley
Celia Mae
Bo Peep
Jessie
Jumba
Figment

[h2]RANKED MULTIPLAYER CHANGES[/h2]

We’ve noticed that players have signaled issues with racing against CPU Racers, and we are making the following changes to address this:

•   CPU Racers are being disabled in Ranked Multiplayer races for Racers with an MPR over 3.
•   The number of CPU Racers in Ranked Multiplayer races for Racers with an MPR between 0-3 is being reduced to 4.

[h2]ARBEE DRIVE
[/h2]

Update 3 will introduce an additional control feature to the game – Arbee Drive. With Arbee Drive, the steering and acceleration are controlled by the AI of the game while the player chooses which route to take on the track. All other actions, such as boosting, dashing or using a Skill, remain under the player’s control.



You will be able to toggle Arbee Drive on or off before the start of a race, in the mid-race pause menu, or from the controls settings.

[h2]USERNAME CHANGES[/h2]

Starting from this update, all players will have a unique username in the game. On PC and consoles, the default username will be the one of the platform. If your PC or console username is Arbee123, it will default to Arbee123 in-game as well.

If the platform username is already in use by another account, the player ID number will be added to the end of the username.

Additionally, players will now be able to customize their username from their in-game Player Profile.

[h2]KNOWN ISSUE[/h2]

When dashing a rival Racer, players may occasionally be teleported backwards. This issue will be addressed shortly in an upcoming Hotfix. Stay tuned to our social channels for updates.

[h2]GENERAL FIXES AND IMPROVEMENTS[/h2]

•   A notification showing users with a poor connection will be added to Multiplayer races.
•   Players will be able to contact Customer Care directly from inside the game.
•   A progress bar will be added for all missions in Time Limited Events.
•   Visual improvements have been made to the Golden Pass and Universal Box menus.
•   Fixed instances of crashes on Nintendo Switch when pressing the Home button during a loading screen.

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.