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Disney Speedstorm Hotfix – Season 8

Hey SpeedStars,

We hope all of you have been enjoying Disney Speedstorm’s Season 8, inspired by Disney and Pixar’s Inside Out. Part 2 of the season is approaching fast, and we have a mid-season hotfix ready to roll out on July 8 with improvements and fixes based on community feedback.

[h2]LOGIN CALENDAR[/h2]

Season 8 will see the introduction of a Login Calendar to the game. First-time and veteran players alike will be able to claim some amazing rewards simply by logging in each day. The details of the rewards available from the Login Calendar are outlined below:



[h2]UI/UX IMPROVEMENTS[/h2]

[h3]UI/UX CHANGES MADE BASED ON COMMUNITY FEEDBACK[/h3]

The team has made several improvements to the game’s UI/UX based on the feedback received from the community. We will continue to make improvements based on community feedback in future updates.

• The Upgrade Racer button will no longer be selected by default in the Racer profile tab.
• Information about a Racer’s Common and Unique Skills can now be viewed regardless of whether you have unlocked the Racer or not.
• Clicking on the Racer in the Main Menu will now take you directly to the Racer profile tab.
• Clicking on a Racer in your Party in the Main Menu will now take you directly to the Party profile tab.
• The Racers button has been repositioned closer to the Play button on the Main Menu.

[h3]DUPLICATE EXCHANGE FLOW[/h3]

The duplicate exchange animation flow that occurs when a duplicate item is converted into Season Coins has been shortened.

[h2]UNIQUE SKILL FIXES[/h2]

We have made several fixes to Unique Skills issues that appeared with the launch of Season 8.

RACER MICKEY MOUSE

• The charged activation of his Unique Skill should now correctly grant invulnerability to rival Racers.

RACER MINNIE MOUSE

• She will now correctly receive a speed boost from both the normal and charged activations of her Unique Skill.

RACER RANDALL

• Fixed an issue causing a visual effect from his Unique Skill to persist for the full duration of races.

RACER JUMBA

• In Team Mode, the normal activation of his Unique Skill will only target the Racer in first place and not the highest placed Racer on the rival team.

RACER ANGEL

• The normal activation of her Unique Skill should now correctly grant invulnerability to rival Racers.
• She will now correctly receive a speed boost from the charged activation of her Unique Skill.

RACER JOY

• She will now correctly receive a speed boost from the normal activation of her Unique Skill.

RACER HERCULES

• Teammates will now correctly receive invulnerability by touching the trail during the normal activation of his Unique Skill.

[h3]TEAMMATE UNIQUE SKILL INTERACTION ISSUE[/h3]

The team has identified an issue where certain items spawned from Unique Skills are being destroyed by the Unique Skills of their teammates. The team is working on the issue and aims to fix it in the next update.

[h2]RACER VOICEOVER[/h2]

Racer Fear now has voice lines in-game.

[h2]SEASON BOXES & SEASON BOX CREDITS[/h2]

[h3]SEASON BOXES[/h3]

We are making adjustments to Season Boxes based on community feedback. The main adjustment is that the drop rate for Racer Shards in Epic and Rare rarity Season Boxes are being doubled. The full list of changes that will come into effect at the start of Season 8 Part 2 are listed below:

EPIC RARITY SEASON BOXES

· The drop rate of Racer Shards will be increased from 15% to 30%.
· The drop rate of Common Rarity Crew Shards will be decreased from 40% to 30%.
· The drop rate of Rare Rarity Crew Shards will be decreased from 30% to 20%.

RARE RARITY SEASON BOXES

· The drop rate of Racer Shards will be increased from 20% to 40%.
· The drop rate of Common Rarity Crew Shards will be decreased from 45% to 35%.
· The drop rate of Rare Rarity Crew Shards will be decreased from 30% to 25%.

COMMON RARITY SEASON BOXES

· The drop rate of Racer Shards will be increased from 40% to 45%.
· The drop rate of Common Rarity Crew Shards will be decreased from 30% to 25%.

[h3]SEASON BOX CREDITS[/h3]

In Season 8 Part 2, the amount of Season Box Credits earnable via the Golden Pass and Season Tour is being adjusted. There will now be an even split between Season Box Credits and Reward Capsules. The total combined amount of Season Box Credits and Reward Capsules, including the repeatable tier, earnable will remain the same as in Season 8 Part 1, they will just be split evenly between the 2 types of reward.

[h2]GENERAL FIXES AND IMPROVEMENTS [/h2]

• Various game crash occurrences fixed across all platforms.
• We have resolved the issue causing some players to get stuck on loading screens.
• Your filter selection on the Racer Collection tab will now persist between sessions.

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© Disney. © Disney/Pixar.

© 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Inside Out-Inspired Season 8 Available Now



Hey SpeedStars!

The “Journey of Emotions” season, inspired by Disney and Pixar’s Inside Out, brings a memorable adventure and content to the game, including the brand-new Riley's Mind racing environment!
Get up to speed with all the new content arriving in Season 8 below and catch up with the additional improvements we made in our most recent Community Pit Stop.

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[h2]5 NEW INSIDE OUT-INSPIRED RACERS[/h2]

Racers Joy, Fear, Anger, Disgust, and Sadness are revving up their engines to take you on an emotion-filled racing challenge.

Joy is a Speedster Class Racer, Fear is a Defender, Anger is a Brawler, Disgust is a Trickster, and Sadness is a Defender Class Racer.

Details of how to unlock each of our 5 seasonal Racers are listed below.
  • Joy will be unlockable via the premium tier of the Golden Pass Part 1 (and via the shop after Part 1)*
  • Fear will be unlockable via the free tier of the Golden Pass in both Parts
  • Anger will be unlockable via the Season Tour in both Parts
  • Disgust will be unlockable via a season-long Time Limited Event
  • Sadness will be unlockable via the premium tier of the Golden Pass Part 2*

*Requires Golden Pass Credit or purchase of €9,99/$9.99 or equivalent in local currency

[h2]INSIDE OUT-INSPIRED RACERS UNIQUE SKILLS[/h2]
[h3]JOY – SPARK OF JOY[/h3]
  • Normal Activation: Joy activates an inspiring aura, making her and other racers around her dash forward for a short period of time.
  • Charged Activation: Several memory orbs spawns down the track. For each collected orb, Joy activates dash forward for a very short distance.

[h3]FEAR – SAFETY FIRST[/h3]
  • Normal Activation: Fear shines a flashlight around his kart for a long period of time. Fear protects himself with the light and activates a speed boost if anyone tries to stun him. Can stack up to three flashlights.
  • Charged Activation: Fear becomes invisible for a short period of time and starts regenerating nitro fuel. The duration of invisibility increases when Fear collides with an opponent.

[h3]ANGER – NO DESSERT![/h3]
  • Normal Activation: Anger enters the Angry mood for a short period of time. He explodes if any opponent drives near him for too long, stunning everyone around him, refreshing his skill, and refilling the boost bar.
  • Charged Activation: For a short period of time, Anger activates a concentrated beam of fire from his head and spawns a fire trail behind him. Anger stuns any opponent on touch and refills his own boost bar.

[h3]DISGUST – YUCK[/h3]
  • Normal Activation: Disgust throws a judgemental look at opponents in front of her at a fast speed. If it hits the opponent loses control of their kart and Disgust's skill instantly refreshes.
  • Charged Activation: Spawn several broccoli across the track. Each broccoli stuns the opponent on touch.

[h3]SADNESS - FEELING BLUE [/h3]
  • Normal Activation: Sadness starts crying for a short period of time, making all opponents around her slow down. Sadness regenerates nitro fuel for each affected opponent.
  • Charged Activation: Sadness throws a sad memory orb, that chases the first opponent at a slow speed. Orb slows down all opponents on the way. Sadness regenerates nitro fuel for each affected opponent

[h2]NEW CREW MEMBERS[/h2]
A whole new collection of Crew members will also be added to support you during your races, including:
  • Happy Riley
  • Angry Riley
  • Scared Riley
  • Sad Riley
  • Disgusted Riley
  • Riley's Mom
  • Riley's Dad
  • Meg
  • The Forgetters
  • Jangles the Clown
  • Fritz
  • Frank and Dave
  • Helicopter Pilot
  • Bing Bong
  • Jordan


[h2]RILEY'S MIND[/h2]
Season 8 races will be extra emotional with an all-new environment, Riley's Mind! The track will feature familiar elements from Disney and Pixar’sInside Out.



This new racetrack offers 6 different circuits to discover:
  • Joyride Circuit
  • Dreamscape Ride
  • Rapid Pulse Track
  • Imagination Race
  • Adrenaline Alley
  • Wild Ride Circuit

[h2]MID-SEASON RACERS[/h2]
Make room for new emotion-filled Racers in your Roster, Anxiety and Ennui from Disney and Pixar’s Inside Out 2 are joining the race in thrilling mid-season events! Anxiety will be a Speedster Class Racer and Ennui a Trickster.

If you’re eager to learn more about how Anxiety and Ennui Unique Skills work, we have all the details for you below.

[h3]ANXIETY - OVER-PREPARED [/h3]
  • Normal Activation: Anxiety activates a helping aura for a short period of time. When the opponent approaches Anxiety, she opens a suitcase and generates a random common skill for herself and for the opponent.
  • Charged Activation: Anxiety dives into a suitcase and activates 3 POW1 common skills.

[h3]ENNUI - COUCH POTATO[/h3]
  • Normal Activation: Ennui lays down on her couch and her kart starts autopiloting for a very short period of time. All opponents in Ennui's path have their karts start autopiloting as well.
  • Charged Activation: Ennui sends her couch autopiloting forward, chasing the first racer at a moderate speed. Couch makes all opponents on the way begin slowly autopiloting forward.

That’s a wrap on all of the new gameplay content coming to Disney Speedstorm Season 8! We’ll see you all out on the racetrack!

Disney Speedstorm is available worldwide as a free-to-play title*. The game will be available on Mobile devices on July 11, 2024!

*This game contains in-app purchases, including paid random items

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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.


Disney Speedstorm Heading to NVIDIA GeForce NOW



Drift into Disney Speedstorm, the ultimate Disney & Pixar racing experience. Race with an incredible cast of Racers including Vanellope, Ursula, Olaf, Buzz Lightyear, Mulan, Mickey Mouse, Sulley, and more on high-speed circuits inspired by Disney and Pixar worlds. Master each Racer’s unique skills on the racetrack and claim victory in this thrilling arcade racing experience!

Forego downloads and installation times and never worry about hardware or system requirements with GeForce NOW on PCs.

For more information about GeForce NOW, please visit: https://www.nvidia.com/en-us/geforce-now/



© Disney. © Disney/Pixar.

Disney Speedstorm Community Pit Stop – Season 8 Patch Notes

Hey SpeedStars,

Disney Speedstorm’s Season 8, inspired by Disney and Pixar’s Inside Out, is right around the corner, and the team has been working on significant changes and improvements to the game. Make sure you have read our previous Community Pit Stop covering the new Team Mode and Ranked Race Improvements.

[h2]GEFORCE NOW[/h2]

Disney Speedstorm is available on GeForce NOW!

For more information about GeForce NOW, please visit: https://www.nvidia.com/en-us/geforce-now/memberships/

[h2]RACE START MINI-GAME UPDATE[/h2]

The race start mini-game is getting an update in Season 8. Currently, players receive a speed boost from successfully completing the speedometer mini-game at the start of a race. Players will still receive this speed boost in Season 8 but a brand-new element will now be added.

Players who successfully complete the speedometer mini-game will now also receive a brief period of invulnerability to help them separate themselves from the pack!

[h2]REGULATED MULTIPLAYER[/h2]

We have adjusted the progression system in Regulated Multiplayer so that it takes roughly 50% less races to earn the rewards each week. The rewards will stay the same as they were in Season 7.

[h2]UI IMPROVEMENTS[/h2]

RACER PROFILE

The Racer Profile menu has been simplified, making it easier to access various key elements such as Crew or customization.



RACER COLLECTION FILTER

It’s now possible to sort your Racers by Collection, making it easier to access all Racers under a specific Collection. 



SKILL DESCRIPTIONS

We have updated the Skill Description menu to better highlight how each activation of a Common or Unique Skill works.



MAIN MENU

The Main Menu has been updated further to take new features such as Team Mode into account, as well as providing more direct access to key features such as Missions. Players can now invite friends directly from the main menu by pressing one of the “+” buttons.



The new Main Menu layout breaks down as follows:
  • TEAM/SOLO MODE will determine if you queue as a single player or as a team in Ranked Race. 
  • PLAY queues for a Team or Solo Mode Ranked Race depending on which you have selected. 
  • RACERS includes your current roster of Racers. 
  • MY RANK includes the new Ranked Race progression system and Leaderboards. 
  • MISSIONS includes both Daily and Season Missions. 
  • GOLDEN PASS includes the current season’s Golden Pass details and progression.
  • WORLD MAP includes the Season Tour and Tournaments.
  • SPECIAL EVENTS includes Time Limited Events and Regulated Multiplayer. 
  • FRIENDLY RACE includes Private Track and Local Freeplay.
  • SHOP includes the in-game Shop. 
  • FRIENDS includes your friends list and party options.

[h3]SEASON 8 TOURNAMENTS AND VAULT PASSES[/h3]

During Season 8, Tournaments and Vault Passes will become available for the Aladdin and Mickey and Friends Collections.

Tournaments will be available for Racers, Aladdin, Jasmine, The Genie and Jafar from the Aladdin Collection and Racers, Mickey Mouse, Donald Duck, Goofy, Minnie Mouse and Daisy Duck from the Mickey and Friends Collection.

[h3]RACER BOOST[/h3]

Racers Ariel, Ursula, EVE and Fix-It Felix are now available to select.

[h3]RACER VOICEOVER[/h3]

This season, Racers Joy, Sadness, Fear* and one of the 2 mid-season Racers will receive voice line in-game.

*Racer Fear will receive voice lines during the Season 8 mid-season Hotfix.

Racer Sergeant Calhoun will receive voice lines at the start of Season 8.

[h3]GENERAL FIXES AND IMPROVEMENTS[/h3]

  • Various game crash occurrences fixed across all platforms.
  • The first-time player onboarding experience has been updated.


Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar.

© 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Community Pit Stop – New Team Mode & Ranked Race Improvements

Hey SpeedStars,

Season 8 of Disney Speedstorm, inspired by Disney and Pixar’s Inside Out is approaching fast and we hope you are as excited as we are! In today’s Community Pit Stop we are going to share details on a highly requested new game mode that will see you teaming up with friends to compete.

We will also break down some very important changes and improvements coming to Ranked Races in Season 8.

[h2]TEAM MODE[/h2]

Your eyes are not playing tricks on you, that’s right, a team vs. team mode is finally coming to Disney Speedstorm. Team Mode is an exciting and social new way to experience the thrills of Disney Speedstorm that will see 2 teams of 3 players competing against each other out on the racetrack.

Team Mode is an additional competitive mode in Disney Speedstorm and as a result, you will now be able to select Solo Mode or Team Mode from the Main Menu when queuing for a Ranked Race.

[h3]REWARDS AND PROGRESSION[/h3]

One of the best features of Team Mode is that you can earn rewards and progression for both your individual Racers and the brand-new Player Rank system, but more on the new Player Rank system later in the article!

Team Mode races grant slightly less progression than Solo Mode Ranked Races, however, the MPR points lost in a Team Mode Ranked Race are also less than in a Solo Mode Ranked Race.

Team Mode is not only a great new way to play competitive Disney Speedstorm, it’s also a great new way to progress in the game for players who find Solo Mode challenging. Teamwork makes the dream work!

[h3]MATCHMAKING AND PARTIES[/h3]

When queuing in Team Mode, players can queue alone or with 1-2 other players. Players who queue alone (solo) will be automatically paired with 2 other players.

There are also no restrictions on the Racers that can make up a player’s team in Team Mode.

[h3]RACE ACTION PHASE[/h3]

During the action phase of Team Mode races, there are a number of important differences to know about when it comes to gameplay mechanics.

[h3]COMMON AND UNIQUE SKILLS[/h3]

The effects of both Common and Unique Skills will only affect the relevant team. For example, the charged activation of Racer Anna’s Unique Skill “Love Thaw” will only grant invulnerability and Manual Boost to Racers on her team and will not affect Racers on the rival team.

Consequently, using the charged activation of the Common Skill “Fire” will only stun Racers on the rival team who are within the Area of Effect (AOE) and will not stun Racers on your own team.

A key strategy is to build the perfect team of Racers, with complementary Unique and Common Skills. Some Racers can shine even more in Team Mode so make sure you try as many combinations as you can!

[h3]DASHING IN TEAM MODE[/h3]

Successfully dashing Racers on the rival team in Team Mode works exactly how it does in Solo Mode. For example, Brawlers stun rival Racers when dashing and Tricksters receive a random Level 1 Common skill from their loadout.

Successfully dashing Racers on your own team in Team Mode is where the fun really begins! Dashing Racers on your own team will not stun or apply a knock back effect, but you can both benefit from the different Racer Class dash bonuses.
  • When a Defender Class Racer dashes a teammate, both players will receive a Shield.
  • When a Speedster Class Racer dashes a teammate, both players will receive a speed boost.
  • When a Brawler Class Racer dashes a teammate, both players will receive Manual Boost.
  • When a Trickster Class Racer dashes a Trickster Class teammate, both players will receive a random Level 1 Common Skill from their respective loadouts.
  • When a Trickster Class Racer dashes a non-Trickster Class teammate, the teammate will receive one of the following Level 1 Common Skills: Boost, Rush, Shield, Shot. The Trickster Class Racer will receive a random Level 1 Common Skill from their loadout.

[h3]VICTORY CALCULATION[/h3]

In Team Mode, each individual player is awarded a score based on their finishing position in the race. The team with the highest cumulative score will win the Race. This means that you should compete until the very end of the race as every place counts!

That’s a wrap on the exciting new way to play Team Mode in Disney Speedstorm. We cannot wait to see all of the incredible teamplays and strategies the community comes up with!

We’re not finished however, as we have a lot of information to share on changes and improvements coming to the Ranked Race game mode in general.

[h2]RANKED RACE IMPROVEMENTS[/h2]

We have been hard at work making improvements to Ranked Races to make competitive Disney Speedstorm a more rewarding and fulfilling experience for all types of players, while tackling some of the most common points of frustration with the game mode. 

We will break down all of the changes and improvements coming to the Ranked Race game mode in Season 8 below:

[h3]NEW RANKED RACE PROGRESSION SYSTEM: PLAYER RANK[/h3]

The community gave feedback that they would like for there to be more incentives to take part in Ranked Races outside of earning rewards for individual Racers. To address this, we are introducing a brand-new progression and reward system to Ranked Races that adds incentives, outside of the rewards attached to the individual Racers themselves.

Player Rank is a new progression and reward system that is coming to the Ranked Race game mode in Season 8. This new system is in addition to the existing individual Racer reward and progression paths which will continue as normal in Season 8.

Players can earn Player Rank Points by progressing through Ranked Race leagues with all of their Racers.

At various Player Rank milestones, players will unlock rewards including Racer Unlocks, Racer Shards Crew Shards, Upgrade Coins, Reward Capsules, Customization items and more!

Racer Steamboat Mickey will now be exclusively unlockable via Player Rank progression.

At the start of Season 8, your Player Rank will be calculated based on the sum of the current MPR Points Score of each of your Racers.

You will be able to claim the rewards associated with the Player Rank milestones you have reached at this point. 

The rewards in the new Player Rank progression system will include nearly all the rewards previously granted by the Collection Level progression system. Some customization items will be reallocated to other areas of the game such as the Multiplayer Boxes. Tokens and some Racer Shard rewards will also be granted through Reward Capsules.

We want to emphasize that rewards are not being removed from the game and , existing players still have the opportunity to earn these Collection Level rewards again via Player Rank.

Players are still able to progress their Collection Level by upgrading and unlocking content in-game, there will just not be any rewards directly associated with it.

This new system places renewed focus on the Ranked Races game mode for all players. In addition to the new Team Mode that allows you to progress in Ranked Races more easily with other players, we are also making several general changes to the game mode to make it a more engaging and rewarding experience while reducing the frustration associated with certain pain points.

[h3]CPU RACERS & MPR GAIN/LOSS[/h3]

Previously, CPU Racers were not factored into the calculation of how many racers were in the lobby, often resulting in players gaining less MPR Points than they deserved at the end of a race.

Starting in Season 8, CPU Racers will be treated as if they were real players when it comes to the calculation of MPR Points gain/loss. This should reduce confusion while also making it easier to progress in the early stages of Ranked Races.

[h3]MPR POINTS GAIN/LOSS[/h3]

The community has flagged that the amount of MPR Points earned based on your finishing position are not high enough while simultaneously, the amount you lose for lower finishing positions can be too punishing. This sentiment is exacerbated at high MPR levels, especially in lobbies with fewer than 8 players.

We identified several goals we wanted to achieve:
  • Make it easier and faster to progress in the early stages of Ranked Races.
  • Make it easier and faster to reach higher leagues.Make losses in higher leagues less punishing, particularly in races with fewer than 8 players.
  • Make it easier to pick up where you left off at the beginning of a new Ranked Race season.

With this in mind, we have redesigned our entire MPR gain/loss tables to make it easier for players at all levels to progress in Ranked Races. This also extends to lobbies with fewer than 8 players.

We have also taken the opportunity to reduce the MPR Points scale. You’ll notice that you are now gaining/losing smaller numbers of MPR Points from Ranked Races. There is no material change here as we have also adjusted the scale of the total MPR Points needed to progress through the different Ranked Race leagues. This will ensure a cleaner UI.

A great way to visualize how this makes progress in Ranked Races quicker is that previously, the average number of races required to reach Diamond League was 81. Under the new system, it will only require an average of 48 races.

[h3]NEW SEASON MPR RESET[/h3]

Starting in Season 8, only Racers in Champion League and above will have their MPR reset at the beginning of new seasons. In addition to this, the reset is restricted to 10 Racers. The 10 Racers with the highest total MPR score in Champion League and above are the only ones affected. These changes will make it much easier for you to pick up where you left off at the start of a brand-new season. The MPR reset does not affect your Player Rank in any way.

[h3]COUNTRY LEADERBOARDS[/h3]

Season 8 will also see the introduction of a “My Country” filter to Ranked Race leaderboards. So, get ready to compete with your compatriots for bragging rights!



That’s all the details we have for you on the exciting new Team Mode and Ranked Race reworks coming to Disney Speedstorm in Season 8! What are you looking forward to trying out first?

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar.

© 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.