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Disney Speedstorm Community Pit Stop – Tournaments and Golden Pass Changes

Hey SpeedStars,

We’re back with another Community Pit Stop! Today we’re introducing an exciting new feature to Disney Speedstorm, based on the community’s valuable feedback: Tournaments. Read on to find out all about it, as well as changes coming to the Season Tour and Golden Pass starting in Season 7.

Tournaments are a way for players to access content from previous Seasons through new multi-stage Racer Tournaments and earn seasonal-themed trophies and rewards from previous Golden Passes via the new Vault Passes.

The game’s new main menu layout will now include a “World Map” button, which will take players to the current Season as well as the Tournaments.

During Season 7, Tournaments inspired by Disney and Pixar’s Monsters, Inc., Toy Story, and Disney’s Lilo & Stitch will gradually become available, and all World Tournaments will not have time limitations to complete. More Tournaments will be added at a later date.

So how do the tournaments work? Let’s take a closer look!

[h2]RACER TOURNAMENTS[/h2]

In a Tournament, each Racer from that Season has a set of Racer Tournaments. Each Racer Tournament will consist of four races for each of three difficulty-based Cups. Players can play any tournament for the Racers they have unlocked. For example, if players have Racer Mike Wazowski unlocked, they can start racing in his specific Racer Tournaments inside the Monsters, Inc. Tournaments.



In each Racer Tournament, players will earn Vault Points and Trophies based on their placement. Players must place at least in third to start earning points and Trophies. The three Tournaments break down as follows:

  • Novice Cup, with the Recommended Racer Level 10.
  • Pro Cup, with the Recommended Racer Level 20.
  • Super Cup, with the Recommended Racer Level 30.

Players will earn a Bronze Trophy if they reach 3rd place as their best position in the final tournament leaderboard, a Silver Trophy if they reach 2nd place and a Gold Trophy if they reach 1st place.



All Tournaments will have a common Daily Tries system through Tournament Tickets. Players who have not purchased a Vault Pass will have 4 tickets available to them across the Tournaments. If a player has purchased a Vault Pass, they will have unlimited tickets in the Tournaments tied to that World.

[h3]THE VAULT PASS[/h3]

Each previous Season’s Tournaments will be attached to a “Vault Pass”, which will bring back rewards from that Season’s Golden Pass.

Players will advance in the Vault Pass by participating in the Tournaments tied to that Season and earning Vault Points. Similar to the Golden Pass, the Vault Pass will have both free and premium rewards, as players will be able to purchase the Vault Pass. Each Season’s Vault Pass will have similar rewards to the Season’s original Golden Pass, including Racer and Crew unlocks and vanity items, as well as new exclusive kart colors.

The premium track of each Vault Pass will be available as a direct purchase for $7.99/€7.99 or equivalent in local currency.

A Vault Pass Bundle will also be available as a direct purchase for $15.99/€15.99 or equivalent in local currency, allowing you to skip the first 15 tiers immediately.

[h2]NEW GOLDEN PASS & SEASON TOUR STRUCTURE [/h2]

Starting in Season 7, significant structural changes will be coming to both Golden Passes and the Season Tour. A high-level summary of the changes can be found below, and these are further explained in more detail. We encourage you to read everything so you can better plan out your approach to Season 7.

Our goals with the changes are:

  • Make our Golden Passes more engaging and faster to complete for players.
  • Allow players to focus more on which Racers they wish to unlock via Golden Passes.
  • Give more rewards to players that can be used on any Racer in the game.

The high-level summary of the changes is below:

  • Seasons will now be split into 2 parts of approximately 1 month.
  • Each part will contain 4-5 Season Tour Chapters.
  • Each part will have a free Golden Pass track which means there’s now 100 tiers of rewards to earn for free.
  • Tiers will now require 1000 XP to complete, a 50% drop, making rewards quicker to earn.
  • Each part will have a premium Golden Pass for $9.99/€9.99 or equivalent in local currency.
  • Each part will have a premium Golden Pass Bundle for $19.99/€19.99 or equivalent in local currency that includes 15 tier skips.
  • Golden Passes will no longer be purchasable with Tokens, only as a direct purchase.
  • Golden Pass Credits can still be used to unlock the premium Golden Pass.


[h3]SEASON TOUR LENGTH AND PARTS [/h3]

We have noticed that since the game was released in Early Access in April 2023, 83% of players do not reach Tier 50 of our Golden Pass. This number is even higher for players who start later in the season.  

We aim to make both the Season Tour and by extension, the Golden Pass faster to complete for players by dividing it into 2 separate parts of approximately 1 month each. Having a new part to focus on each month will give players something fresh and new to focus on at the midpoint of the Season.

The Season Tour will still have a total of 9-10 Chapters as is currently the case. The Chapters will be split between each part. You do not need to purchase a Golden Pass to access the Season Tour Chapters during Part 1 or Part 2, but players will not be able to access the Part 1 Season Tour Chapters after the conclusion of Part 1.

There will continue to be a Racer available for free via the Season Tour. In Season 7, there will be 20 Shards available from Part 1 Chapters, and 20 more available from Part 2 Chapters. This means that at a minimum all players are guaranteed to unlock this Racer and can take them to 2 Stars if you earn all the Shards on offer across both parts’ Chapters.

[h3]GOLDEN PASSES [/h3]

Starting in Season 7, each part will have its own dedicated Golden Pass with free and premium tracks. The premium Golden Pass will no longer be purchasable with Tokens and will only be available as a direct purchase for $9.99/€9.99 or equivalent in local currency.

Golden Pass Bundles will also be available for each part as a direct purchase for $19.99/€19.99 or equivalent in local currency, allowing you to skip the first 15 tiers immediately.

It’s also important to note that Season Pass Credits can still be used to unlock premium Golden Passes.

Each part’s Golden Pass will have the same number of rewards as the full season-long Golden Passes available in previous seasons, so players can earn double the rewards they could before.

Players will now have 100 tiers to earn in the free track of the Golden pass, compared to 50 tiers previously. The amount of XP required to complete each tier, up until tier 46, is also being reduced from 2000 XP to 1000 XP, so players should be able to complete the pass in half the time. The amount of XP required to complete tiers 46-49 will be 1250 XP, while the amount of XP required for the repeatable tier of the Golden Pass will increase incrementally.

Also, with the removal of Upgrade Parts outlined in our previous Community Pit Stop, the new Upgrade Coin currency will take their place as rewards in the Golden Pass, allowing players to upgrade their favorite Racers more easily.

The free track of each part’s Golden Pass will contain 30 Shards for another Racer, meaning that at a minimum all players are guaranteed to unlock this Racer and can take them to 2 Stars if you earn all the unlockable Shards across the 2 passes.

Each part’s premium Golden Pass will feature a different Racer. Players who purchase each part’s premium Golden Pass will be able to earn 70 Shards for the featured Racer, enough to unlock them and bring them to 3 Stars. If you join after the conclusion of Part 1’s Golden Pass, the Racer featured in that pass will be available in the Shop.

That’s a wrap on a brand-new way to access previous season’s content and the new Season Tour/Golden Pass structure! Thanks for taking the time to read the whole article, we’ll see you out on the racetrack!

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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Community Pit Stop – Upgrade System Rework

Hey SpeedStars,

Today we are sharing details on a rework of how players will upgrade and Star Up their Racers in Disney Speedstorm beginning in Season 7. The important goals of this rework are:

  1. Simplify the Upgrade Parts system by converting all Upgrade Parts into a single currency called “Upgrade Coins” which can be used on all Racers.
  2. Create a closer link between Racer Upgrade Levels and Racer Star Levels.
  3. Create short to medium term goals between Racer Star Levels.

The new system should be a simpler, more engaging experience for players, giving more value and utility to each and every Racer Shard you earn. This will apply to all existing Racers and those joining the race in Season 7 and beyond.

Your current inventory of Upgrade Parts will automatically convert to the equivalent amount in Upgrade Coins at the start of Season 7. Given Upgrade Coins can be used to upgrade any Racer, the utility of your inventory will increase.

[h2]CURRENT PROGRESSION SYSTEM[/h2]

[h3]RACER SHARDS & UPGRADE PARTS SYNERGY [/h3]

In the current progression system, players are required to earn 10 Racer Shards to unlock a Racer. Once unlocked, a Racer’s stats can be improved by using Upgrade Parts until they reach the next Star Up limit of Upgrade Level 15. Players are then required to earn an additional 20 Racer Shards to unlock Star Level 2 before they can continue to improve their Racer’s stats further with Upgrade Parts.


(*Total Shards accumulated to reach this point)

This system continues until players reach 5 Stars and Racer Upgrade Level 50 to “max out” a Racer. Players are currently not required to increase their Racer’s Upgrade Level alongside their Star Ups, however. For example, it’s possible to have a Racer at 5 Stars and Racer Upgrade Level 1.

This creates a disconnect between the 2 key parts of the upgrade system and only gives a sense of reward and value to the final Racer Shard required to reach the next Star Up bracket.

Our goal is to create more synergy between the 2 key aspects of the upgrade system, while also making every Racer Shard earned feel more valuable and impactful.

[h2]NEW PROGRESSION SYSTEM[/h2]

[h3]STAR LEVELS [/h3]

The new progression system will see both Upgrade Parts and Racer Shards working in unison to improve your Racer’s stats. 10 Racer Shards are still required to unlock a Racer in the new progression system, but now, a small number of Racer Shards will be required to increase your Racer Upgrade Level, in addition to Upgrade Coins.

For example, under the current progression system, leveling up to Racer Upgrade Level 10 required Energy Cans, Energy Can Duos and Racing Helmets. Under the new system, players will need to spend 9 of the 10 Racer Shards they earned to unlock the Racer in addition to 2,090 Upgrade Coins to reach Racer Upgrade Level 10.

2 Racer Shards per Racer Upgrade Level are required from Racer Upgrade Level 11, and this increases incrementally to a maximum of 10 Racer Shards per Racer Upgrade Level at Racer Upgrade Levels 48-50.

Finally, under the current progression system Star Ups were achieved purely by earning a certain number of Racer Shards. Each Star Up also has Racer Upgrade Level caps set at levels 15, 25, 35, 45 and 50.

Under the new system with Racer Star Ups and Racer Upgrade Levels now working in tandem, Racer Star Ups will now happen at Racer Upgrade Levels 20, 30, 40 and 50.



[h3]UPGRADE COINS [/h3]

We are further simplifying the Upgrade Parts system in the game to make it easier to understand, while giving players more agency on which Racers to upgrade and when.

We are converting 11 different universal Upgrade Parts and 66 Collection-based Upgrade Parts into a single currency called Upgrade Coins that can be used on all Racers regardless of Racer Class or Collection.

Your current inventory will convert to the equivalent amount of Upgrade Coins at the start of Season 7. The main difference is that players will be able to upgrade all Racers with a single currency.

We have outlined the number of Upgrade Coins needed per Racer Upgrade Level in the table below.

If a player runs out of Upgrade Coins but has the required number of Racer Shards to reach the next level, it will be possible to use Tokens instead of Upgrade Coins to reach the next Racer Upgrade Level.



Well, there you have it! Our new streamlined progression system will go live at the start of Season 7.

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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Season 6 Hotfix

Hey SpeedStars,

We hope you’ve been enjoying Disney Speedstorm's Season 6, inspired by Disney’s “The Little Mermaid”. The team has been hard at work making improvements based on your invaluable feedback and we’ve got a mid-season hotfix primed and ready for March 5!

[h2]ATLANTICA RACE ENVIRONMENT [/h2]


  • It is no longer possible to gain an unfair advantage by continually hopping on the Atlantica race environment.
  • Fixed multiple other exploit techniques on the Atlantica race environment.
  • Fixed a particular instance where air lifts were not working as intended on the Atlantica race environment.


[h2]LOBBY SIZE[/h2]

The game will now prioritize having at least 3 players in the lobby before a race is launched. This should reduce the number of 1 vs 1 races at the highest MPR levels. (An issue with this change was identified which prevented it going live with the start of Season 6)

[h2]GAME CRASHES[/h2]


  • Fixed several game crash instances on Nintendo Switch™.
  • Various game crash occurrences fixed across all platforms.


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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm The Little Mermaid-Inspired Season 6 Available Now!



Hey SpeedStars!

The “Under the Sea” season, inspired by Disney’s animated classic The Little Mermaid, brings a tidal wave of new content to the game, including the brand new Atlantica racing environment!
Get up to speed with all the new content arriving in Season 6 below and catch up with the additional improvements we made in our most recent Community Pit Stop.

[previewyoutube][/previewyoutube]

[h2]4 NEW THE LITTLE MERMAID-INSPIRED RACERS[/h2]

Racers Ariel, Ursula, Prince Eric, and King Triton are revving up their engines to take you on an underwater racing challenge.

Ariel is a Defender Class Racer, Ursula is a Trickster, Prince Eric is a Speedster, King Triton is Brawler a Class Racer.

Details of how to unlock each of our 4 seasonal Racers are listed below.

• Ariel will be unlockable via the premium tier of the Golden Pass
• Ursula will be unlockable via the Season Tour
• Prince Eric will be unlockable via the free tier of the Golden Pass
• King Triton will be unlockable via a season-long Time Limited Event

[h2]THE LITTLE MERMAID-INSPIRED RACERS UNIQUE SKILLS[/h2]

[h3]ARIEL – RELIC HUNTER[/h3]

  • Normal Activation: Several relics from the human world are spawned on the track in front of Ariel. Collecting each relic passively increases her top speed.
  • Charged Activation: Ariel spends all collected relics and gains a speed boost.


[h3]URSULA – SEA WITCH[/h3]

  • Normal Activation: Ursula uses her two eel pets Flotsam and Jetsam to slow down Racers in front. Each eel follows a different adversary.
  • Charged Activation: Ursula causes her opponents to make an unfortunate wish. She activates an aura for several seconds. Whenever an opponent touches the aura, they gain the speed boost, but briefly lose the possibility of steering the kart.


[h3]PRINCE ERIC – SET SAIL[/h3]

  • Normal Activation: Prince Eric summons his half-ruined ship, and controls it in assisted drive mode. The ship protects Eric from being stunned, and stuns opponents on touch.
  • Charged Activation: The ship rushes forward without Eric, following the racetrack. It can stun several opponents and can take several hits before breaking down.


[h3]KING TRITON – TRITON’S TRIDENT[/h3]

  • Normal Activation: King Triton uses his trident to cast a beam of energy in front of him. The beam stuns opponents on hit.
  • Charged Activation: King Triton uses his trident to send a wide tide backwards. The tide follows the race track and stuns opponents on hit.


[h2]NEW CREW MEMBERS
[/h2]
A whole new collection of Crew members will also be added to support you during your races, including:

- Flounder
- Max
- Sebastian
- Flotsam and Jetsam
- Scuttle
- Grimsby
- Chef Louis
- Ariel's Sisters
- The Seahorse Herald
- Glut
- Under the Sea Band
- Ursula's Garden



[h2]ATLANTICA[/h2]

Our 4 new The Little Mermaid-inspired Racers are ready to dive into a thrilling racing adventure under the sea in the all-new environment, Atlantica!



The new underwater racetrack is the perfect setting for exhilarating combat racing action with 6 different circuits to discover.

- Siren Cove Speedway
- Dinglehopper Dash
- Undersea Grand Prix
- Ocean Odyssey
- Sea Witch Circuit
- Landlubber's Rally
[h2]
MID-SEASON RACER[/h2]

Be ready to welcome the new mid-season Bonus Racer EVE during the dedicated Time Limited Event! EVE will be a Defender Class Racer.

If you’re eager to learn more about how EVE’s Unique Skill works, we have all the details for you below.

EVE – PLASMA CANNON


  • Normal Activation: EVE uses her plasma cannon to stun nearby opponents. She activates a stance and stuns the first 3 opponents that enter her visibility range.
  • Charged Activation: EVE instantly cast several explosive projectiles forward.


That’s a wrap on all of the new gameplay content coming to Disney Speedstorm Season 6! We’ll see you all out on the racetrack!

Disney Speedstorm is available worldwide as a free-to-play title*.

*This game contains in-app purchases, including paid random items

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Community Pit Stop – Season 6 Improvements

Hey SpeedStars,

Disney Speedstorm Season 6, “Under the Sea”, inspired by the animated classic Disney’s The Little Mermaid is approaching fast! The team has been hard at work making improvements to the game experience based on community feedback, and we’re here to share them with you!

[h2]TELEPORT SKILL[/h2]


  • The duration of the teleportation granted by the Teleport Skill has been reduced and is now consistent. It is no longer calculated based on a player’s distance from the Racer in first place.
  • The trail left by a Racer using Teleport is now longer and persists for a longer period of time to make it clearer to other players that someone has teleported.


[h2]RACER BALANCING[/h2]

[h3]TRICKSTERS[/h3]

Dashing a rival with a Trickster Class Racer will no longer apply the Hack Skill effect to the rival Racer, it will now grant the Trickster a random level 1 Common Skill from their own skill loadout.

[h3]RACER ELIZABETH SWANN [/h3]


  • The length of the trail effect from Elizabeth’s charged Unique Skill has been reduced by 50%.
  • The duration of Elizabeth’s charged Unique Skill has been increased by 1 second across all Star levels.


[h3]RACER STEAMBOAT MICKEY [/h3]


  • The length of the trail effect from Steamboat Mickey’s charged Unique Skill has been reduced by 35%.
  • Manual Boost is now granted to Steamboat Mickey each time a rival Racer enters the trail effect of his charged Unique Skill.
  • Steamboat Mickey’s Top Speed stats have been increased.


[h3]RACER STEAMBOAT PETE [/h3]


  • Steamboat Pete’s Acceleration and Handling stats have been increased.


[h3]RACER OLAF [/h3]


  • The length of the trail effect from Olaf’s charged Unique Skill has been reduced by 35%.
  • The duration of the stun effect from Olaf’s charged Unique Skill has been reduced by 50%.
  • Manual Boost is now granted to Olaf each time a rival Racer enters the trail effect of his charged Unique Skill.
  • Olaf’s Top Speed stats have been increased.


[h3]RACER LILO [/h3]


  • The trail effect of the charged activation of Lilo’s Unique Skill no longer stuns rival Racers.
  • Lilo’s Top Speed stats have been increased.


[h3]RACER ALADDIN [/h3]


  • The speed at which Aladdin travels while the uncharged activation of his Unique Skill is active has been reduced by 15 KPH/9 MPH across all Star/Upgrade levels.


[h3]RACER JASMINE [/h3]


  • The duration of the normal activation of Jasmine’s Unique Skill has been reduced by 20%.
  • Jasmine is now invulnerable while the normal activation of her Unique Skill is active.
  • The duration of the charged activation of Jasmine’s Unique Skill has been reduced by 20%.
  • The amount Rajah moves while the charged activation of Jasmine’s Unique Skill is active has been reduced by 10%.
  • Jasmine now generates Manual Boost while the charged activation of her Unique Skill is active.
  • Jasmine’s Top Speed stats have been increased.


[h3]RACER KRISTOFF [/h3]



  • The duration of the charged activation of Kristoff’s Unique Skill has been reduced by 1 second across all Star levels.
  • The amount Sven moves while the normal activation of Kristoff’s Unique Skill is active has been reduced by 10%.
  • Kristoff now generates Manual Boost for every rival Racer Sven stuns while the charged activation of his Unique Skill is active.
  • Kristoff’s Top Speed stats have been increased.


[h3]RACER ANNA [/h3]


  • The duration of both the normal and charged activations of Anna’s Unique Skill has been reduced by 20% across all Star/Upgrade levels.
  • The amount of Manual Boost generated by both the normal and charged activation of Anna’s Unique Skill has been reduced by 20% across all Star levels.


[h3]RACER ELSA [/h3]


  • Elsa’s Top Speed stats have been increased.


[h3]RACER HANS [/h3]


  • Hans will now be invulnerable in addition to invisible while the normal activation of his Unique Skill is active.
  • Hans’ Top Speed stats have been increased.


[h3]RACER BELLE [/h3]


  • The duration of the speed boost granted by touching the birds while Belle’s charged Unique skill is active has been reduced by 20%.


[h3]RACER BEAST[/h3]


  • The Beast’s Acceleration and Handling stats have been increased.


[h3]RACER MIKE WAZOWSKI [/h3]


  • The teleportation distance granted by doors from both the normal and charged activations of Mike Wazowski’s Unique Skill has been reduced by 10%.


[h3]RACER FIGMENT [/h3]


  • Both the normal and charged Unique Skill activations now grant Figment 1 speed boost star regardless of whether a rival Racer is inside the skill’s Area of Effect (AOE).


[h3]RACER HERCULES [/h3]


  • The duration of the speed boost granted by both the normal and charged activations of Hercules’ Unique Skill has been increased by 0.5 seconds.
  • The durations of both the normal and charged activations of Hercules’ Unique Skill have been increased by 1 second.


[h3]RACER MINNIE MOUSE [/h3]


  • Minnie Mouse’s Top Speed stats have been reduced.


[h3]RACER SHANG [/h3]


  • Shang’s Top Speed stats have been increased.


[h3]RACER MOWGLI [/h3]


  • The wolves from Mowgli’s Unique Skill will no longer disappear if they collide with a rival Racer’s projectiles.


[h2]GAMEPLAY [/h2]

[h3]STUNS & WALLS [/h3]

We have made adjustments that should reduce the number of instances where Racers end up trapped against walls after being stunned.

[h3]AIRLIFT MOMENTUM [/h3]

We have made adjustments that should reduce the instances where Racers are unable to traverse areas such as the nets in The Silver Screen race environment due to a lack of momentum.

[h2]SEASON TOUR [/h2]

[h3]SEASON TOUR CHAPTER PREVIEW [/h3]

Players will now be able to preview locked Season Tour chapters. Upcoming race conditions and rewards will be visible which will allow players to plan their progression better throughout the whole season.

[h2]LIMITED EVENTS [/h2]

[h3]RACER BOOST [/h3]

Aladdin, the Genie, Jafar, Hades, Gaston, Kristoff and Hans are now available to select.

[h2]SHOP [/h2]

[h3]SEASON BOX [/h3]

The Season Box is being split into seasonal Racer-specific boxes. Each of the new boxes will include Racer Shards for that particular Racer, as well as Crew Shards. Players will be able to use Season Box Credits on any of the available Season Boxes

While the free Golden Pass track and seasonal Time Limited Event Racers will have their boxes available for all players from the start of the Season, the premium Golden Pass track and Season Tour Racers’ boxes will only become available in the Shop once that Racer is unlocked.

[h3]MULTIPLAYER COIN BOX [/h3]

The Multiplayer Coin Box is being split into 2 separate boxes.


  • 1 Box containing Plates, Avatars, Kart Colors, and Mottos, for 200 Multiplayer Coins.
  • 1 Box containing Race Suits, Kart Liveries, Kart Wings, Wheels and Victory Animations, for 600 Multiplayer Coins.


[h2]GENERAL FIXES AND IMPROVEMENTS [/h2]


  • Improvements have been made for de-sync issues with trail-based Common & Unique Skills.
  • New loading screens with Unique Skill descriptions have been added.
  • Additional race Objectives have been added to Season Tour, Limited Events, and Missions.
  • Racer Star Levels are now visible in the Edit Racer menu.
  • New players now have the option to unlock one additional Racer after completing the first Starter Circuit race. New players can choose one Racer from Belle, Donald Duck, Mike Wazowski, Mulan, Jack Sparrow & Jessie.
  • Fixed an audio bug that caused the sound of Shang’s charged Unique Skill to keep playing beyond the duration of the skill.


Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2024 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.