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Disney Speedstorm News

Disney Speedstorm Community Pit Stop – Season 5 Improvements

Hey SpeedStars,

Disney Speedstorm Season 5, “Let It Go”, is approaching fast! The team has been hard at work making improvements to the game experience based on community feedback, and we’re here to share them with you!

[h2]LIMITED EVENTS[/h2]

[h3]UPGRADE YOUR RACER OF CHOICE[/h3]

A new type of Time Limited Event will be introduced in Season 5 that will give players more flexibility on the Racers they wish to upgrade. In this new Time Limited Event, players will be able to select a specific Racer from a selection to earn rewards for, giving you more agency on how you progress in the game.

Once a player has completed all Objectives for a particular Racer, they will need to wait for the refresh timer to reset to be able to select a different Racer to progress. Players will also have the option to automatically reset the refresh timer by using Tokens.



[h3] “IT ALL STARTED WITH A MOUSE” TIME LIMITED EVENT[/h3]

The “It All Started With A Mouse” Limited Event previously enabled players to earn 1 Mickey Mouse Racer Shard each day until they reach Star Level 3 with Mickey. Players will now be able to earn 1 Shard each day via this Time Limited Event, all the way to Star Level 5.

[h2]RANKED MULTIPLAYER[/h2]

[h3]RANKED REWARDS[/h3]

Starting in Season 5, we will be increasing the amount of Upgrade Parts players can earn by playing Ranked Multiplayer for all Racers. This change is aimed at making it easier for players to reach Star Level 3 with each Racer.

Rewards for progressing through the different MPR Leagues can only be earned once, which means that some of our veteran players will not be able to benefit from the aforementioned increase in rewards.

[h3]LOBBY SIZE[/h3]

The game will now prioritize having at least 3 players in the lobby before a Race is launched. This should reduce the number of 1 vs 1 races at the highest MPR levels.

[h3]RACER BALANCING[/h3]

STITCH

• The Normal and Charged Activations no longer grant Stitch invulnerability.

JESSIE

• Both Normal and Charged Activations spawn fewer toys.

STEAMBOAT PETE

• Both Normal and Charged Activations spawn fewer ink blots.

[h3]OBSTACLE COMMON/UNIQUE SKILLS [/h3]

We are making a change to Common and Unique Skills that create obstacles to stun rivals. If you are stunned by an obstacle created by a rival’s Common or Unique Skill, you will be stunned for a shorter duration and will lose less speed.

The Skills currently in the game affected by this change are outlined below. This change will also be reflected in all obstacle-based Skills that stun rivals introduced in the future.

COMMON SKILLS

Bomb – Backwards Activation

UNIQUE SKILLS

Jessie – Normal & Charged Activation
Steamboat Pete – Normal & Charged Activation
Captain Gantu – Normal & Charged Activation
Baloo – Normal Activation
Belle – Normal Activation
Hercules – Charged Activation

[h2]SEASON TOUR[/h2]

[h3]DAILY & SEASON MISSIONS. [/h3]

• Daily Missions now grant 250 XP towards your Golden Pass progress.
• Season Missions now grants either 650 or 1400 XP towards your Golden Pass progress.

[h3]MYSTERY RACES[/h3]

Mystery Race Boxes in the Season Tour now require less races to earn all the rewards. The amount of rewards has not been reduced.

[h2]GENERAL FIXES AND IMPROVEMENTS[/h2]

• Daily and Season Missions can now be completed in all game modes except Local Freeplay.
• The skip button now works as intended during the race intro animation.
• Various improvements have been made to mobile version control schemes.
• Improvements have been made to several Menu animation and UI elements.
• Various audio improvements and fixes.

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

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Disney Speedstorm Hotfix – November 2

Hey SpeedStars,

We hope you’ve been enjoying Disney Speedstorm’s fourth Season, “The Cave of Wonders”. It’s been amazing to see so many new players hit the track after our full launch. The team has been hard at work making improvements based on your invaluable feedback and we’ve got a mid-season hotfix primed and ready for November 2!

[h2]RANKED MULTIPLAYER PARTY LEVEL REQUIREMENTS [/h2]

In Ranked Multiplayer, the party system was being exploited by a small portion of the player base. To address this issue and to help improve matchmaking in general we have now introduced Racer Upgrade limits to Multiplayer parties.

This means a party cannot be comprised of Racers with an Upgrade Level difference of more than 10 levels. For example, if a Racer is Upgrade Level 1, the maximum Upgrade Level you can queue in a party with is Upgrade Level 11 or a level 40 Racer cannot queue with a level 29 Racer and so on.

We will monitor how this new system works and adjust it based on community feedback, if needed.

[h2]RANKED MULTIPLAYER MATCHMAKING
[/h2]

Racers with a very high Upgrade Level but very low MPR League will no longer be matched with Racers with both a low Upgrade Level and MPR League. This change should improve the initial Ranked Multiplayer experience for new players, while ensuring more challenging races for experienced players.

[h2]HOP EXPLOIT [/h2]

Players were able to exploit both Common and Unique Skills that grant a speed boost by repeatedly hopping after activating the skill to maintain top speed for a longer duration than intended. It is no longer possible to maintain top speed by hopping repeatedly when using one of these skills.

[h2]DASH FIXES[/h2]

• The hit detection when Dashing a rival Racer in Multiplayer has been improved.
• Fixed an issue causing Racers to be sent backwards after Dashing a Rival Racer.

[h2]CRASHES[/h2]

• Fixed crash occurrence after completing Limited Time Events on Nintendo Switch™.
• Fixed crash occurrence when equipping customization items on PlayStation®.
• Various crash occurrences fixed across all platforms.

[h2]GENERAL FIXES AND IMPROVEMENTS[/h2]

• Racers should no longer collide with invisible “walls” during races.
• Jumba and Baloo will no longer appear as CPU Racers in Leaderboard Limited Time Events.
• “Accept All” and “Delete All” buttons added to Friend Invites tab of the Social Menu.
• Achievements/Trophies should now correctly unlock across all platforms.
• Haptic feedback has been added for Nintendo Switch™.
• Racer Icons will no longer appear to teleport quickly around the mini map.
• Charged & Backwards Skills Tutorials added to Starter Circuit.
• Improvements have been made to the Collection Level Menu navigation & UI.
• Improvements have been made to several Menu animation and UI elements.
• Various audio improvements and fixes.

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm Dev Diary – Upgrade Parts Improvements

Hey SpeedStars!

In our most recent Season 4 Improvement Community Pit Stop we outlined some improvements to the Upgrade Parts system in the game. Those changes are now live in-game and we wanted to dig a little deeper into why we made those changes here.

We received feedback from the community that the previous Upgrade Parts system was difficult to keep track of due to the amount of different Upgrade Parts needed to level up Racers. We took this feedback on board with the aim of simplifying and streamlining the whole system.

We would like to thank our amazing community for their feedback that helped us improve this system. The input of our player’s is integral to taking Disney Speedstorm from strength to strength.

The main improvements to the system are outlined in the bullet points below and we go into more detail on important aspects in the rest of the Dev Diary.

The total number of different Upgrade Parts used to level up Racers was reduced from 15 to 10.
The rarity of Upgrade Parts now better reflect their importance.
The new system gives players more freedom when upgrading Racers from Level 1-15 as Collection based Upgrade parts are not required at these levels.
Upgrade Parts now have more detailed tags and descriptions explaining their usefulness, with several Upgrade Parts also receiving visual improvements.

[h2]LEVELING UP[/h2]

It was imperative for us to ensure that players were not negatively affected by the new system. We wanted the experience of upgrading Racers to feel familiar for experienced players, but also simpler for new players and veterans alike.

You may notice that less Upgrade Parts are awarded to players, but this is coupled with the fact that Racers now require fewer Upgrade Parts in total to level up. As a result, the pace that you will upgrade Racers has not changed.

After the conversion to the new system some of your Upgrade Parts will now be required at higher levels than previously. This may mean you cannot use the aforementioned Upgrade Parts immediately, but once you reach these higher levels, you’ll already have some useful materials banked and ready to use.

[h2]UPGRADE PARTS CONVERSION[/h2]

At the start of Season 4, all existing players will have had their current inventory of old Upgrade Parts converted into the new Upgrade Parts. We tried to design the conversion system in a way that ensured players' Upgrade Parts inventories maintained the same utility.

Some Early Access players may have lost progress due to the streamlined Upgrade Parts system, as a result, we rolled out a gift on October 4 to address this. We attempted to make the conversion as close to 1:1 as possible but this was not achievable in all cases, e.g. License Plates.

The table below illustrates how old Upgrade Parts were converted into the new system. The key change is the removal of Collection-based Upgrade Parts between Upgrade Levels 1-15, giving players much more flexibility with how they choose to upgrade their Racers early on.



The table below illustrates the conversion from the point of view of the Mickey and Friends Collection using Racer Mickey Mouse as an example. The key change is the complete removal of Racer Class-based Collection Upgrade Parts, which also gives players more freedom when upgrading their Racers at the highest levels.



[h2]UPGRADE PART CATEGORIES[/h2]

[h3]UNIVERSAL UPGRADE PARTS[/h3]

Universal Upgrade Parts can be used to level up any* Racer.

These Upgrade parts are very common and are required at lower levels.

*Each Racer Class (Speedster, Defender, Brawler, Tricksters) also has dedicated Universal Upgrade Parts.

[h3]COLLECTION UPGRADE PARTS
[/h3]

Collection Upgrade Parts can be used to level up Racers from a specific Collection (Mickey & Friends, Monsters, Inc. etc)

These Upgrade parts are less common and are required at intermediate to high levels.

[h3]RACER UPGRADE PARTS[/h3]

Racer Upgrade Parts can be used to level up specific Racers only. (Mickey Mouse, Woody etc)


These Upgrade parts are rare and are required to reach the highest Racer levels.

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.

Disney Speedstorm - Worldwide Launch Event



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Join us for a special event as we celebrate the free-to-play launch of Disney Speedstorm!

Don't forget to follow us on our social media channels for all the latest news!

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© Disney. © Disney/Pixar. © 2023 Gameloft. All rights reserved. Gameloft & the Gameloft logo are trademarks of Gameloft in the US and/or other countries.