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Dev Diary # 3 - Generation Ships

Hey everyone,

“The Fermi Paradox” is a space simulation game, so one thing should not be missing ...
Let's talk about spaceships!



Many space strategy games start with the discovery of some kind of faster-than-light travel and now a civilization finally can start to discover the stars around them. We were interested in slower travel methods. When you, as the galactic gardener, finally manage to bring a civilization to a technological age that allows the construction of an interstellar vessel, it can take hundreds of years for them to reach another star.

The astronauts, who boarded these generation ships, will most likely not see where the journey ends, but descendants of the spaceship crew will, if they survive the long voyage through deep space and reach the destination after many generations.



Also, the people growing up on a starship may develop different values, ethics and technology than the civilization back home. Mutiny, sabotage or the loss of valuable resources makes interstellar space travel a risky endeavour in “The Fermi Paradox”.

Communication is limited, so they may not even know about conflicts, catastrophes or fundamental changes in society that developed on their mother planet. In the worst case, a starship crew may be oblivious of the entire destruction of their home world.



Inspired by science fiction books like the Revelation Space series by Alastair Reynolds or The Forever War by Joe Haldeman, we want to focus on themes like the disconnection of a starship crew with their origin civilization or the life of people that are born on a starship but will never reach the destination.

Thank you very much for reading and I hope you’re eager to discover all the possibilities with space travel in The Fermi Paradox!.

We recently announced that we’ll be participating in the Steam Next from June 16th to the 22nd. Stay tuned then for a livestream of a gameplay demo!

See you up in the stars, voyager.

Jörg from Anomaly Games

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