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The Fermi Paradox News

Mercury Update - 0.61 - Fleet Feature and Gamescom Demo

Good news,

The Fermi Paradox is at Gamescom and Devcom! During this week we made a new version of our demo available on Steam and discounted the Early Access version of the game.

But that is only the beginning! Because we introduce our first large Early Access patch.
We call it "Mercury Update"! So what is new?

We extended our starship fleets and want them to be more useful. Now fleets sometimes split up when reaching a planet and can colonize multiple star systems! Also our writers created many new event stories for every aspect of the game.



Changelog of Version 0.61.B.1 - MERCURY UPDATE ( contains spoilers )
  • 20 new artworks for spaceships
  • Background Art : New “Interstellar Armada” picture
  • Background Art : New “The Hypercomputer” picture

  • Fleet Split Event - Fleets have the possibility to split up while some of the crew colonize a new planet and the the rest continues their journey
  • Fleet Reduction Feature - War , Extinction and other Depopulation events reduce the number of ships.
  • Fleet Tag System - Possibility to block certain events for single spaceships or for fleets
  • Titan Ships and Moon Ships are shown as large ships instead of Fleets
  • The Singularity Expansion Fleet is always created as a fleet even in the middle option.

  • New Sol System Event : “Children of Mercury”
  • New Stone Age Event : “Deep Storage Caves”
  • New Stone Age Event : "The Fruits of the Gods”
  • New Bronze Age Event : “The Sunken Kingdom”
  • New Bronze Age Event : “Vulcanic Riches”
  • New Bronze Age Event : “Burning of the Temples”
  • New Iron Age Event : “The City of Glass”
  • New Nautical Event : “Artillery Units”
  • New Nautical Event : “Public Shame”
  • New Nautical Event : “Overseas Trading Company”
  • New Nautical Event : “A Nation of Sailors”
  • New Nautical Event : “Grazing Herds”
  • New Industrial Event : “Encyclopedia of Everything”
  • New Industrial Event : “Toxic Rock Gas”
  • New Industrial Event : “Huge Tanks”
  • New Industrial Event : “Propaganda Broadcast”
  • New Nuclear Event : “World Science Organization”
  • New Nuclear Event : “Research Satellite Network”
  • New Nuclear Event : “Radio Probe”
  • New Nuclear Event : “Radioactive Waste Collapse”
  • New Nuclear Event : “Espionage Network”
  • New Nuclear Event : “Sexual Revolution”
  • New Nuclear Event : “Massive Political Purges”
  • New Nuclear Event : “TV Garbage”
  • New Nuclear Event : “Widespread Alcoholism”
  • New Digital Event “Artificial Cities”
  • New Digital Event “Paid Smilers”
  • New Digital Event “Network-Based Education”
  • New Digital Event “Industrial Overfishing”
  • New Cyber Event “Virtual Realism”
  • New Solar Event : “Research Robots”
  • New Singularity Event : “The AI Listener”
  • New Colony Event : “Colonial Language”
  • New Colony Event : “Interstellar Com Array”
  • New Colony Event : “Refitted Base”
  • New Colony Event : “Collapse of the Colony”
  • New Colony Event : “Colonial War”
  • New Colony Event : “Establish Simple Space Station”
  • New Spaceship Event : “Private Colony Ship”
  • New Spaceship Event : “Interstellar Migration”
  • New Spaceship Event : “Scientific Dispute”
  • New Spaceship Event : “Cultural Mutinies”
  • New Spaceship Event : “Cosmic Radiation”
  • New Spaceship Event : “Habitable Meteor”
  • New Spaceship Event : “The Lone Watcher”
  • New Spaceship Event : “Ideological Conflicts”
  • New Spaceship Event : “Dirty Warheads”
  • New Spaceship Event : “Shared Cryo Chambers”
  • New Spaceship Event : “Space Swingers”
  • New Spaceship Event : “Rising Mutation Rate”
  • New Spaceship Event : “Automated Data Protocols”
  • New Spaceship Event : “The Lost Expedition”
  • New Spaceship Event : “The Moon Ship”
  • New Fleet Event : “Damaged Spaceship”
  • New Fleet Event : “Collision Course”
  • New Fleet Event : “Dividing up the Planet”
  • New Fleet Event : “Boarding Space Marines”
  • New Fleet Event : “The Captains Brawl”
  • New Fleet Event : “Pick of the Officers”
  • New Fleet Event : “The Robot Colony”
  • New Fleet Event : “The Division of Ships”
  • New Fleet Event : “The Vanguard Ship“
  • New Fleet Event : “Dance of the Ships”
  • New Fleet Event : “Dispute of the Commanders”
  • New Fleet Event : “The Chatty Fleet”
  • New Fleet Event : “The Race towards Planet X”
  • New Fleet Event : “Inter-Ship Trading”
  • New Fleet Event : “Fleet Antagonism”
  • New Fleet Event : “When will they fire their Weapons?”
  • New Default Event : “A New Religion”
  • New Tech Level Event : “The Agricultural Colony”
  • New Tech Level Event : “The Metal Colony”
  • New Tech Level Event : “The Clockwork Colony”
  • New Tech Level Event : “The Industrial Colony”
  • New Tech Level Event : “The Nuclear Colony”
  • New Tech Level Event : “The Agricultural Ship”
  • New Tech Level Event : “The Mechanical Ship”
  • New Tech Level Event : “The Clockwork Ship”
  • New Tech Level Event : “The Pneumatic Ship”
  • New Tech Level Event : “The Nuclear Ship”
  • New Community Event : “Rogue Black Hole”

  • Bugfix - A lot of history texts of colonies, spaceships and invaded societies displayed the wrong names for systems or no name at all. This is now fixed.
  • Bugfix - In some texts the prefix of terms like “atomic missile” or “artificial intelligences” were automatically removed making the texts sometimes hard to understand. This is also now fixed.
  • Bugfix - The Civilization Name texts should not be cut off at the border of the screen anymore.
  • Bugfix - Correct Civilization Names are used now in every text instead of the pure Species Name.
  • Bugfix - Research Progress of Colony Ships will be transferred to new Colonies correctly.
  • Bugfix - Stone Age to Industrial Age Colony are not stuck in 100% Research anymore and will progress to the Next Age correctly.
  • Bugfix - Stone Age to Industrial Age Starships are not stuck in 100% Research anymore and will progress to the Next Age.

  • Polishing - Better Focus on “Leaving Planet with my Rocket” Image
  • Polishing - Alpha Centauri C Image added to Alpha Centauri System
  • Polishing - Appropriate Color Change of Sirius B Image

  • Debugging : Better Log Error Messages for checking mistakes in the Event Database


See you up in the stars, voyager.

Jörg from Anomaly Games

Join our Discord server: https://discord.gg/n5bDJ7pRVM
Follow us on Twitter: @FermiGame

Dev Diary # 5 - Early Access Roadmap

Hey everyone,

The Fermi Paradox has been live for a month. We collected a lot of feedback from the community and want to provide you with a roadmap on what we are working on during the Early Access phase.



In general, we will continue fixing bugs, balancing the gameplay and adding more variety to the game. We try to have major updates every month but will upload bug fixes or small content patches in shorter intervals.

We plan to stay in Early Access for around a year and these are the main topics that we want to tackle.

  • More Alien Species : At the moment only 12 different aliens are available in the game. We will bring you at least 30 alien species to play around with and will release them with regular updates. Since each planet will have 3 different evolvable species, we will unlock them per planet. Also, we would like to add more outfit variations to the existing species.

  • More Technology Levels : What comes after the Singularity? The current game ends when enough civilizations have reached the Singularity Age. But we will go further and explore science fiction themes of Faster Than Light travel, Advanced Nanotechnology, Matter Replication and Technological Ascension.

  • More Endings : We will add more good and bad endings to the game and will give more details to the endgame. Stay tuned for more ways to bring harmony to the galaxy and more ways to bring galactic civilizations to catastrophe.

  • Species Specific Evolution and Development : Civilizations created by sentient plants should evolve differently than human mammals, and species born on an ice planet will have different challenges to overcome than creatures from Earth. This is a request we get a lot from the community and we aim to create a diverse range of events that are less similar to human history.

  • Full Utopia / Full Dystopia : The behaviour and gameplay of utopian and dystopian societies will change. Maybe they will isolate themselves in happy bliss or will they turn the galaxy into a dark forest and try to annihilate every other civilization?

  • Interstellar Contact and Alien Invasions : We want to add more depth to the contact events about alien visitors or distant travellers from their own species. Interspecies diplomacy and warfare will be more detailed and have more long lasting effects.

  • Generation Ships and Starship Armadas : We want to flesh out more the life aboard starships drifting through space for countless years and the developments and conflicts of these galaxy crossing journeys.

  • Radio Signals and Interstellar Communication : The sending out of signals from the industrial age on is a major part of the Fermi Paradox gameplay. We want to add follow up reactions and communication possibilities between far away star systems, be they from alien lifeforms or estranged colonies of the same species.

  • Xeno-Archaeology and Progenitor Technology : We want to add the possibility to explore the ruins of long gone civilizations and rediscover their technological marvels. Will spacefaring archaeologists trigger ancient doomsday devices, start to worship alien artefacts as gods or learn from the mistakes of the extinct species?

  • Second Chance Evolution : If on a planet a species becomes extinct, on rare occasions, another species on the same planet will evolve and become sapient and rise from the ashes of a long gone civilization.

  • Galactic Dominance : Is only one species colonizing the stars? Beware! Maybe they will start forming a galactic empire with the aim to overpower and dominate all other species.

  • Synthetic Lifeforms : Some civilizations may only leave their robotic servants behind, or worse, might get destroyed by their own sentient war machines. How will these artificial beings evolve and will they be a threat to the other biological species?

  • Devolved and Fallen Societies : Civilizations that regressed to an earlier technology level or collapsed because of war or catastrophes will get more detailed post-apocalyptic or scarcity themed events.

  • Crossing the Species Boundaries : Advanced technology will allow alien civilizations to grow beyond the limits of their species and even merge with other sapient lifeforms.

  • Storyteller Mode : A game mode focused on playing around with the story elements and not the gameplay challenges.

  • Detailed History of the Galaxy : We will add a summary of the entire playthrough and an overview of the development of all civilizations at the end of the game.


In addition, there are some more technological features we want to add during Early Access:

  • User Interface Improvements for better overview and explanation of the game features
  • Achievements and Unlockable Planets/Species
  • Difficulty Settings
  • Accessibility Features
  • Separate available soundtrack
  • Twitch Integration
  • Keyboard and Controller Support


We are also evaluating these suggestions from the community and are a bit on the fence, if we should add them to the game and/or if it is something that could come in later updates after the Early Access phase:

  • Multi Species Planets : We want to make the species to species interaction more meaningful. But having a permanent population of many different species in the same star system is quite complex and we are still not sure if we will add this feature to the game.

  • Dynamic Planet Appearance : With evolving technology the appearance of a planet will also change. For now we only describe these changes in our description texts and are not sure if we should also change the visual appearance of our planets.

  • Custom Campaigns and Special Game Modes : We have a lot of ideas for campaigns ( like we had in our demo version ) or game modes with very different starting conditions. These features will take a lot of balancing work so we may do them later.

  • Psionic Abilities and other Fantastic Elements : Even if mental powers are a staple of many science fiction stories, we think that these elements don't fit well into the stories that we want to tell in the Fermi Paradox. But it might fit to a separate game mode or add on.

We’d love to read your comments on the above and further discussions on it!

We will not start to work on following topics during the Early Access phase:

  • Languages : It only makes sense for us to finish the English text of the main game and then decide if we will translate “The Fermi Paradox” into other languages. We are always happy to hear what languages the community would like us to support, but we can't make promises right now if the game will be translated into those.

  • Platforms : We will focus on making the PC version great and then decide if we create a version for platforms like Switch, Mac, Linux, Mobile, Xbox or Playstation after we finish Early Access.

  • Other Shops : We want the game to be accessible to as many people as possible so with time we will make Fermi Paradox available on other places than Steam.

  • Modding : Since we will add and change features constantly during Early Access it does not make sense to add a modding system before we finish with the Early Access version.


Also, there are some things that are out of our scope for a small indie team or don't fit with the vision that we have for our game:

  • Multiplayer ( cooperative or competitive )
  • Very detailed customization of characters
  • Classic strategy games elements like moveable units or base building.
  • Detailed grand strategy elements with the micromanagement of a lot of resources / values.


I hope this gave you a good overview on what we planned for the next year.
Game development is not an accurate science, so in the end something may turn out a bit different from what we thought. We are interacting constantly with our players to understand what is important for you and what you find really interesting about our game and plan accordingly.

Finally, I want to give a big thank you to all the people supporting the Early Access version, writing reviews and feedback, providing us with ideas and suggestions on our Discord, the Steam Forums or other social media and sharing and streaming our game. That really helps a lot.


Thank you and see you up in the stars, voyager.

Jörg from Anomaly Games

Join our Discord server: https://discord.gg/n5bDJ7pRVM
Follow us on Twitter: @FermiGame






Small Content Patch - Version 0.60.E.2

Hey everyone,

We added more events to make the Endgame a bit more interesting and varied. So brace yourself to explore the Singularity Age in more depth. Also this is the first time we added event suggestions from our awesome Discord community.
Changelog of Version 0.60.E.2 ( contains spoilers )
  • Background Art : New “Flying Cars” picture
  • Background Art : New “The Prisoner” picture

  • New Event : “Android Citizenship”
  • New Event : “Soul Switcher Warfare”
  • New Event : “Gene Beasts”
  • New Event : “Atmospheric Assassinations”
  • New Event : “The Hacking Collective”
  • New Event : “Deep Fakes”
  • New Event : “Private Prison Companies”
  • New Event : “Mass Mortality Event”
  • New Event : “Chemicals harming the Atmosphere”
  • New Event : “Mindstate Erasure”
  • New Event : “Magnetic Field Collapse”
  • New Event : “Death to the A.I.!”
  • New Event : “Troll Constructs”
  • New Event : “Compression Intelligences”
  • New Event : “Dark Photon Technology”
  • New Event : “The Infinity Prison”
  • New Event : “Stochastic Policy”
  • New Event : “Interstellar Rocket”
  • New Event : “The Robot Massacre”
  • New Event : “The Eccentric Artist”
  • New Event : “The Outcast Uprising”
  • New Event : “The Reactor Hub”
  • New Event : “The Rogue State”

  • Community Event : “The Geocomputer Project”
  • Community Event : “Personality Fusion”
  • Community Event : “Conservationist Aerostats”
  • Community Event : “Cloned Wildlife”
  • Community Event : “The Plastic Plague”
  • Community Event : “The Military Laboratory”
  • Community Event : “The Use of Atomic Bombs”

  • Bugfix : The “Colonial Colonial Thing” of some colonial events and flare texts is removed
  • Bugfix : Ingame Volume Sliders are working again
  • Bugfix : Sound Issues when entering Main Menu are fixed
  • Typo Fixes




See you up in the stars, voyager.

Jörg from Anomaly Games

Join our Discord server: https://discord.gg/n5bDJ7pRVM
Follow us on Twitter: @FermiGame

Small Content Patch - Version 0.60.D.7

Hey everyone,

Our third patch is out. New Events have been added, some bugs have been fixed and we start to improve the UI so the game mechanics are more understandable.

Changelog of Version 0.60.D.7

  • New Event : “Research Breakthrough”
  • New Event : “Secrets of the Colony System”
  • New Event : “Ship Drive Accident”
  • New Event : “They killed our Leader”
  • New Event : “Space Marine Mutiny”
  • New Event : “Colonial Status”
  • New Event : “Colonial Refugees”
  • New Event : “Advanced Spaceship Drive Technology”
  • New Event : “A new home”
  • New variables for “Familiar Spirits” & “Hunting Guilds”
  • New names for “low tech” space soldiers.

  • Bugfix : Arrows in Menus and Flares are not disabled anymore when sliding over them with a pressed mouse button.
  • Bugfix : Missing colonial identity names for the systems Teegarden, Gehenna and Tabbys Star were added
  • Bugfix : History Screen will not show the current ages names for soldiers, scientists and similar for bygone historic events
  • Patch Info System
  • Separate Sliders for Music & SFX
  • Intense War and Extinction Music fades out when choosing the “Peace” or “Close Call” option.
  • New Peace Symbol to show the reduction of Harm Potential
  • UI Rework of Statistics to clarify Harm Potential and Ethics

  • Balancing Spaceship Speed




See you up in the stars, voyager.

Jörg from Anomaly Games

Join our Discord server: https://discord.gg/n5bDJ7pRVM
Follow us on Twitter: @FermiGame

Developer Stream : First week of Early Access Launch

A week ago we launched "The Fermi Paradox" in Early Access and got a lot of great feedback
in our Discord and the Steam Forums,



We are very happy about the great press that we got for our space god game and for all the people streaming our game and writing detailed reviews.

Our discord community is already collecting their own ideas for events and quotes, I saw a lot of interesting discussions on the forums here and we are very grateful for all the people reporting bugs and helping us out.

So in the last hours of our Launch Discount I will do a stream and talk a bit about the feedback we got so far.

In case you missed this event you can re-watch all our streams and play-throughs on Youtube and Twitch.

See you in the in stream

Jörg from Anomaly Games

Join our Discord
Follow us on Twitter